Project Zomboid

Project Zomboid

Lethal Stealth
121 Comments
Rats 5 hours ago 
Maravilloso, mis dies :yeah_tk:
hulasquid 7 Aug @ 12:51am 
Character lies prone but then just hops back up right away.
retbenwin  [author] 6 Aug @ 8:17pm 
@LucioBLCKWN You can find it in "Options" -> "Mods" -> "Lethal Stealth".
LucioBLCKWN 6 Aug @ 5:32pm 
i cant seem to find the option to change the hotkey, same with mod "jump", cant find any new input for those mods.
retbenwin  [author] 5 Aug @ 2:45pm 
@Ronaldavid14 Hola, pronto haré un retoque de algunas animaciones incluida la que comentas, gracias por el reporte.
Ronaldavid14 5 Aug @ 1:54pm 
hola bro he estado usado mucho tu mods y en mi opinión esta increíble me encanta que esta incluso debería estar en el juego base, una cosa que se debería cambiar en las animaciones al tumbarse y cuando se apunta estando agachado las manos no tocan el arma es un detalle pequeño que solo quería comentar:steamthumbsup:
Rachel L 2 Aug @ 10:38am 
Ah cool cool. Thats good to know. We do need sandbox options tough, because for example, opening doors while crawling is possible irl (as long as all you need to do is push the door).
retbenwin  [author] 2 Aug @ 10:17am 
@Rachel L This mod began with the goal of being far more compatible with other mods (especially Snake’s hunting system), better balanced and realistic (you don’t stand up instantly—it takes time; if a zombie catches you while prone, consider yourself dead, which adds a fun risk I wanted to include). Every action you can perform while prone has its own custom animation (there are actually many more animations than you’d think, haha). It also blocks actions that don’t make sense (like changing socks, opening a door, swinging a bat, or vaulting a fence while prone), features smooth animation transitions, and allows crawling—even under vehicles without having to disable the anti-cheat in multiplayer. Plus, it’s designed so that I can add more content later without relying on other mods or add-ons.
Rachel L 2 Aug @ 8:53am 
What is the difference between this and true crawl? As true crawl also gives aiming bonus
retbenwin  [author] 1 Aug @ 10:11am 
@超幸运级野兽 Hi, can you tell me if you have other mods installed and what action you were performing at the time of the error?
超幸运级野兽 1 Aug @ 8:03am 
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.input.GameKeyboard.update(GameKeyboard.java:106)
at zombie.GameWindow.logic(GameWindow.java:308)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:628)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
超幸运级野兽 1 Aug @ 8:03am 
`attempted index: getModData of non-table: null
function: isPronePosition -- file: LTSPlayerProneStates.lua line # 45 | MOD: Lethal Stealth
function: OnKeyStartPressed -- file: LTSProneKeyHandler.lua line # 55 | MOD: Lethal Stealth
java.lang.RuntimeException: attempted index: getModData of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
EtherealShigure 31 Jul @ 11:10pm 
made a better Crouch Anim as an addon
retbenwin  [author] 31 Jul @ 9:45am 
@Osswix I’ll check it and make it compatible, thanks for the report.
Osswix 31 Jul @ 4:04am 
It appears there's an conflict with certain firearm mods in regards to specific reloading mechanics. With any gun that requires racking in Rain's Firearms & Gun Parts, such as the pump action shotguns, the reloading will function but the actual chambering will not. The action is still possible to perform when within a vehicle however.
Charmando 29 Jul @ 3:15pm 
@retbenwin D e a t h L e g i o n multiplayer mod
NightCreature 29 Jul @ 2:34pm 
sent you the horrible thing ig idfk
retbenwin  [author] 29 Jul @ 10:12am 
@Charmando What method do you use for the unofficial mp?
Charmando 29 Jul @ 9:49am 
unofficial mp, other mods work fine
retbenwin  [author] 29 Jul @ 9:16am 
@Charmando "MP"? Multiplayer has not yet been released for B42.
Charmando 29 Jul @ 8:15am 
in mp prone doesn't work, server gets a message: function: Add -- file: LTSProneCommandHandler.lua line # 9 | MOD: Lethal Stealth
That Cat 29 Jul @ 1:26am 
Retbenwin is there any chance you could maybe make this mod Build 41 Because sadly most mods i use cant migrate over. So if you can thank you, Or if not thats fine.
retbenwin  [author] 28 Jul @ 7:47pm 
@maceleet It's a good idea, if I decide to do it in the future, I will contact you.
retbenwin  [author] 28 Jul @ 7:45pm 
@Keinori Thanks, I'll check compatibility.
Mr.Z 28 Jul @ 6:44pm 
hear me out, crawling in prone >:3
maceleet 28 Jul @ 12:11pm 
@retbenwin
You have created a very high-quality mod, because of which I had an idea that I would like to offer you:
1. Macedonian Shooting -- this is the ability to shoot from two pistols or two sawn-off shotguns.
2. Bullet Time -- The ability to slow down time in aiming, or at least increase accuracy.

