The Talos Principle: Reawakened

The Talos Principle: Reawakened

Program NEXUS
15 Comments
Milton  [author] 30 Jul @ 1:39am 
yeah tell me all the inconsistencies in the map so i can make it better, also i will make sure to patch the softlock checkpoint thing
Elyon 29 Jul @ 3:11pm 
Hi, I believe the levels has some inconsistencies here and there. It's not a problem - especially since it's your first map - but let me know if you want to address some of them, I'd be glad to give a couple of suggestions.
A very important thing, though, is the checkpoint in "Over and out". Loading from that checkpoint will place you in a permanent softlock, forcing you the reset the map's progress.
Milton  [author] 29 Jul @ 1:50pm 
@ineluctable_assasin i think i might have fixed it, but im not too sure. Im guessing that you got through the level using the platform and hologram right? I added a thing that will block the hologram now (hopefully) and i also enlargened some of the walls around
ineluctable_assasin 29 Jul @ 1:21pm 
Milton, I've solved it twice without any of those things. I'm not telling you how in case you fix it and I have to do it again :).
Milton  [author] 29 Jul @ 11:54am 
@ineluctable_assasin i will give you a hint that you have to ride the ball with the box to the end because you cant get to the sigil in any other way
ineluctable_assasin 29 Jul @ 9:58am 
Mostly finished. I don't really understand "Up and Over". Why are there 4 pressure plates, what's the point of the red connectors and disruptor ball?
Can't wait for Pharoah's Corridors!
Swissorion 28 Jul @ 12:46pm 
Just solved ancient beginnings. What a great puzzle within such a nice landscape. Great work. Hope puzzles are not getting to much harder, as this was already almost at my limits. Thank you for your excellent work.
Milton  [author] 27 Jul @ 12:32pm 
@ineluctable_assasin fixed
ineluctable_assasin 27 Jul @ 11:47am 
Much better now. I thought the recorders not working was part of the puzzle, but I see they work now.
I cheesed a star, see my screenshots.
Milton  [author] 26 Jul @ 1:26pm 
@ineluctable_assasin its now possible to rewind in the first medieval level. look at the changelogs for some more info. Also patched the bugs you listed.
ineluctable_assasin 26 Jul @ 12:36pm 
@Milton, cool, I look forward to playing again!
Bug: This gate didn't open:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3535306128
Also, here's how you get softlocked without rewind:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3535306094
shlam 26 Jul @ 12:05pm 
If you break it up into smaller areas with less actors then rewind will work.
Milton  [author] 26 Jul @ 11:58am 
@ineluctable_assasin i see what you mean, i will add some more checkpoints around the entire area and i will add a wire marker so its more clearer to see where you have to go to get the star. As i said this is my very first workshop map and i do need people to playtest this thing so yea thanks for the feedback
ineluctable_assasin 26 Jul @ 11:40am 
For example: I found the key that opens the gate to turn the switch that operates God knows what, then I got blown up. Now the gate is locked again and the switch off. It's too irritating to play like this, sorry.
ineluctable_assasin 26 Jul @ 8:51am 
No rewind is annoying, particularly on finicky puzzles.