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@RayDaug: You mean they have it as a preference? I decided to make the preferences align with the ideo precepts in this first iteration. And they are what they are... Quite a few of the personalities don't allow for cannibalism to be a preference - but there are 32 of them, so...
@Flurbel: We'll see. For now, it's not a priority of mine.
@DarkShini: Noted. Could perhaps make a setting for 'personality alignment severity' as well. We'll see.
@GoblinEngineer: Thank you, means a lot!
There is a setting for 'ideo alignment' thoughts severity you can use if you want.
Some pawns will simply spawn with personalities that don't fit your colony; neither your ideo nor you other pawns. Will it still be worth taking them in?Up to you! That is pretty much the whole point of the mod.
If you loved 'Psychology', there is a revamp of that published pretty much the same day I published this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3535112473 . Maybe check that out instead, it might be a better fit for you?
there is no information even for new pawns
@Sepon: Thank you! Yeah, I also liked it. Or maybe more the idea of it. But, all in all, it wasn't worth it at this point. Maybe I'll remake it into it's own add-on mod or something down the line!
There is an integration setting for WBR in the mod settings, moving the sexuality from the trait list and into the personality window (where 'my own' was before).
@Neato: Same here. Some of the names of the personalities are not perfect. I've been changing around, fiddling, changing again and circle back once again many times in total. I hear you, and I agree! In the end, though, it's hard finding that exact, perfect name for all of them. Suggestions are very welcome!
I don't think I have actually launched it without Ideo a single time. It might technically work, but it's not gonna be what is intended.
Also, is DLC actually fully required, or is it just for certain features?
I do like how this mod gives colonists a more complex relationship with their ideoligion, though. Great work!
The system wasn't important for what this mod was about. It was sort of an experiment from the get go, but as I worked it into the actual core system, I sort of felt stuck with it, even if I didn't think it was all that good. Classic sunk cost fallacy, plain and simple.
Now it's gone, I can focus on what I want to work on. Both this mod, others already published, and especially mods I haven't published yet. I have a favorite project I have had no time for the last week. Not fun.
- Removed 'Sexuality system'
- New settings
- Small fixes and tweaks
Se patch 'Change notes' for more details.
So seems like some sort of mod incompatibility issue.
Feels like I'm playing with everyone with the bloodlust trait
But I want to report that removing this mod didn't break anything in my save.
That said, all input is welcome going forward, and if you want to pitch in in any way please do join the Discord (link in description)!
@lydocia: Sadly, it won't do in the long run. Need to pull the patch.