Caves of Qud

Caves of Qud

Cursed Qud
9 Comments
Americanpride 3 Aug @ 12:01pm 
I might stream this later in the summer
Cora 1 Aug @ 10:17pm 
Gonna use this for a run sometime later. The masochist within me desires the grenadier baboon experience lol
Silencer  [author] 31 Jul @ 2:03pm 
I've definitely considered making some changes be toggle-able. I appreciate the feedback
heavy metal lesbian 30 Jul @ 8:26pm 
after a bit more playing: my reaction is 'this seems hard enough that gels and traders can be readded'

already need to be significantly stronger to beat up most mobs; being able to farm traders won't necessarily help you (you can roll all you want on a T1-T2 trader, you probably aren't getting anything to help you vs svardym off the bat) until late game- and at late game, you are (presumably) strong enough that you can just go underground and walk until you find a t8 merchant

can maybe, as a compromise, give merchants arbitrarily high MA/inability to be recruited or dom'd?
UnderDoug 30 Jul @ 7:49pm 
Putting each of these behind an option might be good for the longevity of the mod. I really like the idea of most of them, but some of them are a little extreme or silly for my personal taste (the lava/acid blood specifically).

Either way, looks like a great way to do challenge runs.
Croctus 30 Jul @ 4:34pm 
I tweaked it a bit myself to remove the polygel and trader stuff. So far I'm still enjoying it. The grenades in particular as I felt more enemies other than goatfolk needed to use them.
Silencer  [author] 30 Jul @ 3:24pm 
It definitely needs work, of course. I haven't really had time to play with it myself. Any feedback is much appreciated!
heavy metal lesbian 30 Jul @ 2:26pm 
having played with it: not sure as to its long-term enjoyability, but it is objectively one of the funniest mods i have installed in a hot minute
Croctus 29 Jul @ 8:53pm 
Looks interesting.