RimWorld

RimWorld

Undraft After Tucking Forked
32 Comments
A Magical Lime  [author] 29 Jul @ 3:23am 
I had a run through with my extensive mod list and everything works as intended, not sure what the issue could be but I will put it down to mod incompatibility, if you can find out what mod it is, I can look at giving it a patch and correcting the issue
Worst Player NA 28 Jul @ 7:37pm 
I can say i've not had this mod work for me, but i think it isnt this mod's fault either xD Because for some unholy reason my pawns dont properly put prisoners in bed they just drop them next to the bed and then i have to tell them to recapture for them to actually put someone in the prison bed. No ideas why xD Love this mod's idea though, bless
A Magical Lime  [author] 28 Jul @ 12:46am 
I had a look into it, Pharmacy: Represcribed could be the root cause of itv checking out the mod list anyway or the nursing job addition too, I will run a test with both of them and then update you on my results
A Magical Lime  [author] 26 Jul @ 5:14am 
I don’t think that’s related to this mod, I’ll have a look into it for you, it’s potentially a mod in your list that is messing with it if it’s down to tending while drafted
✪Kurosendo 26 Jul @ 3:21am 
only error i got is about AncientTerminal blueprint things. i don't think it is important
A Magical Lime  [author] 26 Jul @ 2:44am 
I can’t see anything that would cause an issue, however once I have the time and get home I will look into this further for you, thanks for sending me the list, do you get any errors on startup?
✪Kurosendo 25 Jul @ 9:17pm 
https://rentry.co/k2xodxo8 . i used rimpy's export list feature for this link. Thank you for your efforts
=>PR<= XxDEM0NIKSxX 25 Jul @ 5:12pm 
bro does NOT gaf about ts mod
A Magical Lime  [author] 25 Jul @ 3:47pm 
Make a collection and send me the link is the best thing I can say to do, I can have a look through it and check out any incompatibilities
✪Kurosendo 25 Jul @ 3:16pm 
how can i share my modlist with you @A Magical Lime
A Magical Lime  [author] 25 Jul @ 3:10pm 
There is potential incompatibilities with other mods, do you have any mods that could alter the way that drafting works?
=>PR<= XxDEM0NIKSxX 25 Jul @ 8:15am 
im having problems too brah trash buggy mod
A Magical Lime  [author] 23 Jul @ 3:58am 
I’m curious to what mods you could have that can potentially interfere with the mod, I’m running 300+ and I’ve been fine so far including CE
✪Kurosendo 21 Jul @ 10:12am 
no i don't use defensive positions neither
A Magical Lime  [author] 21 Jul @ 1:23am 
Thanks for the feedback Zombie Hunter, I appreciate it and @Thels I will be working on to see if I can get a functional hotkey to undraft everyone
I can confirm the mod's working perfectly fine with 180~ mods loaded, although I don't use Defensive Positions.
I'm adding this to my current playthrough; I'll report back whether or not it works for me since Kurosendo is saying it isn't working for them. I also don't use Defensive Positions, so it might help isolate whether or not it's a possible conflict with Defensive Positions.
Thels 20 Jul @ 1:12pm 
@A Magical Lime: Defensive Positions has support for a hotkey that undrafts everyone. It shouldn't be cause for a conflict, even if you added such functionality yourself.
A Magical Lime  [author] 20 Jul @ 9:31am 
So there is a incompatibility with Defensive Positions?
✪Kurosendo 19 Jul @ 2:38pm 
this mod makes my pawn just stand after tucking. i can draft and move them but after that they just stay still and do nothing. removing this mod fixed this problem. To your information @Thels
Thels 18 Jul @ 10:21pm 
@Smitty: Defensive Positions ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3519114948 ) has a hotkey for that.
A Magical Lime  [author] 17 Jul @ 1:15pm 
I will have a look into doing that, would be a cool thing to do
smitty_the_smith 17 Jul @ 12:34pm 
This is a cool mod. I was wondering, since you are familiar with how to automatically undraft a colonist could you make a hotkey that undrafts everyone?
rimbrimbrimbrimbrim 17 Jul @ 9:07am 
Thanks for forking this, I forgot how much this drove me nuts in basegame. :D
A Magical Lime  [author] 17 Jul @ 1:52am 
I will sort and look at that later, I’m still learning for the most part so I appreciate the feedback from you 😄
The Blind One 17 Jul @ 12:43am 
You can optimize the download size further by removing the source file (players don't need that), this reduces the file size another 3 fold and if you also remove the preview image from the about page and just use the steam workshop page to manage the preview image then it saves another ~50 or so KB reducing the file size to as little as just ~35KB (much closer to the original file size)

Thank you for updating this, I hope i don't sound too preachy. I respect the effort <3
A Magical Lime  [author] 16 Jul @ 2:32pm 
Welp, I tried haha, thanks, I could have swore I deleted that, will sort it quickly right now
The Blind One 16 Jul @ 2:24pm 
You still forgot to remove the assemblies in the 1.5 folder, that's why it's still ~24 megabytes lmao.
A Magical Lime  [author] 16 Jul @ 1:43pm 
Issue has now been resolved and should not show any errors, thank you for pointing out some things
A Magical Lime  [author] 16 Jul @ 2:10am 
Blind One is right, I forgot to remove those from the assemblies when I was working on it, I will sort that out once I have finished work and returned home
The Blind One 15 Jul @ 10:32pm 
The mod is so big because he has packaged base-game Rimworld assemblies into the mod.

You should probably fix this ... lol
Kotobike 15 Jul @ 9:45pm 
the mod is very useful, thank you, but why is the file size so big? 54 MB