Total War: WARHAMMER III

Total War: WARHAMMER III

Caravans of the Old World – Reworked & Enhanced Edition
106 Comments
LOLOlex 1 hour ago 
is this compatible with the southern realms submod for the old world caravan
ωうさぎωニャω  [author] 7 hours ago 
@Kane
You will need to wait for version 7.0. I'll reinforce the High Elf caravan again:)
ωうさぎωニャω  [author] 7 hours ago 
@KneeZahm
The mod you need can be found in this link.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481415002
KneeZahm 13 hours ago 
does this include the improved cathay caravan mod?
Kane 21 hours ago 
Any plans on making a convoy version for High Elves?
ωうさぎωニャω  [author] 12 Aug @ 6:21am 
@Rustywatermelon
You can try replacing your (old-world) caravan file.
For instance:
After you cancel your subscription to his "Old World Caravan" mod, you can try starting my mod!
Rustywatermelon 11 Aug @ 6:56pm 
Would this be compatible on a save using Caravans of the Old world per chance?
ωうさぎωニャω  [author] 11 Aug @ 12:50pm 
@Sudsy
Galt needs to form an alliance with the Empire within the empire in order to use the caravan system. You can also capture a main city located on the caravan route.
ωうさぎωニャω  [author] 11 Aug @ 12:48pm 
@jexconstantin
If you have any questions about Marakai, please ask the original author.

Because I cannot understand the structure composition of the original code, if you have any questions about the merchant structure, you can ask the original author.
@TWilliam
jexconstantin 11 Aug @ 9:51am 
i cant recruit a caravan at the start of my malakai campaign is this a bug or should it work like this?
Sudsy 11 Aug @ 7:13am 
Gelt has no Caravans for me? I did what you said in the compatibility section? any help?
RAAMPEAK 11 Aug @ 6:46am 
i like the vows and i assume peasant commander is a trait
ωうさぎωニャω  [author] 10 Aug @ 7:35pm 
@第一骑
(Chinese)
那你去找原作者,@TWilliam 吧
因为底层逻辑代码我也不懂诶 :cocochan2:
第一骑 10 Aug @ 7:32pm 
我只开了这个mod和强制外交,马拉凯商队页面一开始就能打开,但是没有商队也无法招募商队。合邦了至高王、拿了八峰山和黑岩堡过到第六回合也还是无法招募商队
ωうさぎωニャω  [author] 10 Aug @ 7:19pm 
@第一骑
(Chinese)
Mod Configuration Tool - v0.9 Beta
你可以用这个mod尝试 强制打开商队页面 :cinnamon2:
第一骑 10 Aug @ 7:18pm 
经过了
ωうさぎωニャω  [author] 10 Aug @ 7:17pm 
@第一骑
(Chinese)
合帮后,你经过了1个回合吗?
第一骑 10 Aug @ 7:15pm 
马拉凯要怎么解锁商队招募,商队页面能打开但招不了商队,合帮了至高王也不行
ωうさぎωニャω  [author] 10 Aug @ 4:58pm 
@The Greater Good
(Chinese)
请你看清楚一点,这个指的是旧世界!
什么是旧世界呢?不包含高等精灵左边那边区域;所以不存在包含黑暗精灵与吸血鬼海盗的舰队mod内容。

另外:
你往后翻,我有一段有英语描述写的:
在7.0版本后,我会慢慢尝试重新制作新的舰队mod。
新世界舰队(高等精灵 黑暗精灵 吸血鬼海盗的商队)
现在是7.0吗?不是,那么我需要休息时间合理吧?
ωうさぎωニャω  [author] 10 Aug @ 4:42pm 
@The Greater Good
Please turn to the next page and see how I explained it to them. Every time someone comes and asks, I have to reply once.

(Chinese)
请翻下一页,看看我是如何与他们解释的;每次来一个人问一次 我就得回1次。
Commander Paragon 10 Aug @ 3:11pm 
This may appear obvious to some, but be warned there may be a conflict with this mod and SCM Marienburg. SCM Marienburg has the Gouden Route caravan network for any faction that controls Marienburg (I play as Reikland).

I had both installed and the game appears to run normally, except for the fact that the Gouden Route is overridden with the trade network centered on Altdorf, and any caravan lord you recruit has their troops overridden with the SCM Marienburg caravan guard troops, regardless of starting trait.

Additionally, if you send out a caravan, on the end-turn before the caravan is set to arrive at it's destination, the game will crash out. Only way to avert this is to disband the caravan yourself before it arrives at its destination. You will lose the caravan and the money invested in it, but the end turn will proceed without crashing out.
The Greater Good 10 Aug @ 10:57am 
请问这个mod兼容原mod的南方王国、吸血鬼、暗精灵这几个子mod吗?还是说已经整合在内了?
ωうさぎωニャω  [author] 10 Aug @ 2:48am 
@ETT Stratejist
You need to unite an empire or capture one of its main cities: Tara Beck collar, Ivy collar, Midden collar, Silvania.
ETT Stratejist 10 Aug @ 2:06am 
Hi, Even though Elspet von Draken's main city is Nuln, there is no caravan button. Does “main city” refer to Altrdorf?
ωうさぎωニャω  [author] 10 Aug @ 12:51am 
@Iviv
This mod includes Kislev, but does not include the Southern Kingdom.
You can try to incorporate the content of the Southern Kingdom.
Iviv 9 Aug @ 8:45pm 
I'm about to start a new campaign, my last one used the original COW mod but I'm looking at upgrading to this new version, but the old version also had submods for Kislev and Southern Realms. Do those submods still work with this reworked mod, or would they need to be updated/are they already built in? Thanks!
ωうさぎωニャω  [author] 9 Aug @ 3:47pm 
@Xoatl
At first, it seemed quite strong. But if you make three attempts to reach the target along the same line, and there are enemy forces along this line, then you will encounter at least two fully-armed enemy troops (if the battle scenes on the route are red, there is a high probability of a battle; if they are yellow, there is a high probability of encountering an event; and if they are green, there is a high probability of obtaining additional troops).
Xoatl 8 Aug @ 6:59pm 
Ya, seems really OP. The caravans added by this mod are way more OP than the caravans available to vanilla factions. Unsubbed because of that. Starting rosters for caravans from this mod are big, full of high tier units that also have alot of starting experience off the bat.
_Zevon 5 Aug @ 8:37am 
Thank you for the information!
ωうさぎωニャω  [author] 5 Aug @ 8:24am 
@_Zevon
You can use TEB with my mod, but I haven't enhanced the caravan system of TEB... Because I don't understand his code structure
_Zevon 5 Aug @ 7:39am 
Does this work with TEB??

