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already need to be significantly stronger to beat up most mobs; being able to farm traders won't necessarily help you (you can roll all you want on a T1-T2 trader, you probably aren't getting anything to help you vs svardym off the bat) until late game- and at late game, you are (presumably) strong enough that you can just go underground and walk until you find a t8 merchant
can maybe, as a compromise, give merchants arbitrarily high MA/inability to be recruited or dom'd?
Either way, looks like a great way to do challenge runs.