RimWorld

RimWorld

Personality Plus
198 Comments
Side1iner  [author] 11 hours ago 
@Yezus: Yeah, I have some ideas on the V2 list. We'll see!

@RayDaug: You mean they have it as a preference? I decided to make the preferences align with the ideo precepts in this first iteration. And they are what they are... Quite a few of the personalities don't allow for cannibalism to be a preference - but there are 32 of them, so...
RayDaug 19 hours ago 
Maybe I just have bad luck, but it seems like every pawn I get with this mod is a secret cannibal.
Yezus 19 hours ago 
any plans to have a way to change personalities over time? kinda like Noble Fates
Side1iner  [author] 4 Aug @ 5:42am 
@Bunuffin: It won't be anytime soon, if I do it. There is already good alternatives if one doesn't like the vanilla system. We'll see.

@Flurbel: We'll see. For now, it's not a priority of mine.
Flurbel 4 Aug @ 5:04am 
I’m not sure how annoying the sexuality system is to maintain but for compatibility’s sake, you could let players turn it off in the mod settings or make it a submod.
Bunuffin 4 Aug @ 4:58am 
I really hope you will implement the sexuality system you had before cutting it, i guess the only good one so far will be still psychology T^T
Side1iner  [author] 3 Aug @ 10:32am 
@Goblins4Lyfe: Yep, absolutely. The database stuff takes a lot of time. But the system is there and the second volley of database improvements will come with the next update. Exactly stuff like this. That said: I can't support all traits used in all mods, so there will always be a small chance of something like this happening.

@DarkShini: Noted. Could perhaps make a setting for 'personality alignment severity' as well. We'll see.
DarkShini 3 Aug @ 9:54am 
Configurable modifier for feeling between pawns due personality alligment. Currently it affects too much for my taste -- -15 induce dislikes even more because pawns starts to insult each other. Also looks like mod make relantionships significantly more consistent than vanilla.
Goblins4Lyfe 3 Aug @ 9:36am 
There is an issue where personalities tend to generate beliefs that are entirely contradictory to other parts of the pawn. On a pawn with a major passion and skill in mining, they believe mining should be prohibited. And I've had another personality generated believe "never hurt innocent animals" but also "vegetarian meals are abhorrent". Any plans to prevent the huge conflicts between a pawn's personal beliefs or between a belief and their skills/traits? Heck, the miner was also an undergrounder, but still believed mining should be prohibited.
Side1iner  [author] 3 Aug @ 2:14am 
@Flurbel: Kinsey inspired.
Flurbel 3 Aug @ 2:10am 
How did it work?
Side1iner  [author] 3 Aug @ 2:05am 
@Flurbel: I did build a sexuality system for the mod, but I removed it. It was bad for compatibility and took too much time to deal with. It wasn't the important part of this mod for me, so I just cut it. Might look at it again down the line (in that case as it's own add-on/standalone mod).
Flurbel 3 Aug @ 1:57am 
Fair enough. I remembered something about this mod changing sexuality but I couldn’t find it in the description so I just read the heading and assumed it was that.
Side1iner  [author] 3 Aug @ 1:42am 
@Flurbel: Having feelings towards other people/pawns is not only about romance and sex. All relationships (as in interaction with other people, not blood relations etc) require feelings about other people!
Flurbel 2 Aug @ 12:14pm 
I was a little confused by the section saying pawns have feelings about each other and I couldn’t find the sexuality changes in the description.
Side1iner  [author] 2 Aug @ 8:56am 
@Flurbel: It doesn't at all! At first, I had my own custom built sexuality system, but it caused me too much trouble. So I removed it again. Might make a standalone mod for it down the line, we'll see. For now, I recommend 'Way Better Romance'.
Flurbel 2 Aug @ 8:44am 
How does this mod change sexuality? It’s a little vague. Does it just make every pawn bisexual?
Side1iner  [author] 1 Aug @ 4:00pm 
@deadly bag of penis knives: :steamthumbsup:

@GoblinEngineer: Thank you, means a lot!
GoblinEngineer 1 Aug @ 11:17am 
I really appreciate your time and effort on this one. I really am enjoying this mod. Keep up the great work man!
deadly bag of penis knives 1 Aug @ 9:32am 
Look at you go. Thats awesome. I'll give it a look, cheers
Side1iner  [author] 1 Aug @ 7:28am 
Update #6 live. Main thing was the first volley of database improvements. Next update will include more, as well as a new version of the personality names.
Side1iner  [author] 1 Aug @ 12:22am 
@deadly bag of penis knives: That is, of course, completely up to you! You can evaluate pawns using this new dimension, as well as those you probably already do: skills, traits etc.

