RimWorld

RimWorld

Paint-N-Tweaks
37 Comments
//SlipperyPete:. 2 Aug @ 6:32am 
@kongkim, ty!
kongkim  [author] 2 Aug @ 2:54am 
Update:
Fixed so hidden objects are not paintable.
Think i fixed the transparent default bed sheet, may need more testing.
kongkim  [author] 2 Aug @ 1:16am 
@//SlipperyPete:. Put it on the ToDo list
//SlipperyPete:. 1 Aug @ 8:37pm 
Any chance you could adjust the mod so it doesn't make Hidden Pipes paintable? (hidden conduit + pipe network mod's hidden pieces)
kongkim  [author] 1 Aug @ 2:13pm 
I took a look at it, when you you two mods that try to replace the same texture it gives you warnings as i use maskes to make it paintable and they do not.
kongkim  [author] 1 Aug @ 1:54pm 
@Victor You try to load two mods that both change textures, its its only textures i do not know way it make the errors. But try load that after my mod and see if that helps.
Victor 1 Aug @ 1:43pm 
I found another mod that generates a lot of warnings when loaded with this mod, is this something you can fix or should it be reported to them? Mod [sbz] EPOE retexture https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2616058883
https://gist.github.com/HugsLibRecordKeeper/81e7f3d037a99c0aeb201e69a6c9cf87
kongkim  [author] 1 Aug @ 11:41am 
Thx will take a look at both things :)
Cal 1 Aug @ 10:50am 
Assuming its not just my modlist, the game gives warnings about the machining table and cooler graphic and mask being different sizes.
Horhyzon 1 Aug @ 9:52am 
Oh I mean that if the beds are their default color it will show as transparent. Even if you colored it and then switched back which will display them correctly until you load a save.
kongkim  [author] 1 Aug @ 9:49am 
@Horhyzon i put the spots on the ToDo list, The other thing, i have not yet manage to find the problem. So if you can go more into details or can do it again let me know.
Horhyzon 1 Aug @ 9:39am 
When loading a save, unless beds have already had their color changed, the sheets have no texture. Even if the bed was recolored and set back to defaults.
Horhyzon 1 Aug @ 9:27am 
Could you add textures for Please Enter Here and Caravan Trade Spots?
kongkim  [author] 1 Aug @ 9:06am 
@Victor Also fine :)

Always been using RimPy and never had problems with it.
Victor 1 Aug @ 8:45am 
Sure sure, I just wanted to let you know. As for Rimpy's texture optimizations, it's better to use RimSort's, I read people recommending against using the one from Rimpy, as it is outdated and can cause problems.
kongkim  [author] 1 Aug @ 8:30am 
There's a huge difference between errors and warnings; warnings do not break anything in the same way.

But yeah, you are right, I just looked at the texture for the analyzer, and it is a weird size, which is even more weird as I used the game's own texture for it.

But yeah, I stopped using Graphic Settings+ some time ago as it did really not make things much better.
And if you use Rimpy you can convert all textures into DDS that do it fine :)
Victor 1 Aug @ 8:30am 
It's already on their github /issues: https://github.com/RealTelefonmast/GraphicsSetter/issues/7
Victor 1 Aug @ 8:27am 
Well, I just read one of the the game developers saying that this multiples of 4 thing is a bug from Graphic Settings+ in 1.6:
https://discord.com/channels/214523379766525963/270668468045479936/1400842572796137552
Victor 1 Aug @ 8:24am 
As for Gerrymon's Upscaled Vanilla Textures, I'm under the impression that either this or that mod is doing something wrong, which maybe you could fix? I tried changing the load order but the warnings show up either way.
Victor 1 Aug @ 8:20am 
Actually, the address there is inside your mod, so it means your texture should have a dimension that is a multiple of 4, which is has something to do with how compression or .dds files work, I don't really understand it.
Victor 1 Aug @ 8:18am 
There are two warnings with Graphic Settings+:
DDS loading failed for 'C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3536964873\Textures\Things\Building\Misc\MultiAnalyzer_north.dds': Cannot load compressed texture with non multiple of 4 dimensions of 158x158 and format BC7
Loading from png instead.
Texture '' has dimensions (158 x 158) which are not multiples of 4. Compress will not work.
DDS loading failed for 'C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3536964873\Textures\Things\Building\Misc\MultiAnalyzer_northm.dds': Cannot load compressed texture with non multiple of 4 dimensions of 158x158 and format DXT1
Loading from png instead.
Texture '' has dimensions (158 x 158) which are not multiples of 4. Compress will not work.
Do they not show up for you? I'm not sure how this mod works, maybe I have to clean up some kind cache?
kongkim  [author] 1 Aug @ 8:15am 
@Victor You keep posting errors, but i see no direct errors in the log? And the Graphics Settings+ can't see what it have to do with this mod? You also do not say what the problem is.?
Victor 1 Aug @ 8:12am 
kongkim  [author] 1 Aug @ 6:46am 
New update:
Fixed an xml errors if not using the mod Dubs Bad Hygiene.
Added paint patch for Dubs Bad Hygiene Lite.
Added clean spot texture for Run and Hide (Continued).
Updated a few of the core spot textures.
Made a few more clean/white core buildings textures.
kongkim  [author] 1 Aug @ 6:31am 
@Victor im fixing the first one, the other i can't as they change the textures, i guss that the problem?
Victor 1 Aug @ 5:14am 
There are errors on startup if you are not using Dubs Hygiene https://gist.github.com/HugsLibRecordKeeper/fb4fedea6661fb901b1e62d5d76b0c10
kongkim  [author] 30 Jul @ 1:15am 
@ShyGuySpirit Thx a lot for the feedback.
And yah i also did see the transparent textures but han not seen it again and have not yet found out way. :)
ShyGuySpirit 29 Jul @ 4:28pm 
I want to let you know that "Retextured Interaction Spots Project" works. I used RimPy and it sorted your mod before it.

I do want to mention that the spots and a few beds sheets had transparent textures until I gave it colors. Of course I did add it to a on going save, so that may be the issue.

Thanks for the mod and keep up the great work.
kongkim  [author] 29 Jul @ 4:34am 
I put it on the ToDo list :)
Archilyte 29 Jul @ 4:19am 
hey! can you extend the dub's bag hygiene patch to also cover the lite version as well?
kongkim  [author] 29 Jul @ 1:20am 
@Smiley Face Killer Thx :)
Dub's paint shop is a new way to pain all a whole new system, that more or less do the same as the system alrady in the base game, with a few more fetures ofc.
This do not change the base paint system, it just make buildings paintable with the base system, and then there are the spot fetures to set opasity and bed sheets etc.
Smiley Face Killer 28 Jul @ 6:18pm 
What's the main difference between this and Dub's paint shop? Besides the icons that be looking crazy nice here
ShyGuySpirit 28 Jul @ 5:32pm 
Thanks. Yes it re-textures all the spots to look nicer with custom designs, rather than having a circle.
kongkim  [author] 28 Jul @ 5:23pm 
@ShyGuySpirit Never used it so do not know.
But if it just change textures and use the normal texture path then just load that mod after this and its textures will take over.
ShyGuySpirit 28 Jul @ 5:18pm 
This sounds promising. Any idea if "Retextured Interaction Spots Project" will have any mod conflictions?
kongkim  [author] 28 Jul @ 4:50pm 
This is the first upload, and it still needs some testing, so let me know if you find anything wrong or what you think :)