RimWorld

RimWorld

Realistic Planets 1.6
101 Comments
tanyfilina 12 hours ago 
No, Windows. I too cannot send list now, must go to work.
Also not sure how to generate log as I don't use HugsLib anymore.
Legendary G 12 hours ago 
@Kothliim I will send my list in the morning.
Legendary G 12 hours ago 
@tanyfilina Are you on Mac OS? I am so it might be that.
Kothliim  [author] 12 hours ago 
@Legendary If you can link me your modlist, and maybe dev log, I'll see what I can do, because I can't seem to replicate it on my end

@tanyfilina likewise, a modlist/dev log would be great, and also thank you for your TP Bedouin mod :D
tanyfilina 12 hours ago 
I have a similar issue, when I generate world, it generates it but opens the settings screen again. Then if I click to generate world again, it generates ok :)) But I've not texted which mod is the isue from, just can say that I don't use Worldbuilder.
Legendary G 13 hours ago 
World Builder is Bellow Rp on the list.
Legendary G 13 hours ago 
@Kothliim I will check to see if it is
Kothliim  [author] 15 hours ago 
@Legendary also make sure Worldbuilder loads after RP (is below RP on the list)
Kothliim  [author] 15 hours ago 
@Legendary That's an excellent question lol, I think RimSort allows you to export mod lists?

I'm *pretty* sure this is a Worldbuilder-related issue, so I'll test it again on my end, but I thought I'd already fixed it (are you on the latest version of Realistic Planets?)
Legendary G 15 hours ago 
@Kothliim I am using world builder, how do I share my mod list?
Kothliim  [author] 15 hours ago 
@Legendary Are you using Worldbuilder? Can you link me your full mod list?
Legendary G 16 hours ago 
@kothliim pretty much, all of the settings from the mod just don't appear until I generate a world.
Kothliim  [author] 17 hours ago 
@Legendary So what is the actual problem? What's not loading properly the first time?
Legendary G 18 hours ago 
@Kothliim So now that harmony's updated I have tried to use your mod once again. I'm pretty sure the issue is with Insectoids Expanded Specifically. It loads properly after I generate a world and then go back to the world config.
-=GoW=-Dennis 22 hours ago 
Thank you, I'll check it out tomorrow :)
Kothliim  [author] 14 Aug @ 6:35am 
@Dennis Faction Control support has been added, please test and let me know :)
-=GoW=-Dennis 12 Aug @ 3:57pm 
Thanks for responding, much appreciated. Does that mean the settings done for Faction Control in mod options have no effect at all or configuring there would just work, e.g. just the button missing?
Kothliim  [author] 12 Aug @ 12:01pm 
Sorry for the slow updates, I haven't had as much time to work on RP (most of which has been spent trying to balance Alpha Biomes spawn rates).

@(Kitty) Unfortunately, that's not really within the scope of this mod.

@Vlad Load order is from top to bottom. Therefore, "load after RP" means the mod in question should be below RP on the list, and "load before RP" means it should be above RP.

@Dennis Yes, Faction Control is not current supported (it's on the to do list)
-=GoW=-Dennis 11 Aug @ 6:55am 
Seems the Faction Control button is missing from new world creation in this version.
Vlad Draculea 11 Aug @ 5:26am 
does "load after" mean this mod should be above or below those two listed mods? just wondering which mods would load first, higher or lower?
󠀡󠀡 10 Aug @ 5:29am 
is it possible to go larger then %100 mods like my little planet is cool but i am looking for a mod that makes it larger not smaller
Kothliim  [author] 7 Aug @ 8:49pm 
Known issues: Alpha Biomes compat needs fixing again, Odyssey landmark integration is spotty
Kothliim  [author] 7 Aug @ 8:39pm 
Big update finally done! It might not look like a lot has changed, but under the hood I've basically been rebuilding the entire mod. It now uses far less xml patching (most of it has been moved to programmatic solutions), and I've written some methods that should make biome compatibility and integration of new plants animals far smoother (practically automated). A LOT of work went into compatibility with Worldbuilder (such a pain), and I eventually had to settle for replacing their planet loading screen entirely with a button on RP's planet creation screen.

General improvements to settings menus and compatibility. This update will likely require a lot of testing, so please provide feedback if you can and bug reports if (when) you find any :)
Kothliim  [author] 7 Aug @ 8:38pm 
@Protok, @Ekinox, @Vax, @Legendary - I'm pushing a big update that fixes worldbuilder compat (among many other things)

@tanyfilina No idea, sorry. Try it out and if something isn't working right let me know, but I haven't looked at that one at all.

