RimWorld

RimWorld

141 ratings
VPE - Gravcaster
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Mod, 1.6
File Size
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872.258 KB
15 Jul @ 9:00am
19 Jul @ 6:48pm
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VPE - Gravcaster

In 1 collection by Sentinel
Too many VPE Paths.
13 items
Description
Use the power of gravity to harm your foes in various ways!

Psycasts:

T1:

Crush:

Create a small gravitational anomaly within the target, dealing 10 to 15 blunt damage. Using Crush on an enemy affected by "Singularity" will turn Crush into Collapse, creating an explosion on the target.

T2:

Telekinetic Satellites:

Lift nearby small stones and make them orbit around you, these stones will seek out enemies and hit them as fast as bullets.

Increase Gravity:

Induce an artificial gravity field on the target, rendering them unable to stand.


T3:

Gravimpact:

Rapidly compress and expand gravity on itself, causing a phenomenon similar to a detonation. Then hurl yourself to the target location.

T4:

Falling Sky:

Alter the gravity of nearby asteroids, causing them to crash on your target.

Molten Pull:

Pull down a small asteroid from orbit, exerting immense pressure that melts it from within. The meteor will leave a temporary pool of lava on the ground upon impact.

Sky Drop:

Deviate a meteor full of resources from its original course, sending it to a location of your choosing instead.

T5:

Singularity:

Create a miniature gravitational anomaly at the target location, it will pull enemies in and inflict damage to them. Using Crush on pawns affected by this ability will turn it into Crush: Collapse, causing an explosion.


T6:

Annihilation

Forces a low orbit asteroid to come crashing down onto the target world tile, the process will destroy both the target and an asteroid on the world map.

Shipbreaker:

Manifest a strong gravitational field to destroy a distant ship and force the chunks to fall onto your target.


Mid save compatible

Should be CE compatible, the damage defs used here are vanilla ones.

This path can be found in the "Misc" psycast tab.

71 Comments
Dannyboy 28 Jul @ 2:35am 
loving the mod! just one little thing, i dont know how time consumin it is to do but is there anyway for you to add autocasting onto certain powers like the crush and satelites abilities?
Sera 27 Jul @ 10:39pm 
this one seems very useful utility. Cant test it now however.
reddevil 26 Jul @ 8:41pm 
i wonder is it possible to make a psycast path based on a parasite that infects the colony?
Sentinel  [author] 25 Jul @ 2:14pm 
@Sylaise I don't really do non VPE nor do I know how to mod non VPE psycasts, can't help you with that sadly.
nine novem 25 Jul @ 5:41am 
i think multiple psycast trees need VPE, also why would you not play with VPE, vanilla psycasters are disappointing
Sylaise 23 Jul @ 7:22pm 
Would you consider a non VPE version? And any ideas about how can one go about converting it to non VPE on their lonesome?
Sentinel  [author] 23 Jul @ 10:07am 
@마시무시

I don't like slapping comas on abilities as it feels lazy, however here's how you can do it for yourself:

Go into the mod's files 1.6 > CoreMod > Defs > AbilityDefs > Gravmancer

Search for "Annihilation"

Scroll down to "modExtensions" > after the </li>

add this:

<li Class="VanillaPsycastsExpanded.AbilityExtension_PsychicComa">
<hours>6</hours>
</li>
마시무시 23 Jul @ 6:54am 
The Annihilation skill seems too strong compared to its risk. Being able to destroy an entire android faction that has dropped around the base with just a single click feels like a huge balance breaker…
At the very least, shouldn’t the caster suffer something like a psychic shock and be forced to lie down for about 12 hours to keep the balance?
Or, at the very least, the skill’s range should be nerfed.
MorphingE 21 Jul @ 7:28pm 
@Sentinel Thank you. Had to confirm if it permanently destroys the world or not, lol, so I will probably be adding this to my playthrough because it is so cool.
Sentinel  [author] 21 Jul @ 6:17pm 
@MorphingE It destroys the thing on the tile (removes it) and also removes an asteroid from space yes, asteroids respawn after a while though.