Total War: WARHAMMER III

Total War: WARHAMMER III

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Caravans of the Old World – Reworked & Enhanced Edition
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graphical
Tags: mod
File Size
Posted
Updated
3.132 MB
30 Jul @ 12:34am
3 Aug @ 7:43am
3 Change Notes ( view )

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Caravans of the Old World – Reworked & Enhanced Edition

Description
04/08/2025:
This mod is an extended and redesigned version of the Caravans of the Old World, with overhauls to caravan traits, starting units, encounter events, destination rewards, enemy battles, and more. Special thanks to TWilliam for granting permission and providing technical support!

What is Caravans of the Old World?
This mod brings a Cathay-style caravan system to several Old World factions, including: The Empire, Dwarfs, Bretonnia, and Kislev. Caravans used by the Empire’s Golden Order have some unique distinctions compared to other factions.

Localisation
This mod is in English by default, but you can use the same localisation submods as the original mod:
CN localisation
DE localisation
ES localisation
FR localisation
RU localisation

Compatibility
This mod is compatible with most non-caravan mods. However, please do not activate the original Caravans of the Old World mod while using this one. This mod already incorporates the original author’s Kislev and Golden Order submods, so please do not activate them at the same time. In theory, other submods should be compatible, but if you encounter any compatibility issues during gameplay, feel free to report them in the comments section.

FAQ
Why do some factions not have the caravan button at the start?
Some factions do not start within their homeland (e.g., the Golden Order led by Balthasar Gelt). You need to capture a settlement within your cultural homeland to unlock the caravan system.

Do Bretonnian peasant units in caravans count toward the global peasant cap?
Yes, but you can mitigate this by dispatching a caravan led by a Peasant Commander, which increases your peasant cap by 2 per settlement.

Future Plans
This mod will be continuously updated and maintained with love. If you enjoy it, please consider giving it a thumbs-up—thank you for your support!

Check out our other fun mods:
Yukino's All-Factions Warband Upgrade Mod
Yukino's Faction Policies Mod
More High Angle Fire
More Legendary Heroes
Proactive Garrison Attack: All-Faction All-Region
All factions accelerate construction
102 Comments
Kane 2 hours ago 
Any plans on making a convoy version for High Elves?
ωうさぎωニャω  [author] 12 Aug @ 6:21am 
@Rustywatermelon
You can try replacing your (old-world) caravan file.
For instance:
After you cancel your subscription to his "Old World Caravan" mod, you can try starting my mod!
Rustywatermelon 11 Aug @ 6:56pm 
Would this be compatible on a save using Caravans of the Old world per chance?
ωうさぎωニャω  [author] 11 Aug @ 12:50pm 
@Sudsy
Galt needs to form an alliance with the Empire within the empire in order to use the caravan system. You can also capture a main city located on the caravan route.
ωうさぎωニャω  [author] 11 Aug @ 12:48pm 
@jexconstantin
If you have any questions about Marakai, please ask the original author.

Because I cannot understand the structure composition of the original code, if you have any questions about the merchant structure, you can ask the original author.
@TWilliam
jexconstantin 11 Aug @ 9:51am 
i cant recruit a caravan at the start of my malakai campaign is this a bug or should it work like this?
Sudsy 11 Aug @ 7:13am 
Gelt has no Caravans for me? I did what you said in the compatibility section? any help?
RAAMPEAK 11 Aug @ 6:46am 
i like the vows and i assume peasant commander is a trait
ωうさぎωニャω  [author] 10 Aug @ 7:35pm 
@第一骑
(Chinese)
那你去找原作者,@TWilliam 吧
因为底层逻辑代码我也不懂诶 :cocochan2:
第一骑 10 Aug @ 7:32pm 
我只开了这个mod和强制外交,马拉凯商队页面一开始就能打开,但是没有商队也无法招募商队。合邦了至高王、拿了八峰山和黑岩堡过到第六回合也还是无法招募商队