RimWorld

RimWorld

Not Created Equally Plus
35 Comments
Jerek 11 Aug @ 9:59am 
Church.exe
Next you'll be telling me I'm secretly an archotech briefcase



This quote has me both bewildered and very amused.
Church.exe 7 Aug @ 7:46am 
Next you'll be telling me I'm secretly an archotech briefcase
Flurbel 6 Aug @ 9:07am 
@cykonetic: You probably could. Sex Matters probably just makes new vanilla values and then this mod randomizes the new values.
cykonetic 6 Aug @ 8:57am 
Could I stack this with Sex Matters Redux?
Apply the gender biases, then your randomization based on the modified values?
I am guessing mostly likely not.
Side1iner  [author] 5 Aug @ 4:57pm 
@Synthetic: Yeah, it's on the list of 'maybes' going forward. An easy fix.

@Flurbel: Yeah. Sounds like it won't be bang for the buck trying to do that.
Flurbel 5 Aug @ 10:34am 
It would be nice for different pawn groups to have different stat ranges but it would probably be very annoying to implement. There’s no way to know which faction should have which stats. You could do it by world region but modded biomes would have the same issue.
Synthetic 5 Aug @ 8:28am 
Would be nice to make percentage adjustable in mod settings, +\- 30% is a pretty big spectre for me. Thanks for the mod anyway
Flurbel 5 Aug @ 12:37am 
@Arbolito: Thanks
Side1iner  [author] 4 Aug @ 4:31pm 
@Flurbel and Arbolito: Beauty can't be changed this way.
Arbolito 4 Aug @ 4:29pm 
Ooh beauty could be a good stat to randomize. Also @Flurbel there's already a mod that changes body sizes. Varied Body Sizes
Flurbel 4 Aug @ 10:53am 
Beauty?
Flurbel 4 Aug @ 5:54am 
I’m fine with the social variation. It’s just odd to randomize something that already is through skills.
Side1iner  [author] 4 Aug @ 5:44am 
@Flurbel: I don't think I will touch body size. Turn off what you don't want to have in the mod settings!
Flurbel 4 Aug @ 5:06am 
Could you add variation to body size? Also why is social impact and negotiation randomized? Aren’t they already covered by the social skill?
Side1iner  [author] 4 Aug @ 3:47am 
@DeadlyPenguin: Thanks, glad you like it!
Deadlypenguin 3 Aug @ 5:07pm 
Thanks for the Plus series... it makes my pawns feels like they're Not Created Equally PLUS 🤣 ok I will let myself out
Side1iner  [author] 3 Aug @ 8:34am 
@Arbolito: Sure thing; glad you like it!
Arbolito 3 Aug @ 7:23am 
Big thanks for this, I've been looking for a mod like this for a long time and wondered why no one thought of doing it. Cheers!
Side1iner  [author] 3 Aug @ 4:43am 
@Realm Imp: The randomization will be made when you see the "Create Characters" screen. I guess the randomization will persist while you fiddle around in CE.

@恰似宛然一笑生花: Thank you, that's nice! And thank you for translating!
恰似宛然一笑生花 3 Aug @ 4:16am 
Hello Side1iner, always glad to see you again! I created a mod " Not Created Equally Plus_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you! Keep on keeping on!:dslike:
Realm Imp 2 Aug @ 3:54pm 
does it also affect character editor made pawns?
Side1iner  [author] 2 Aug @ 2:33pm 
@qux: Yes, full random! Look below in the comments, someone linked a mod that is more like what you are looking for? I don't think this is important enough to get 'nerdy about', if you know what I mean.
qux 2 Aug @ 12:47pm 
Really interesting but its full random ?
It would be great if it was based on body type or traits or backstories (Hulks have more carrying capacity, Thins - etc.)
Side1iner  [author] 2 Aug @ 12:38pm 
@Krystenix: Thank you! Let me know what you think in a while, won't ya!

@Dümbük Enişte: Thank you, that's a proper compliment! Let me know what you think if you do try them!

@Tybo: Thank you! :ambition::stress:
Pickle Peterson 2 Aug @ 12:33pm 
DUDE/MA'AM, DO YOU EVER SLEEP???? YOU ARE AMAZING THESE MODS ARE AMAZING💜
Tybo 2 Aug @ 11:12am 
Wowzer! Another banger! You, sir, are quickly rising the ranks to modding royalty
Dümbük Enişte 2 Aug @ 10:42am 
Your whole suite of personality mods basically replace the whole convoluted mess of trying to achieve the same result with complicated personality and trait mods. Really nice work. Learned about your stuff mid-save but I'll be sure to build my modlist around it next time.
Krystenix 2 Aug @ 9:29am 
Great Mod Idea, I'll play test it for you, Thanks for making this:rwlizard:
Side1iner  [author] 2 Aug @ 9:04am 
@横冲直撞小影子: Yes, it was one of the 'Second Wind' options! Awesome stuff. Had to honor this mod by using the name! :xcom2grenadier::xcom2psiop::xcom2ranger::xcom2sharpshooter::xcom2specialist:
横冲直撞小影子 2 Aug @ 9:00am 
You are a genius! XCOM have a famous mod like this.
Side1iner  [author] 2 Aug @ 8:13am 
@Drunken Eagle: I don't know! Have never seen that mod before. Make a new save with both and see how it goes!

All the effects from this mod are multiplicative, not additive. So if another mod also multiplies, the effects stack should multiply in sequence.
Drunken Eagle 2 Aug @ 7:16am 
I specifically looking for how would final calculation look like with any mod that does something similar, are those addative or multiplicative?
Wargamer 2 Aug @ 6:50am 
i love u bro
Wargamer 2 Aug @ 6:50am 
bro this guy is fucking crazy