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@WareCrawler, I think if they are already crafted it won't change them or you might have to close the game and reload. It is best to set the config in main menu then go into a save. I might have to use harmony to force patch it in-game but I am not to sure.
I this because I changed after building the item?
That storage tab is custom to neatstorage and if I push it into there I would then require people to use that mod also.
But you could do this edit yourself also. Open this mod go into Defs\ThingDefs_Buildings and open the xml file inside.
Replace:
<designationCategory Inherit="false">Furniture</designationCategory>
<designationCategory Inherit="false">Temperature</designationCategory>
Replace both the above lines with:
<designationCategory Inherit="false">BuildingsNeatStorage</designationCategory>
I don't care what anyone says, You're not a deadbeat.
Changelog – Minor Update
Added: Enabled the ability to store Hemogen Packs in the cabinets.
As currently it has medicine and drugs.
Could you be able to add Hemogen/Drugs to the cabinet as well?
It would be nice to be able to store bloodbags around the place.
Will update here if I find anything to fix it and thank you for the feedback
Plus with it being a cabinet I guess it could just be seen as a case of it not being fully sealed against the elements.
For my bunker I'm just adding doors to make it classed as indoors. :)
Anyway thanks for looking into it, love the mod! :)
Options to consider:
Remove the property – This will eliminate item deterioration but will prevent placement of cabinets over benches and other furniture.
Create two versions of the cabinet One version without the property for outdoor use (non-edifice), and another with the property retained for indoor use (supports stacking/overlay placement).
For now I am going to mark it as a known issue maybe there is something I can do in code rather than XML to resolve this.
This line in the XML
<preventDeteriorationOnTop>true</preventDeteriorationOnTop>
Should stop the deterioration but hasn't for some reason I have recreated the issue and just checking now to see why it is happening.
Screenshot attachment to show the items seem to be classed as being outdoors despite being in a container.
Have it holding normal medicine and when playing it popped up that the medicine had deteriorated, sort of like if I just left it on the ground outside.
I'm not too sure on the technical side of things but it would seem the cabinet isn't set up like a shelf in the sense that items don't deteriorate in it? Possibly a bug or oversight?
Added: Simple Medical Cabinet (This is not thermally sealed and requires no power)
Change: Medical Cabinet now called Powered Medical Cabinet.
Known Issues:
Placing the cabinet above a shelf or other storage item may trigger an error indicating conflicting storage. This behavior can result in the shelf's contents being redirected to the medical cabinet, likely due to overlapping storage zones occupying the same cell.
Removed: Dependency on NeatStorage. An unintended category requiring the mod was added previously. This has been corrected.
The mod should now function correctly without requiring NeatStorage.
Known Issue:
Placing the cabinet above a shelf or other storage item may trigger an error indicating conflicting storage. This behavior can result in the shelf's contents being redirected to the medical cabinet, likely due to overlapping storage zones occupying the same cell.
While a fix is uncertain at this time, it will be investigated. In the meantime, it is recommended to avoid placing these cabinets directly above other storage objects. Placement elsewhere should function as intended.
Could you provide a mod list? I can try find the error then.
@magic I can look at adding two 👍
1.Config error in Dead_MedicalCabinet: is minifiable but not in any thing category
UnityEngine.StackTraceUtility:ExtractStackTrace ()
2.Could not resolve cross-reference to Verse.ThingCategoryDef named BuildingsNeatStorage (wanter=thingCategories)
Would you mind taking a look? Thanks for your awesome work!
I noticed the minimums on the config can’t go to zero so might update so they can then it can be configured to not use those things.
* Added: The default "Drugs" category to the medical cabinet, allowing users to choose whether to store drugs.
* Added: Mod configuration options for the medical cabinet. Users can now customise:
* Power consumption
* Maximum stack size
* Steel required for crafting
* Components required for crafting
There is a line:
<maxItemsInCell>1</maxItemsInCell>
Set the above to what you would like it to be example:
<maxItemsInCell>3</maxItemsInCell>
Above means they will hold 3 stacks of items.