Sid Meier's Civilization VII

Sid Meier's Civilization VII

Leugi's Ritual Practices (Pantheon Rework)
13 Comments
wuTz 10 Aug @ 5:34pm 
this mod is very good and made with love
Kastel 8 Aug @ 10:17am 
https://1drv.ms/u/c/346467f535000780/EUKuKoA3EDRMitW6yNbU7pMBVIr1V1epuQ9YZ3cHE_Q9kw?e=CI1c0t

Somehow I've made a Korean translation part for the mod. Test play after self modification is completed.
Check the above zip file; only files affected are included. I think this mod should be able to change all the possible localization texts, since the localization text from the reused Pantheon slots remain unchanged from the original Pantheons' ones.
Also I added some more text replacement in both English and Korean part as I still see word "Pantheon(종교관)" in some in-game dialogues.
Kit Carson 5 Aug @ 9:17pm 
How it always should have been, really wish there were a mod like this for 6. Great work as always.
Kastel 4 Aug @ 2:14am 
Very interesting -- but it seems not compatible with other languages. I'm Korean and the mod work fine in my game except almost all the names and description is remain as original pantheon translations are. Is there any way for translation? I'm not well known to modding system itself.
infinitesworld 3 Aug @ 11:41pm 
I have an idea for a ritual that can be pretty useful to all civs.
"Celestial Ceremonies" which can be defined practicing rituals during a solar eclipse, which can represent practices from Mesopotamians, Maya, Aztecs, Inca, ancient Greek, Norse, etc.
This would give settlements with an alter, a 5% bonus to all yields during a celebration.
Renouf 31 Jul @ 3:27am 
Really interesting mod, has come a long way from just a simple rename. I think it still suffers from the basegame problem of some pantheons being much better than others but nothing some further tweaks can't fix - I love Divination Methods including city-states, Trail-Marking is still a little weak but really close to being good (giving extra vision or movement on those units for example). And the @Dipshit suggestion below about moving the unlocks to masteries is excellent. Very excited to see how this one evolves!
Exodus 30 Jul @ 8:11pm 
@Jefe Pollo It says in the mod description they get to pick an extra Ritual Practice.
Jefe Pollo 30 Jul @ 1:15pm 
How does this work with the Mauryan unique ability?
SirViss 30 Jul @ 1:05pm 
Just a comment: There is a mod "Better options menu" that allows you to choose some options on other mods. You might like to look that one up so that you can put those three options that you mentioned as a toggle in the game.
c_l_d_j 30 Jul @ 12:55pm 
Great idea. Allowing for gameplay-specific combos is always a win.
Dipshit 30 Jul @ 11:48am 
Another suggestion: narrative events granting specific practices (either ones already available, or special hidden ones)
Dipshit 30 Jul @ 11:37am 
This is really cool, but I feel I would like it more if there was a cost/investment to unlocking these extra bonuses. Right now they are kinda inflating yields for unlocking the usual civics. I think it would be better to be like "I'm going to do an altar strategy this game" and invest stuff into that. I guess prioritising those civics over others is already an investment, maybe a separate node to unlock them? or on the mastery of the current civics they are in?
Just some stuff to consider, great mod!
Tomatekh 30 Jul @ 9:20am 
Amazing work, as always! “Pantheons” have annoyed me since VI.