RimWorld

RimWorld

Cargo Holds
174 Comments
Jykhar 18 minutes ago 
Why is it that sometimes when I start a new game the storage options arent there, but other times it is?
GeodesicDragon 2 hours ago 
With Pick Up And Haul enabled, pawns will not use haul to inventory when moving things to the cargo holds. Makes hauling a hell of a chore.
Violence Enjoyer 2 hours ago 
whats the 1x3 consoles used in the cargo ship? Im looking for that mod
Montieth 2 hours ago 
Really liking this. 3rd attempt at a proper grav-ship, finally have my storage issues sorted out.
Navyfire 2 hours ago 
Anyway that you could add a dump all? Especially for the large cargo hold, I want to be able to go on a raid and then just dump the contents for my haulers to deal with.
LordKhaosPT 5 hours ago 
Just want to bump this comment and mod by F3iT , this as it made a tremendous difference in my game.

@joolsdgg if you might want to consider integrating it:

F3iT 22 hours ago 
Great mod you've done but maybe you don't want holds to slow down pawns ? They're big metal plates on the grood when closed after all. Your call of course.

I made a quick patch for it. Feel free to integrate !
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3540513808
D a R i U z Z 6 hours ago 
@Joolsdgg Perhaps a simpler solution rather than going through the hoops of making distinct flags for old and new variants would be to add a setting to customize the stack sizes from fifty and downwards. That way if someone has the old version but doesn't want to rebuild everything they can just move a slider and get the same result.
joolsdgg  [author] 7 hours ago 
@Tricosane - Added as requested.
@Mad Alkemyst - Thank you kindly!
Mad Alkemyst 7 hours ago 
This is hands down my new favorite Storage mod.
Thank you So Much! :cactuar:
Tricosane 8 hours ago 
Can you add this to your Q&A section plz?

Q: Architect > Storage is empty (only cancel and deconstruct options appear).
A: Research Machining technology to unlock the Cargo Holds
Neo 8 hours ago 
Apparently it's an Stack XXL issue, I'll just set body parts not to stack lmao.
Neo 8 hours ago 
When using this with Stack XXL bills doesn't recognize stacked bionic parts inside cargo as how many they are, rather each stack fulfils 1 bionic part, don't know if it's a Adaptive Storage Framework issue or an issue with this mod...
Laurie 10 hours ago 
Isnt this just a retextured shelf and buffed?
SalazarWindriver 12 hours ago 
@FirstBornAcorn there is a fridge hold already
FirstBornAcorn 12 hours ago 
Can we get a small fridge hold?
Kingkaze 13 hours ago 
Hello there. Nice Mod, thanks for that. But there is a small issue with it. I had a large Cargohold and 6 smaller ones and with every start, my game crashed. So i got rid of the cargo holds (not the mod itself) and then i was able to fly. So you may look up at that.
Beep The Best Boy 13 hours ago 
i would love this for the base game(not just ship)
Synthawk 14 hours ago 
I don't know if it's possible but can you make these less of an object and more of a floor? For example, in a 2 wide corridor for my spaceship, my pawns will actively walk around the 2x1 cargo holds if they are lining a wall, effectively making it a 1 wide corridor. they are more likely to walk through a mechanoid recharger than one of these cargo holds. Would also be super cool if we could place things like chairs on top of them for a bit more dynamic setup of a workshop room.
z3nby 16 hours ago 
Items have been disappearing in my base since I got this mod. Anyone else having this?
PsychoPotato 18 hours ago 
So I have this weird feeling that it is only possible for my mechs, for only one of them at a time to be able to haul something to the 2x1 cargo hold. I deconstructed some floor tiles and as soon as I made another stockpile (the brick stockpile from reels expanded storage) and suddenly more than one mech and even my pawns joined in to haul the bricks. I hope that makes sens. Cheers, great work!
joolsdgg  [author] 18 hours ago 
Thank you @Zoophilian Inc. You're support is very mush appreciated!
joolsdgg  [author] 19 hours ago 
@[Recon] - Thank you for asking that. I have a plan for that, don't worry. I will test first on how it will affect my game. But my original plan is to duplicate all existing storages, add a prefix to the old ones and new ones will get the normal names. That way existing storages will not explode and everyone will be happy (hopefully).
@joolsdgg "storage space will be slashed soon" Won't that possibly destroy a substantial amount of items / resources for people who already have their storage containers full when you cut down their capacity?
ましろ 19 hours ago 
Hi, I’m getting an error saying Could not find type named VEF.Buildings.CompProperties_RandomBuildingGraphic. Does this mod require Vanilla Expanded Framework (VEF) to work?
Zoophilian Inc 22 hours ago 
I have used four or five different Storage mods in my 1k hours, This is the best and my favorite! You can even place them in your 'freezer' and everything inside will freeze with over 150 storage per small hold.
D a R i U z Z 2 Aug @ 1:20pm 
@Pasaway "Rimfridges: With shelves" is really nice for that, its what i use for foods and you can build then as furniture or part of walls, tweaking permissions for prisoners and animals as well as stack sizes.
Pasaway 2 Aug @ 12:23pm 
Do you think you might include a 1x1 refrigerator at some point?
F3iT 2 Aug @ 10:47am 
I made a quick patch for it. Feel free to integrate !
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3540513808
F3iT 2 Aug @ 10:05am 
@joolsdgg Hello. Great mod you've done but maybe you don't want holds to slow down pawns ? They're big metal plates on the grood when closed after all. Your call of course.
sylentline 2 Aug @ 9:18am 
hi do i need to research something to unlock this? I have the cargo under the storage menu before, but now when i starting new game i cant find it under storage menu
joolsdgg  [author] 2 Aug @ 6:45am 
Hi @Dan, I am aware. It's a long story but don't worry, storage space will be slashed soon.
Dan 2 Aug @ 5:09am 
This mod is just what the doctor prescribed. But are you aware that the Massive cargo hold is actually "smaller" than all the others? They can hold 50 stacks per tile occupied while the massive can only hold 40? It would have to be increased to 1250 stacks for be in line with the others.
GOMIN 2 Aug @ 2:07am 
If you're going to complain that mods are overpowered, then don't use them, you nerds. Always be grateful to the mod creators and enjoy the game.
Phanlix 2 Aug @ 1:52am 
Yeah the more I think about it the ultimate mod for ship storage would be one that created storages like this one with each size of storage being set to a different multiplier based on the ship size. With a limit to how many can be built to not exceed a total multiplier of .5 for all combined built storages.
Phanlix 2 Aug @ 1:38am 
Neat-o definitely backing this mod up now so I can preserve the cheese for myself ;-). I had a crazy idea. Would it be possible to set the stack size to a multiplier of the total ship size? Ex: A 1000 tile ship could have 1000 x .2 for a total of 200 storage, or some less crazy number. If you could limit the max size accessible to various sizes so the multiplier was much smaller on the small one like .05 for a total of 50 or .04 for 40. That would directly tie storage to ship size, as if you had a cargo hold underneath. If there's a way to set building limits you could ensure the multiplier never exceeds 1 or whatever increment as well. I'm sadly not a programmer myself, but I'd guess that pulling tilesbuilt and applying that to storage number should be a possibility...