There is a setting for 'ideo alignment' thoughts severity you can use if you want.

Some pawns will simply spawn with personalities that don't fit your colony; neither your ideo nor you other pawns. Will it still be worth taking them in?Up to you! That is pretty much the whole point of the mod.

If you loved 'Psychology', there is a revamp of that published pretty much the same day I published this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3535112473 . Maybe check that out instead, it might be a better fit for you?
deadly bag of penis knives 31 Jul @ 5:23pm 
I was a big fan of Psychology back in the alpha days, and this scratches that same itch. Nice work. The ideology interaction is neat, but i have some questions. should i be screening personalities the same way i do skills, traits, etc for new recruits? I am pretty far along in a run with this loaded and im struggling with that seems like permanent -20 mood from feeling misaligned with the ideo and 'absolutely no order'/ Im playing basically the same way i did before so im confused as to whether i was supposed to vet my colonists better or if there are ways to combat this seemingly permanent mood loss
Side1iner  [author] 31 Jul @ 10:20am 
@ArcticBlazer: Correct. See description!
ArticBlazer 31 Jul @ 10:15am 
i dont think its working for already begun saves
there is no information even for new pawns
Side1iner  [author] 31 Jul @ 10:06am 
@Pogrzebacz: Thank you! And also, thanks for posting about load order!

@Sepon: Thank you! Yeah, I also liked it. Or maybe more the idea of it. But, all in all, it wasn't worth it at this point. Maybe I'll remake it into it's own add-on mod or something down the line!

There is an integration setting for WBR in the mod settings, moving the sexuality from the trait list and into the personality window (where 'my own' was before).
Sepon 31 Jul @ 9:36am 
Honestly, I liked your sexuality system more than Way Better Romance, but it seems you removed it in last update? WBR adds "trait" which overloads the bio screen, especially with Traits Plus mod imho. Yours one was like where it should've been. And thank you for your mod!
Pogrzebacz 31 Jul @ 7:02am 
Hi, it's me again. I think that this mod needs to load befoe VFE:Tribals, otherwise it bugged my social tab on pawn and made forming ideology impossible - this may be also conflict with other mods than VFE:Tribals, but making Personality plus load before it fixed that error for me.
Pogrzebacz 31 Jul @ 4:42am 
It is amazing mod, on other hadn, now all my colonists hate each other for -110 of opinion xD
Side1iner  [author] 30 Jul @ 4:16pm 
@Aidom Nou: Yeah, there is some wonkiness still in the database. It takes A LOT of time working with it, and I am on it. Next update will focus completely on the databases.

@Neato: Same here. Some of the names of the personalities are not perfect. I've been changing around, fiddling, changing again and circle back once again many times in total. I hear you, and I agree! In the end, though, it's hard finding that exact, perfect name for all of them. Suggestions are very welcome!

I don't think I have actually launched it without Ideo a single time. It might technically work, but it's not gonna be what is intended.
Neato! 30 Jul @ 3:17pm 
Any chart/guide on what the 5 categories lead to? I generated a pawn with the Stoic personality despite having Emotional on the 4th category, which seems a bit off.
Also, is DLC actually fully required, or is it just for certain features?
Aidom Nou 30 Jul @ 3:16pm 
Had a colonist who was opposed to eating vegetarian meals, but also though slaughtering animals and harming innocent animals was abhorrent lol.
I do like how this mod gives colonists a more complex relationship with their ideoligion, though. Great work!
Side1iner  [author] 30 Jul @ 11:28am 
@tanyfilina: Yep! I almost made it supported as well, showing their Sexuality values in the 'Personality window' instead of having it as "trait tags" in the Bio tab. WIP setting for it in the settings.
tanyfilina 30 Jul @ 9:42am 
So... now it's more compatible with Way Better Romance?
Side1iner  [author] 30 Jul @ 7:17am 
@CTH2004: It wasn't working good enough. And as such it caused a lot of issues. A lot of issues meant a lot of reports and angry messages. Report and angry messages takes away a lot of what is fun about modding.

