Crusader Kings III

Crusader Kings III

Sol Unrestricted Warfare
18 Comments
Xherdos 4 Aug @ 1:17pm 
Thanks for the answer :)
Sol  [author] 3 Aug @ 12:23pm 
1. Yes, player only. I don't make mods for the AI to play with.
2. AGOT yes. I think all my mods are pretty compatible across the board.
3. BASIC - I removed some of the cheat-ish functions for people who would rather semi-cheat than full-cheat. Personally I use the deluxe versions. I made the BASIC just in case someone wants fewer/no bonuses, troop spawns, etc. All this is in the description.
4. They upgraded the ai piss to varnish? Glad to know.
danish rolls 3 Aug @ 12:13pm 
ai piss varnish </3
easteregg42 3 Aug @ 10:25am 
@Vanitas read the description.
Vanitas 3 Aug @ 10:07am 
does this work with agot?
Xherdos 3 Aug @ 7:08am 
some Questions:

Is it Player only if not is there a Setting to make it so?

and what is the difference between Basic and Deluxe?
Broke saves?
Sol  [author] 2 Aug @ 8:25am 
I did some simulations with no mods, with only this mod, and with all mods I use, and I observe the same number of in-realm and out of realm wars in all cases. I do agree there are fewer wars (in all tests) than there used to be.
Sol  [author] 1 Aug @ 3:34pm 
I also do not change AI war behavior. There are no game rules in this mod. If there is an error or function causing the AI to not "play the game as normal", i will fix it ASAP. The goal of my mods is for the AI to carry on as normal, so I generally avoid touching Vanilla files.
Sol  [author] 1 Aug @ 3:33pm 
I will look closely, but this mod does not include anything that would stop an AI from declaring a normal war. It does include the Unrestricted War option, which AI cannot do. It has the various Unrestricted Wars, which AI cannot do. However I do not change anything about vanilla declare war, casus bellis, etc.
Cliodart 1 Aug @ 1:51pm 
Both versions of this mod make AI declaring external wars literally impossible for me even if I have aggressive AI, I tried this with no other mods and it still does that, is there a game rule i'm missing or is this maybe an error? The AI just never declares any invasion, claim, de jure or basically any war against other realms and it's absolutely gamebreaking for me. Does anyone else have this?
Sol  [author] 31 Jul @ 10:54pm 
Of course it still works, it's a new mod.
Sungseon 31 Jul @ 2:50pm 
em, does it work still:steamhappy:
Sol  [author] 29 Jul @ 12:08pm 
Also, I thought of a reverse version of this mod, that removes troop stacks/replenishments from the expanded war on_declaration, and spawns troop stacks in every enemy province with a holding. This would be a difficulty increase mod, but I would want to see if there's interest in that, and balancing it wouldn't be easy.
Sol  [author] 29 Jul @ 12:04pm 
AGOT - I believe this is 100% compatible. I just checked the files for AGOT, and the 01_accolade_maa_types do line up with Vanilla, so the troop stacks will work.
Sol  [author] 29 Jul @ 2:57am 
AGOT - yes and no. The issue will lie in whether AGOT removed the vanilla Accolade units. If they did not, the mod will work. If they did remove/delete, it will not. I will look at making a few compat patches for AGOT and Elder Kings over the weekend.
牛奶大魔王 28 Jul @ 9:18pm 
Greeting! i have translation it in CK3 mod Chinese submod,
would u include a line in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
JimmyG1970 28 Jul @ 8:40pm 
AGOT compatible?