Idk just spitballing, thanks again for this! Look forward to seeing what you do with it.
crystal-hunter 2 Aug @ 1:32am 
if you yourself understand that this mod is OP, why not add a configuration for adjustment? The mod is interesting because it is a storage unit that is stored on the floor, but its volume is....
joolsdgg  [author] 2 Aug @ 1:26am 
Thank you for the support @Pino. :SBchicken:
Pino 2 Aug @ 1:23am 
Thank you so much for this mod! I'm excited to try this out :steamhappy:
joolsdgg  [author] 2 Aug @ 1:15am 
@Everyone - I will now start deleting any unreasonable comments that I see. Let's all be civilized here please. You can read the description first before complaining that this is in fact OP. I know this mod is not balanced. I haven't filled these storages during a run myself because I use Stack Gap.. and it's even harder to lug these things around unprepared.

On the next update, I will add a filter to all the available storages. So that you will have a reason to use all of them. That should also lower the cheesiness of this mod.

The biggest changes will probably be:
Raw resources can only be stored on the massive cargo hold.
Only small items are going to be storable on the small compartment and the 1x2 cargo holds.
Ref cargo holds are the only storage that can store body parts.
Starting on 2x2, armor and furnitures will be storable.
Big items can only be stored on the massive cargo hold. Raw resources, chunks, corpses, plants, buildings etc.
D a R i U z Z 2 Aug @ 1:01am 
The global settings mod for the storage framework also allows reassigning structures to other tabs, so you can have the cargo holds in misc and such. may be of use.
joolsdgg  [author] 2 Aug @ 12:58am 
@Teageltron - That is an architect tab issue, it's probably somewhere on a different tab. You can get Scrollable Gizmos to prevent that from happening.
joolsdgg  [author] 2 Aug @ 12:55am 
@F3iT - You can find the floor lights (and the steel grate floors) on Rebuild: Doors and Corners. It's a great mod.
DEADSHOOT 2 Aug @ 12:07am 
No. Dude... The mod is useless. If you add functionality that is really needed, the storage simply does not work. If you remove the functionality, then there is no difference whether the storage is as a building or on the floor....
Cyber 2 Aug @ 12:06am 
Vanilla Furniture Expanded I'm pretty sure
F3iT 1 Aug @ 11:43pm 
Can someone tell where are the floorlights in the pictures from ? I'd love to use them.
D a R i U z Z 1 Aug @ 11:17pm 
@Yoko. The images here in the workshop are showcasing holds of each usable material type indeed alligned next to eachother more than likely for practicality in displaying them, however ingame they have a one cell gap requirement.

This can be adjusted via the xml if you want to cover an entire room's floor with holds.
DEADSHOOT 1 Aug @ 10:54pm 
Dude, that's a good idea. But there is one problem. This storage is a "separate building". That is, it is literally impossible to build something else on it. Take a look at the Automatic Hydroponics Expanded mod. There, cells can be placed under buildings. Because of this, the ship's space is greatly increased. And opportunities.
Yoko 1 Aug @ 8:03pm 
so im confused... in your preview images you place them next to each other but for me it says i cant place the same object next to one
Phanlix 1 Aug @ 7:05pm 
@Omega13 The mod author literally posted how to adjust item sizes right in the description and adaptive storage - global settings is LITERALLY created so that mod authors don't have to create their own mod options and clutter up the mod options page with more and more junk.

You need your hand held too? Baby need spoonfed? The high item count is the BEST part of this mod, because you can literally choose what you want the stacks to be. Me, I'm doing 15per tile ATM cause I still like the resemblance of a challenge. But I LOVE the fact that if I want to go higher I can!
Teageltron 1 Aug @ 5:47pm 
having same issue as some others where items are not showing in storage tab for construction. When I search for them, the storage tab is lit up, but nothing in there to build related to this mod.