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I don't like slapping comas on abilities as it feels lazy, however here's how you can do it for yourself:
Go into the mod's files 1.6 > CoreMod > Defs > AbilityDefs > Gravmancer
Search for "Annihilation"
Scroll down to "modExtensions" > after the </li>
add this:
<li Class="VanillaPsycastsExpanded.AbilityExtension_PsychicComa">
<hours>6</hours>
</li>
At the very least, shouldn’t the caster suffer something like a psychic shock and be forced to lie down for about 12 hours to keep the balance?
Or, at the very least, the skill’s range should be nerfed.
Falling sky, molten pull, and annihilation are the part requiring odyssey.
The texture of sky drop will bug out as it uses an odyssey asset as its icon.
Halved the volume of the singularity psycast
Amazing work! I'm really looking forward to trying this out, my only regret is that I didn't find this earlier!
Fixed telekinetic satellites not attacking hostile factionless pawns
(I'm still waiting to be moisturized, sentinel.)
like turning a rock into a gravity stone, or making a footless villain temporarily fly around, or designating items to float around you as an ability to carry more items
or passive abilities that ignore the weight of your equipment.
But either way, I'm just picking bones out of eggs.
is ok
Falling sky uses the orbital debris system
Molten pull uses the volcanic rock thing system
Annhilation uses the world map system of having an asteroid there