RimWorld

RimWorld

VPE - Gravcaster
72 Comments
Aarmik 21 hours ago 
This is a really powerful psycast tree for real. For example, increased gravity makes fighting powerful enemies like thrubos or the rock trolls from Dark Ages: Beasts and Monsters trivial, just cast and finish off. Maybe consider making it -50% move instead of instant incapacitation, still powerful but not a "I win now"-button. Or maybe make it take body size into account?
Dannyboy 28 Jul @ 2:35am 
loving the mod! just one little thing, i dont know how time consumin it is to do but is there anyway for you to add autocasting onto certain powers like the crush and satelites abilities?
Sera 27 Jul @ 10:39pm 
this one seems very useful utility. Cant test it now however.
reddevil 26 Jul @ 8:41pm 
i wonder is it possible to make a psycast path based on a parasite that infects the colony?
Sentinel  [author] 25 Jul @ 2:14pm 
@Sylaise I don't really do non VPE nor do I know how to mod non VPE psycasts, can't help you with that sadly.
nine novem 25 Jul @ 5:41am 
i think multiple psycast trees need VPE, also why would you not play with VPE, vanilla psycasters are disappointing
Sylaise 23 Jul @ 7:22pm 
Would you consider a non VPE version? And any ideas about how can one go about converting it to non VPE on their lonesome?
Sentinel  [author] 23 Jul @ 10:07am 
@마시무시

I don't like slapping comas on abilities as it feels lazy, however here's how you can do it for yourself:

Go into the mod's files 1.6 > CoreMod > Defs > AbilityDefs > Gravmancer

Search for "Annihilation"

Scroll down to "modExtensions" > after the </li>

add this:

<li Class="VanillaPsycastsExpanded.AbilityExtension_PsychicComa">
<hours>6</hours>
</li>
마시무시 23 Jul @ 6:54am 
The Annihilation skill seems too strong compared to its risk. Being able to destroy an entire android faction that has dropped around the base with just a single click feels like a huge balance breaker…
At the very least, shouldn’t the caster suffer something like a psychic shock and be forced to lie down for about 12 hours to keep the balance?
Or, at the very least, the skill’s range should be nerfed.
MorphingE 21 Jul @ 7:28pm 
@Sentinel Thank you. Had to confirm if it permanently destroys the world or not, lol, so I will probably be adding this to my playthrough because it is so cool.
Sentinel  [author] 21 Jul @ 6:17pm 
@MorphingE It destroys the thing on the tile (removes it) and also removes an asteroid from space yes, asteroids respawn after a while though.
MorphingE 21 Jul @ 6:15pm 
Hello, I just want to clarify for my own brain. Annihilation destroys the world tile as well as an asteroid in space, right?
Tardo The Ass-Monkey 20 Jul @ 8:21pm 
Damn... alright, guess I'll have to wait on this; oh well, I have so many other psypaths to use (one might even say... too many?). Thanks for the quick response!
Sentinel  [author] 20 Jul @ 8:20pm 
Singularity won't have sound either so yeah I don't recommend running the mod without the dlc.
Sentinel  [author] 20 Jul @ 8:19pm 
@Tardo The Ass-Monkey

Falling sky, molten pull, and annihilation are the part requiring odyssey.

The texture of sky drop will bug out as it uses an odyssey asset as its icon.
Tardo The Ass-Monkey 20 Jul @ 8:17pm 
Is Molten Pull the only part of this that needs Odyssey? Would the rest of the powers work without? This looks awesome, but I haven't been able to buy Odyssey yet.
Heckerpecker 20 Jul @ 8:28am 
Someone Cooked here
Molay 20 Jul @ 4:59am 
Awesome mod idea! Thank you!
Sentinel  [author] 19 Jul @ 6:48pm 
Update:

Halved the volume of the singularity psycast
[BRE] Virescent 19 Jul @ 5:16pm 
Heckkk why didn't I discover this before trying a new playthrough
Flight 19 Jul @ 4:27pm 
Absolutely goated dev, bro fixed a problem within 20 minutes of hearing about it
Xonnoroth 19 Jul @ 3:45pm 
I always thought it was a big thematic gap that we didn't have telekinesis related stuff for VPE. I thought the grav stuff in Odyssey would even make for a great way to tie it in thematically to the world, but I didn't think I'd see it because I'm not at all familiar with mod making for the game.

