Sid Meier's Civilization V

Sid Meier's Civilization V

RPP Revolts
19 Comments
RipePebble  [author] 8 Aug @ 8:33am 
UPDATE:
Reduced separatist spawn rate and made them stop appearing 20 turns after city occupation.
Made revolts less likely the closer to the capital a city is.
Reduced chances of revolts from religious unrest.
Keeping an inquisitor in a city now reduces the chances of religious revolts.

Hopefully this will address some of the issues pointed out in the comments, thank you for letting me know about them.
zArkham4269 7 Aug @ 12:12pm 
Sorry to spam, but there is a AI civ who has had a city be in revolt due to religion more turns then they've been peaceful.
zArkham4269 7 Aug @ 9:36am 
Also, while unlike a mod for Civ IV, I know Civ V doesn't have the ability to have cities break off to become their own nation. That being said, I would think cities on a different continent would have a higher risk of uprisings. Maybe becoming a city-state if the rebellion wins?
zArkham4269 7 Aug @ 9:34am 
Is there anyway to tone this mod down for the computer civs? I'm finding that the AI doesn't do well mitigating rebellions well, especially due to religious issues so it causes them to lag a lot behind the human player. Plus, over time, shouldn't the chance of rebellion go down? I took a city from Spain early in the game when it had like 4 population and now it's a 20 population city in the Industrial Era so I'm thinking by now, they'd be cool with being part of the Neatherland's Empire by now.
RipePebble  [author] 7 Aug @ 4:23am 
@rotsenjm95 Was there any error related to it on the Lua log? There might be something if you search for "RPP Revolts" in the file next time.
It could be from a number of different factors so the more specific we can get the better. I'll keep a close eye on that kind of situation meanwhile though, surely there's a way to fix it.

Glad you're enjoying my work, all suggestions are noted!
rotsenjm95 7 Aug @ 2:24am 
I was at war with three civs, one of which offered me peace. I accepted. Rioters appeared in my capital, and then the game crashed. It happened in the Industrial Age, and three rioters appeared. I'm mentioning this in case it happened to anyone else. I also want to add that I love the mod; it's very immersive.

I'd like to take this opportunity to mention some ideas, such as having rioters appear with great generals and siege units, simulating civil wars, or having the rioters be strong enough to take cities.
RipePebble  [author] 6 Aug @ 2:56am 
xboxturnoff6969 I'll look into balancing rebel spawn rates according to yours and other people's feedback, thank you for giving my mod a shot!
xboxturnoff6969 5 Aug @ 5:47pm 
pretty good mod works fine.... butttttt if you take over a city that is not yours they span in every like 2 turns you have to surround your city with troops in hopes that they don't spawn (1 tile radius) it dose make it a bit more realistic tho but can be overwhelming for people that don't have cheats like IGE but it works fine and will not crash your game! :steamthumbsup:
RipePebble  [author] 3 Aug @ 8:54am 
@rwailes29 The spawn rates can easily be balanced on the next update, thanks for the helpful feedback.
And yes, you nailed it, rebels can't spawn if you got units all around the city. The idea being that an uprising wouldn't realistically happen in areas with an overwhelming state military presence.
rwailes29 2 Aug @ 11:16pm 
Question Good Sir: Can you reduce the spawn rate a by...say, 10% for cities where the empire is happy or we have a constabulary? Also, as a new player of this mod, is the secret putting a military unit in every space around the city to prevent spawns? I appreciate the mod, for the flavor, make no mistake, just am slightly confused about what these poor peasants need to feel satisfied so i can stop killing them. :)
Vaporeon 1 Aug @ 1:00am 
Leader:*farts*
The People: Kill them!
RipePebble  [author] 28 Jul @ 11:01am 
@rotsenjm95 Revolts with uprisings all over an empire (such as civil wars for example) are already planned for future implementation. Thank you for the interest and feedback!
rotsenjm95 28 Jul @ 10:14am 
I find Civilization V much more fun than 6 because of the creative mods it has; they keep the game fresh.

A good idea might be to have the number of rioters that appear depend on the amount of unhappiness. For example, if 10 unhappinesses spawn 10 rioters, it would be more complicated and would better depict the fall of an empire, the Roman Empire, for example.
gelu_purple 27 Jul @ 4:30pm 
Lovely lill mod!
RipePebble  [author] 26 Jul @ 2:27am 
@Danwar Good idea! I'll attempt to implement it in the next version, thanks for the feedback.
RipePebble  [author] 26 Jul @ 2:25am 
@66heng66 Currently, this mod doesn't support any language besides english.
Danwar 25 Jul @ 10:41am 
Could you do something like Scenario Generator's rebel mechanic, where if Separatists spawn and Complete Kills is enabled then it gives the Separatists to the original player they're revolting for?
66heng66 24 Jul @ 8:39pm 
The mod is great. I would like to ask how to localize the mod. I need it in Chinese.
T_M_D 24 Jul @ 4:11am 
Надо протестировать!