Stormworks: Build and Rescue

Stormworks: Build and Rescue

Nick's Colliders Mod
15 Comments
Reit21 25 Jul @ 1:15am 
Thanks!!!
Nick Name  [author] 24 Jul @ 10:31pm 
you can create the folder in that case !
Reit21 24 Jul @ 1:00pm 
i thing i have a problem
i tried to use the second method and i dont have in the stormworks file any components
even after searching in searchbar. its gonna be great if you could help me.
Thanks!
Nick Name  [author] 24 Jul @ 3:57am 
as a test, i've currently got a 1:1 carrier, with a modded mesh, and all the colliders are made using the mod, i can use it in public servers with no noticeable performance impacts.
Nick Name  [author] 24 Jul @ 3:56am 
Xml blocks have a mesh in them, large amount of them can create huge amount of lags, and also blocks that are xmled invisible cant seal around corners, this also goes around the block limit if you make large builds.
Inverspe 24 Jul @ 3:03am 
u can already do this with xml if you didn't know
zeckmon3 23 Jul @ 8:37am 
And there you go. Sealed bridges. GG :lunar2019coolpig::wowsyes:
Nick Name  [author] 21 Jul @ 9:26pm 
Also, the outline wont be possible, it requires me to add a mesh, which seems to significantly worsen its performances ingame.
Nick Name  [author] 21 Jul @ 9:01pm 
I mostly made these for furniture or compact stuff, if you wanna use bigger ones, use xml to make them bigger
JakeIsLoud 21 Jul @ 4:52pm 
I also downloaded your panels mod and thought it would be cool if you made similar panel components with the same dimensions as these for boat making or other purposes. Using the 4x4 inverse pyramids is a little tedious. Also any advice on how to make mods?
Nick Name  [author] 21 Jul @ 12:43pm 
Will look into it !
JakeIsLoud 21 Jul @ 11:47am 
Would it be possible to add blue outlines in the editor, like when the direction arrows are enabled?
Nick Name  [author] 18 Jul @ 2:55am 
Thats the goal !
Doc 18 Jul @ 12:24am 
interesting mod , can be really usefull for some builds
Nick Name  [author] 17 Jul @ 1:01pm 
First mod with the new component update, those should work in multiplayer even if the host doesnt have the mod, as always tell me if anything is wrong, or if you have suggestion!