Amazing work! I'm really looking forward to trying this out, my only regret is that I didn't find this earlier!
UltraEmailMan 19 Jul @ 1:37pm 
Thanks! Been having a blast with it otherwise. The balance is pretty in-line with the rest of VPE, so it doesn't feel out of place, and the utility/offense ratio is great. This is easily my favorite psycasting tree available rn.
Sentinel  [author] 19 Jul @ 12:50pm 
@UltraEmailMan it uses the gravship launch sound so yeah I can see it being loud, i'll make a custom sound def and lower the volume a little.
UltraEmailMan 19 Jul @ 12:46pm 
Awesome mod, loving every bit of it. Only note is the sound effect for the Singularity psycast is a tad bit on the loud side.
Sentinel  [author] 19 Jul @ 12:01pm 
@ПОГАСШИЙ I don't play ultrakill, that's funny coincidence!
Sentinel  [author] 19 Jul @ 11:56am 
Update:

Fixed telekinetic satellites not attacking hostile factionless pawns
Sentinel  [author] 19 Jul @ 11:48am 
@Flight You're right, they're currently set to ignore pawns without a faction, i'll fix that real quick.
Flight 19 Jul @ 11:32am 
It looks like the telekinetic satellites psycast will not target hostile animals
ПОГАСШИЙ 19 Jul @ 10:59am 
T1: IS THAT MINOS PRIME?????
Texas Red 19 Jul @ 10:34am 
:broflex:
Sentinel  [author] 19 Jul @ 10:04am 
@Texas Red Next mod i'm publishing won't have any req other than royalty! I'm bug testing rn and polishing some stuff but it'll be out soon.
Steven Legstrong 19 Jul @ 10:04am 
MADE IN HEAVEN!
Texas Red 19 Jul @ 9:47am 
Man nice mods hope you create a lot more for bio, royalty and odyssey (i dont play anomaly/ideology '-') :broflex:
B.I.G German Guy 19 Jul @ 4:49am 
A magma psycaster would be amazing
Alpharius 19 Jul @ 4:39am 
my pookie has returned
(I'm still waiting to be moisturized, sentinel.)
zx555149658 19 Jul @ 1:41am 
I don't like abilities that are all combat related
like turning a rock into a gravity stone, or making a footless villain temporarily fly around, or designating items to float around you as an ability to carry more items
or passive abilities that ignore the weight of your equipment.
But either way, I'm just picking bones out of eggs.
is ok
Jork 18 Jul @ 5:40pm 
Love your mods! The molten drop ability made me think how cool a lava-themed psycast tree would be. Thanks for all your creations!
Tomo_mo 18 Jul @ 11:30am 
Goated chibaku tensei mod
lyricalwxrld 18 Jul @ 10:58am 
thiis mod finally made me buy royalty u win rimworld....
Stormy 18 Jul @ 6:30am 
Ah okay, maybe this will finally be the push to get me to update my modlist for 1.6 lol
Sentinel  [author] 18 Jul @ 6:17am 
@Stormy it does rely on several things from 1.6

Falling sky uses the orbital debris system

Molten pull uses the volcanic rock thing system

Annhilation uses the world map system of having an asteroid there
Lama man 18 Jul @ 6:12am 
i think it uses 1.6 only Features since it's completly new features
Stormy 17 Jul @ 2:16pm 
Is this reliant on 1.6/Odyssey. Is there anyway for a backport for 1.5? I really want to make a pawn that's like Sigma from Overwatch with psycasting abilities.
boosh112 17 Jul @ 1:52am 
Some of the abilities remind me of Tala from Millennial Mage, which I think is cool
boosh112 17 Jul @ 1:49am 
Another GOATed psycast mod, thanks
dontreallycare157 16 Jul @ 8:15pm 
Finally I can add Chuuya from bsd to rimworld! Thank you Sentinel the true goat
Agnes Tachyon 16 Jul @ 2:57pm 
Do I see my GOAT sentinel cooking up another psycast expanded mod?
Zoe, the Bad Wolf 16 Jul @ 1:12pm 
Crush fully working with update. Thanks! :)
Sentinel  [author] 16 Jul @ 1:11pm 
I can probably integrate an ability like this in the path i'm planning (Basically extradimensional shenanigans) it could have a mode where it clones the target into a temporary ally