The system wasn't important for what this mod was about. It was sort of an experiment from the get go, but as I worked it into the actual core system, I sort of felt stuck with it, even if I didn't think it was all that good. Classic sunk cost fallacy, plain and simple.

Now it's gone, I can focus on what I want to work on. Both this mod, others already published, and especially mods I haven't published yet. I have a favorite project I have had no time for the last week. Not fun.
CTH2004 30 Jul @ 7:08am 
Out of curiosity, why did you remove the sexuality system?
Side1iner  [author] 30 Jul @ 6:50am 
Update #5 published
- Removed 'Sexuality system'
- New settings
- Small fixes and tweaks

Se patch 'Change notes' for more details.
Side1iner  [author] 30 Jul @ 6:19am 
@Slice of Thanatoast: That doesn't happen for me. People can be unfriendly, but during all my playtime with it I've never had that issue (not in colony of 6, not in colony of 50).

So seems like some sort of mod incompatibility issue.
Slice of Thanatoast 30 Jul @ 6:05am 
Yeah, I'm still having issues with colonists fighting each other all the time even with a bigger colony. I understand having people with contrasting opinions dislike each other but I feel like the insult chance is a tad bit overtuned. (Even my lovers are beating each other up, lmao)

Feels like I'm playing with everyone with the bloodlust trait
Side1iner  [author] 30 Jul @ 5:41am 
@Pba: Thank you for letting me now it wasn't an issue to remove it. Here's hoping you find a better fit for you somewhere else!
Pba 30 Jul @ 5:38am 
My experience with this mod wasn't very good. Four colonists were constantly fighting with the rest of the pawns. They literally had a -100 relationship with everyone.
But I want to report that removing this mod didn't break anything in my save.
Side1iner  [author] 30 Jul @ 3:32am 
@lydocia: Interesting! Haven't tried them, but heard of them. Seems neat!
lydocia 30 Jul @ 3:19am 
I on the other hand am making mods specifically to exclude romantic relationships so yeah (:
lydocia 30 Jul @ 3:19am 
Yeah, the husband uses way better romance and initially asked me to check if this was compatible with that, but then the incest thing happened :D
Side1iner  [author] 30 Jul @ 2:57am 
@lydocia: Or, I mean, anything but sexuality from here, really. Vanilla, modded... up to everyone. But I won't do anything sexuality going forward.
Side1iner  [author] 30 Jul @ 2:56am 
@lydocia: Yes! Although, I think one should use 'Way Better Romance'. It's great. I will support it, so sexuality is shown in the same place in the 'Personality window', only fetching it from WBR.
lydocia 30 Jul @ 2:50am 
So if I understand it right, the mod is now updated to remove the sexuality aspect altogether (so back to vanilla)?
Side1iner  [author] 30 Jul @ 1:57am 
@lydocia: Thank you for offering! But no, I have made up my mind at this point. If I do something with sexuality later on, it will be it's on add-on mod. This here, the personality stuff, is the core of what I wanted to do, and I want it clean and possible to expand and grow, without ever having to deal with anything else.

That said, all input is welcome going forward, and if you want to pitch in in any way please do join the Discord (link in description)!
lydocia 30 Jul @ 1:54am 
Do you want any help looking into it.?
Side1iner  [author] 30 Jul @ 1:35am 
@eli: I'm not done testing it yet - but sadly, I think it will cause some problems. But, there's really not much that can be done without it. The longer I want, the more people might use it and the bigger the problem become.

@lydocia: Sadly, it won't do in the long run. Need to pull the patch.