@Snorri this update should hopefully address that, let me know
MoreGamesToPlay 7 Aug @ 6:37am 
@Kothliim Faction Customizer is pretty much compatible from my experience, while Faction Control is not compatible at least UI wise.
Kothliim  [author] 6 Aug @ 4:01pm 
@MoreGames If you go to the mod settings, you can move the slider all the way to the left for vanilla (ungrouped) behavior for all factions. If you want per faction control, I think there are probably other mods that focus on that. I'm planning on gradually adding compatibility for Faction Control (may or may not be already compatible from the old version), Boots Sensible Factions, and Faction Customizer, but I'm not sure which (if any) have exactly what you're looking for, since I haven't yet tried them out or looked at them too closely.
MoreGamesToPlay 6 Aug @ 3:05pm 
It would be awesome if this mod had the option to disable grouping on each faction.
Protok 6 Aug @ 12:12pm 
Had same problem with no access to Choose Planet Menu.
Mod excluded - Menu up.
Kothliim  [author] 5 Aug @ 5:49pm 
@Ekinox np, I think I found and fixed the issue, it will be included in the next release (hopefully soon)
Ekinox 4 Aug @ 8:30pm 
Thank you for your answer, have a nice day :)
Kothliim  [author] 4 Aug @ 5:32pm 
@Ekinox That sounds like a bug, I will take a look as soon as I can.
Ekinox 4 Aug @ 5:07pm 
Should I put this mods above or below WorldBuilder, since it takes me directly to the planet generation settings instead of first showing the planet type (from WB) I want to play in, and there is no evident way of going to the planet type selection screen.
Kothliim  [author] 4 Aug @ 3:37pm 
I've been having some difficulty addressing issues related to integration/compat with new 1.6/Odyssey features, so I'm currently in the middle of a pretty significant rebuild of the mod (which is why I haven't been updating as much). I'll let you all know as soon as I have more news to share.
Dealer 4 Aug @ 5:10am 
soo the snap settlements to coast of the vehicle framework works again so it don't really importnat rn
Snorri 3 Aug @ 7:10pm 
New biomes added by the mod don't seem to have a new 1.6 riverbank features.
Kothliim  [author] 2 Aug @ 12:25pm 
@Vax are you still having that issue on the latest version?
Vax 2 Aug @ 8:21am 
Same as Legendary G. Have to load a map before a lot of the options show up. I'm just glad I figured that out.
tanyfilina 2 Aug @ 4:47am 
Does it work with the mod "choose biome commonality"? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2582875043
Kothliim  [author] 1 Aug @ 6:13pm 
Worldbuilder and World Tech Level should be working now
тетеря, блин 1 Aug @ 12:46pm 
it's hard to notice something, if you haven't played both Odyssey and the mod :)
Legendary G 1 Aug @ 9:50am 
@Kothliim Not all the options load on world creation. They only do when you load a world, then go back. And the Other information such as infestation percent does not appear (Might be specific to Insectoids expanded)
Kothliim  [author] 31 Jul @ 9:04pm 
As far as I'm aware it works fine with Odyssey, but let me know if you notice anything.
тетеря, блин 31 Jul @ 11:57am 
the most important question is how it works with Odyssey? that DLC changes a lot biome related things.
Kothliim  [author] 31 Jul @ 4:15am 
@Legendary can you give me some more details? what exact issues are you facing?
Legendary G 30 Jul @ 8:23pm 
There are some compatibility issues with world builder. But from my not a coder perspective it shouldn't be a hard fix.
Sephira jo 30 Jul @ 9:28am 
First gen worked! That was temperate forest and was the one I was having the MOST trouble with previously.
Sephira jo 30 Jul @ 9:16am 
Noooo, I wanted to test it last night! But looks like I get to test it today. I'll run some world gens and let you know. Any biomes you need checked in particular?
Sir Doggy Jvla 30 Jul @ 7:25am 
Hey ! Mod seems to be incompatible with World Tech Level . Realistic Planet overrides the world tech level option which appears in the planet creation menu in any case of order in the mod list. Tested with only the two mods loaded
Zipzopdippidybopbop 30 Jul @ 5:28am 
As far as I know, nope!
Kothliim  [author] 30 Jul @ 4:33am 
Added preliminary My Little Planet and Medieval Overhaul support, still a little rough.

@Zip Does the Medieval 2 mod still throw errors?

@itchyrin I haven't tested MLP support too much yet, so let me know how it works

@Sephira Medieval Overhaul support is even more untested, so give it a whirl and let me know