RimWorld

RimWorld

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Paint-N-Tweaks
   
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Mod, 1.6
File Size
Posted
Updated
15.030 MB
28 Jul @ 4:29pm
2 Aug @ 2:52am
3 Change Notes ( view )

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Paint-N-Tweaks

Description
This is the successor to one of my earliest mods, Paintable Spots & Objects. It includes many of the same features, adds new ones, and completely reworks the system under the hood.

No longer requires Vanilla Expanded Framework or the Ideology DLC – only Harmony is needed.

Overview
• All Buildings Paintable
• Change Spot Color
• Change Spot Opacity
• Invisible Spots
• Customize Bed Sheet Color
• Mod Compatibility

Paintable Building Base
Rather than constantly patching every building or mod individually, I now patch the building base itself. This makes nearly all buildings – including modded ones – paintable automatically.

However, not every building in the base game is designed to be recolored. Some have pre-colored textures with no masks, which limits what paint can do. To improve this, I’ve edited many core and modded textures to be white and added masks to allow proper recoloring.

There are still a few cases that need manual patching, but it’s far fewer than before.



Spot Color & Opacity
Instead of making all spots fully paintable like the old mod, this version introduces a custom coloring system. All spots and sleeping spots can now:

• Change their color
• Set opacity to 100%, 75%, 50%, 25%, 10%, or 0%

This is done through C# code and automatically applies to any core or modded spot that includes "spot" in its label.

Gray Spots
All spots now appear gray in the architect menu to better display your selected color. They also come with improved icons to make them easier to identify.
When placed, all spots start with a gray color and 50% opacity by default.

Bed Sheet Color
Using the same system, beds now support separate coloring for the bed sheets. Works on both core and modded beds.
You can still recolor the bed frame as usual.
To reset a bed’s color, simply toggle it to medical and back.

Other Additions
Added a recipe at the Biofuel Refinery to craft Synthetic Dye (normal dye) using chemfuel:
• 10x Chemfuel → 1x Dye
Useful as an alternative if you have excess chemfuel and no crops.

Mod Compatibility
Dubs Bad Hygiene — paint patch
Dubs Bad Hygiene Lite — paint patch
Niilo's QoL — clean spot texture
Vanilla Outposts Expanded — clean spot texture
Trade Ships Drop Spot — clean spot texture
VFE - Tribals — clean spot texture
Run and Hide (Continued) — clean spot texture
Replace Stuff — new mask + graphicData patch
MendAndRecycle — white textures + mask + graphicData patch
Vanilla Books Expanded — white textures + mask + graphicData patch
More Linkables — white textures + masks + graphicData patch
EPOE Forked — white textures + masks + graphicData patch
Fortifications - Industrial (FT_Trench, FT_Platform) — white textures + graphicData patch
Vanilla Temperature Expanded — white textures + graphicData patch

Compatibility Notes
May give warnings (NOT ERRORS) if using other texture mods that replace same textures as i also add maskes to make them paintable.

Update Log
02-08-2025
Fixed so hidden objects are not paintable.
Think i fixed the transparent default bed sheet, may need more testing.

01-08-2025
Fixed an xml errors if not using the mod Dubs Bad Hygiene.
Added paint patch for Dubs Bad Hygiene Lite.
Added clean spot texture for Run and Hide (Continued).
Updated a few of the core spot textures.
Made a few more clean/white core buildings textures.

28-07-2025
• First release

My Other Mods
🌟 See all my mods here 🌟

37 Comments
//SlipperyPete:. 2 Aug @ 6:32am 
@kongkim, ty!
kongkim  [author] 2 Aug @ 2:54am 
Update:
Fixed so hidden objects are not paintable.
Think i fixed the transparent default bed sheet, may need more testing.
kongkim  [author] 2 Aug @ 1:16am 
@//SlipperyPete:. Put it on the ToDo list
//SlipperyPete:. 1 Aug @ 8:37pm 
Any chance you could adjust the mod so it doesn't make Hidden Pipes paintable? (hidden conduit + pipe network mod's hidden pieces)
kongkim  [author] 1 Aug @ 2:13pm 
I took a look at it, when you you two mods that try to replace the same texture it gives you warnings as i use maskes to make it paintable and they do not.
kongkim  [author] 1 Aug @ 1:54pm 
@Victor You try to load two mods that both change textures, its its only textures i do not know way it make the errors. But try load that after my mod and see if that helps.
Victor 1 Aug @ 1:43pm 
I found another mod that generates a lot of warnings when loaded with this mod, is this something you can fix or should it be reported to them? Mod [sbz] EPOE retexture https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2616058883
https://gist.github.com/HugsLibRecordKeeper/81e7f3d037a99c0aeb201e69a6c9cf87
kongkim  [author] 1 Aug @ 11:41am 
Thx will take a look at both things :)
Cal 1 Aug @ 10:50am 
Assuming its not just my modlist, the game gives warnings about the machining table and cooler graphic and mask being different sizes.
Horhyzon 1 Aug @ 9:52am 
Oh I mean that if the beds are their default color it will show as transparent. Even if you colored it and then switched back which will display them correctly until you load a save.