P.S.: All this can be balanced by high skill requirements.
retbenwin  [author] 28 Jul @ 12:36am 
@Nectosde Sí es compatible :)
Nectosde 28 Jul @ 12:25am 
no lo probe aun pero espero que tenga compatibilidad con mando, espero que lo puedas añadir mas adelante
raxxian 27 Jul @ 9:58pm 
is there a mod like this for B41??????????????????????
retbenwin  [author] 27 Jul @ 6:14pm 
@Keinori Hi, this mod doesn't change anything related to weapon ammunition. It's possible that it's a bug in that other mod you mentioned. What mod is it?
retbenwin  [author] 27 Jul @ 6:12pm 
@maceleet Fixed, thanks for reporting.
retbenwin  [author] 27 Jul @ 6:11pm 
@NightCreature I sent you a friend request
Keinori 27 Jul @ 1:46pm 
im using a mod that expands the vanilla firearms in B42 and when i shoot in prone position, the bullets return to my inventory, basicaly giving me infinity ammo. i dont know if its a bug of your mod or the firearms B42 mod
maceleet 27 Jul @ 7:32am 
If possible, please fix how the character holds the flashlight when aiming the gun while sitting. He turns it to the left. But he should hold it like in the animation while standing. Thanks.
NightCreature 27 Jul @ 3:58am 
drawing is ready, it doesnt depict anything stealth related but neither does the actual thumbnail
Inverspe 27 Jul @ 3:54am 
yo you should make ghillie suits actually work making you almost invisible to zombies
NightCreature 27 Jul @ 2:57am 
hell i'll draw one, give me a moment idk where to send it tho
NightCreature 27 Jul @ 2:54am 
oh i meant just like a screenshot.. from the game itself! but thats fine i still love the mod
retbenwin  [author] 27 Jul @ 1:55am 
Update: You can now crawl while on prone :D
retbenwin  [author] 27 Jul @ 1:52am 
@NightCreature Hi, drawing a better image would take me a long time. I’m willing to make a change, but I’d rather spend the time improving the mod itself.
I do this just for fun, and I'm better at programming than drawing hehe. If someone provides a better image, I’d be happy to use it with due credit, of course :D
Senjo de Akuma 27 Jul @ 1:20am 
Does going prone/crawling reduce how visible you are? (more than vanilla stealth) I spy some silly Snake Eater shenanigans in my future if so (hopefully).
NightCreature 27 Jul @ 1:14am 
i love this mod but.. couldnt you just take a ingame screenshot..? instead of using ai which takes off other's work and perhaps might be bad for the environment? i know i sound like a damn nerd but cmon
retbenwin  [author] 26 Jul @ 9:36pm 
@Dee It's an excellent idea :D
Dee 26 Jul @ 8:43pm 
You could balance it by getting up really fast when you hold shift but you use 15% of your endurance when you get up fast.
retbenwin  [author] 26 Jul @ 12:27pm 
@TheEngine That's the whole point haha. I did it that way because having only advantages would be too strong, but I'll add an option in the sandbox settings to adjust the getting-up speed for those who find the default slowness annoying.
TheEngine 26 Jul @ 12:14pm 
Prone animation speeds needs to be faster and uninterruptible, it's currently a death sentence if you have even one zed on you.
retbenwin  [author] 26 Jul @ 10:18am 
@royal116 Yes, I plan to add it soon.
retbenwin  [author] 26 Jul @ 10:17am 
@CrazyHorse1214 Yes, I plan to add it soon.
retbenwin  [author] 26 Jul @ 10:16am 
@SOLDADO MX Gracias :D