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Reduced separatist spawn rate and made them stop appearing 20 turns after city occupation.
Made revolts less likely the closer to the capital a city is.
Reduced chances of revolts from religious unrest.
Keeping an inquisitor in a city now reduces the chances of religious revolts.
Hopefully this will address some of the issues pointed out in the comments, thank you for letting me know about them.
It could be from a number of different factors so the more specific we can get the better. I'll keep a close eye on that kind of situation meanwhile though, surely there's a way to fix it.
Glad you're enjoying my work, all suggestions are noted!
I'd like to take this opportunity to mention some ideas, such as having rioters appear with great generals and siege units, simulating civil wars, or having the rioters be strong enough to take cities.
And yes, you nailed it, rebels can't spawn if you got units all around the city. The idea being that an uprising wouldn't realistically happen in areas with an overwhelming state military presence.