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But fr badass man you make the coolest mods I thanks!
https://youtu.be/7S0jqY8WdmA
I imagine its not much more than starting the behaviour with a simple line to make the AI exit any current animations before starting the fleeing script.
I am experiencing currently, that if i place down civillians in the editor, and give them an ambient animation through 3den enhanced that if i shoot close to them they will briefly enter the panic animation and then just go back to the ambient animation even if i ticket the box "Can exit" in their attributes.
Is was it closed:
Changed some animations
Fixed civilian behaviour while in vehicles - @_mickey_
Added special variables to disable civilian behaviour: this setVariable ['WBK_DisableCivBehaviour',true];
Made it so system loads on ALL civilian units, not only on classes that were inherited from Civilian_F, meaning that custom mod classes will now also work.
Made it so system dosent apply special behaviour on civilian units with weapons, captive units (since they are treated as civilian), or civilians who changed the side, like if originally civilian class was made blufor through eden. - @Critic
Example - https://youtu.be/0wCwUxoyqsE
During the entire life of Arma3 I tried 3-5 mods with the behavior of civilians, also LAMBS AI mod also was tried to create a special behavior for civilan AI, but this mod has the best civilians
behavior that I have ever met.
Thank you very much!