I've got the modded TEB expansion, and I really like that.
ωうさぎωニャω  [author] 5 Aug @ 5:03am 
@罗
(Chinese)
你问木精灵能不能用之前,我先问你!
你木精灵和谁做生意?你木精灵经常发疯(狩猎到处烧杀抢掠)

再者:你木精灵矮人肯定不和你做生意,巴托尼亚这条线也不是所有巴托尼亚都喜欢木精灵的更何况游戏里面喜欢你木精灵的巴托尼亚会被咕噜以及吸血鬼给秒了:cocochan2:

(木精灵不能使用商队)
5 Aug @ 4:57am 
木精灵可以用吗
ωうさぎωニャω  [author] 5 Aug @ 4:13am 
@Vyktor
If you want the wood elves to have the caravan, you need to contact the original author. (@TWilliam)

I'm only responsible for the secondary creation to enhance it. I have no knowledge of its original structure.

Only if you can convince the original author to add this structure can I grant you a more powerful caravan.
Vyktor 5 Aug @ 4:10am 
Would love a wood elf caravan network too.... any chance? cheers.
Lemonz 4 Aug @ 1:37pm 
These armies look absurdly OP
ωうさぎωニャω  [author] 4 Aug @ 5:46am 
@Char
(English)
The original idea of my mod was to prioritize compatibility with the official version. Whether the mod can be compatible depends on you.
What kind of enhanced mods did you bring that made the enemy bandits' stats so ridiculously high...

And this is a very unlikely event!
You just had bad luck. The AI's candidate for troop deployment options are very diverse (you happened to encounter one of the strongest configurations)
ωうさぎωニャω  [author] 4 Aug @ 5:43am 
@Cucuhulain
(English)
The area where Malakai is located is not part of the caravan route!
You need to capture a main city in the dwarf area along the caravan route, or form an alliance with a dwarf faction to obtain the caravan panel!
Char 4 Aug @ 1:13am 
Really imbalanced with SFO. Enemy armies get filled with high tier RORs
Cucuhulain 4 Aug @ 12:17am 
i can open the caravan panel but not recruit any caravan leaders playing as Malakai.
ωうさぎωニャω  [author] 3 Aug @ 4:12pm 
@Catclops
(English)
I haven't come across many mods. Usually, I only use those that don't conflict with each other.
Xoatl 3 Aug @ 3:46pm 
I have been playing this with SFO and so far seems to be stable. I started two very short campaigns to see if it works for kislev and reikland and they do with no glaring issue although I didn't look too deep like unit balance. But if this mod simply pulls units from the game than that should include SFO altered vanilla units. I've been playing chaos dwarf but ive seen factions from this mod send their caravans around. So far so good
Catclops 3 Aug @ 3:40pm 
You should probably explicitly state what submods are compatible/incompatible or no longer needed. I can't see myself using this until it's cleared up. Thank you, though!
ωうさぎωニャω  [author] 3 Aug @ 7:47am 
(English)
08/04/2025:
This update has fixed the issues in the technology section.
(When you complete the development of a certain technology, you will be given an additional 2 troops to your newly recruited caravan.)
Now your newly recruited caravan will correctly display an additional two teams of elite troops!


2025/08/04:
(Chinese)
此次更新解决了技术板块中的问题。
(在完成某项技术的研发后,您将获得一支额外的 2支部队,加入您新招募的商队中。)
现在,您新招募的商队将正确地显示额外的两支精英部队!
davefrags 3 Aug @ 4:23am 
awesome mate thanks for picking this up, liked and subscribed :)
ωうさぎωニャω  [author] 2 Aug @ 10:37pm 
@症状与经济
(Chinese)
会,但是需要等7.0版本之后;

因为:CA官方每次大更新 mod必定损坏,我得等到新版本后再弄:cocochan2:

你总得让我休息2个月吧?我这84个mod里面有20个等着更新呢:cinnamon2:
症状与经济 2 Aug @ 10:27pm 
以后会做高精船队的重置嘛?
Rose 2 Aug @ 9:42pm 
Do maybe the Counts have caravans? Both Vlad & Ghorst would have caravans for trading I would imagine
ωうさぎωニャω  [author] 2 Aug @ 8:11pm 
@ryand607
(English)
(I didn't modify the underlying logic because I haven't played this mod.)
So I can't determine its compatibility. If it is compatible, you can comment again: )
ryand607 2 Aug @ 5:30pm 
Is this compatible with SFO?