RimWorld

RimWorld

"Gravship Hull Pipes"
30 Comments
Imouto 7 hours ago 
Does this support the air-con pipes from dubs bad hygiene too? It only seems to work with the plumbing pipes on my end.
The God 9 hours ago 
Could we get the pipes of the eccentric tech mods? The defense system and the furniture pipes
Ms Mommy Memer 8 Aug @ 9:25pm 
Nice
Cruel Moose  [author] 1 Aug @ 3:14pm 
@Karth Kalbi

updated.
Sakujo 1 Aug @ 1:08pm 
Thank you Cruel Moose.
Cruel Moose  [author] 1 Aug @ 11:57am 
@Karth Kalbi

I'll get to it later today.....probably.
Karth Kalbi 1 Aug @ 11:01am 
Cruel Moose  [author] 30 Jul @ 8:53pm 
@Sakujo

This is why you don't do updates when half asleep. Forgot to add the no hemogen warning that VE has enabled by default -.-

As far as allowing you to enable/disable certain pipes, it already only adds pipes for mods that you have installed. Making a configurable settings is a bit outside my capability for now. You can always make a local copy and simply delete the pipe systems you don't want enabled.

Update to fix the hemogen spam shortly.
Sakujo 30 Jul @ 1:17pm 
I get a lot of errors in console and also in game warning for missing hemogen storage. Maybe an option to turn off individual pipes would be nice? Also I think my game believe there's already a pipe inside of every wall, so it will throw red errors. It's probably just me because I had the other gravship walls mode installed first, which added only power. :/
I tried replacing all walls, but the errors still happen.
铁男 29 Jul @ 6:08am 
good work :steamthumbsup:,nice mod
Max Firestorm 28 Jul @ 1:04pm 
Thank you so much for the added compatibilities! It's really appreciated.
Cruel Moose  [author] 28 Jul @ 11:09am 
Added support for Vanilla Races Expanded - Android
//SlipperyPete:. 28 Jul @ 10:41am 
Cool!
Cruel Moose  [author] 28 Jul @ 9:24am 
@//SlipperyPete

Neither. They don't Zzzt.
//SlipperyPete:. 28 Jul @ 8:24am 
Do the power cables added to the hull count as regular ones or underground ones? (Underground variants are immune to "Zzzzttt" short circuit event).
UltraEmailMan 28 Jul @ 1:10am 
Oh you're absolutely fine. No rush, just wanted to see if it was something you'd be open to. You don't owe us anything, so go at your own pace. If it helps, I think that mod overwrites VE-Androids' neutroamine pipes.
Cruel Moose  [author] 27 Jul @ 11:54pm 
@UltraEmailMan

Didn't want you to think I've forgotten about your request, but I'm gonna require more time/energy to tackle that mod, especially since I need to make sure it doesn't implode when VE-Androids is being ran.
Cruel Moose  [author] 27 Jul @ 11:49pm 
one more tiny update, support for Vanilla Races Expanded - Sanguophage. Sleep times now ZzzzZ
Cruel Moose  [author] 27 Jul @ 11:39pm 
Update pushed with support for Vanilla Temperature Expanded and a few gravship mods. Please report any issues.
Cruel Moose  [author] 27 Jul @ 9:47pm 
@Max Firestorm

Sorry for the slow reply. I'll have to think about if I want to go down the rabbit hole that is including modded gravship hull and vac barriers, as that will end up being a LOT of extra work :/
Cruel Moose  [author] 27 Jul @ 9:43pm 
@Frank @UltraEmailMan

There's a lot of pipe networks that eventually need to be added. Unfortunately, their a bit more annoying to add than it was for SOS2. Right now I added what I feel is the most basic and essential pipe networks. Gonna be awhile before I have a day off and plenty of free time to start adding more.
UltraEmailMan 27 Jul @ 7:39pm 
Now that it's been updated to 1.6, would you be willing to add compatibility for the Unofficial Chemfuel Expansion? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231387549&searchtext=unofficial
Frank 27 Jul @ 11:33am 
May I suggest support for Air Ducts from Vanilla Temperature Expanded for temperature control?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3202046258
Cruel Moose  [author] 27 Jul @ 3:31am 
@userr3

Unfortunately that is unavoidable if you've already placed any pipes under your gravhull previously.
userrr3 27 Jul @ 2:50am 
I haven't tested this with a fresh colony, but adding it to an existing save I get A LOT of errors for multiple pipes on the same cell for seemingly each piece of hull, while also every piece of hull that had plumbing under it vanished.
Max Firestorm 26 Jul @ 2:04pm 
Unsure how doable it would be, but would *love* if there was compatibility between this and Odyssey Gravship Extender Hulls (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3525466663) as well as the 1x2/3/4/5 Vac Barriers from Bigger Vac Barriers (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3529344737)
VelxraTV 24 Jul @ 11:23pm 
good to see this get ported over from the other mod that did the same for sos2. thank you
UltraEmailMan 23 Jul @ 5:48am 
yoink
Cruel Moose  [author] 21 Jul @ 8:46pm 
@L. Velociraptor

It doesn't copy anything. Its simply part of the gravship hull and vac barriers.
L. Velociraptor 21 Jul @ 7:17pm 
So am I correct in my understanding that this is a mod that "copies" the pipe network when you launch or land your gravship, so the pipes come with you when you take off again and land somewhere else?

Really awesome you figured out a solution to that bug!