Total War: WARHAMMER III

Total War: WARHAMMER III

High Elf Ancillary Rework
7 Comments
*OMEN 28 Jul @ 6:08am 
@chris_sansom
Greay job, thank you.
You made good balanced ancillaries
chris_sansom  [author] 26 Jul @ 3:21am 
Updated - please see change notes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3533731421

@Laserdream I made a new passive ability for Jewel of Dusk. Thanks for spotting the issue, if there's anything else that you spot then please let me know :)
Laserdream 25 Jul @ 9:27am 
Don't apologize for your work, lol. I recommend checking in with modding den or other places, I barely know how to edit the basics in rpfm and my brief tests are suspect. Total warham is a complicated game.
chris_sansom  [author] 25 Jul @ 8:29am 
Ah shame, my bad. I'll fix that in one way or another. Might make a new passive ability then, so that it can stack with Ashen Fields.
Laserdream 25 Jul @ 6:58am 
Game in general ***seems*** to suffer with either properly displaying or even actively applying weakness to fire effects on the global map. No such issue with various active effects like Imrik's Ashen fields or Cathay's Kiln or the like.

I'd recommend swapping "weakness to fire in the region" damage to one of the buffs that applies fire damage on the battlefield.
Laserdream 25 Jul @ 4:18am 
Jewel of Dusk's weakness to fire doesn't work, for whatever reason. Alas, no 100% weakness to fire Imrik armies.
Laserdream 25 Jul @ 3:36am 
And the reworkening continues. You really improved my Helf campaigns. I should play a full one one of these days.