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As for the issue with failing to hit, the latest update should've fixed it - you might need to unsubscribe/resubscribe to the mod, apologies for not checking that last time.
To answer the question on how the mod works, roofs do in fact protect pawns by blocking line of sight. The interception checks aren't very thorough, however, so there are trajectories (mostly steeper ones) where bullets can still slip through.
So turrets and pawns on a platform can shoot over walls, but they cannot shoot into roofed rooms and mountains, is that correct?
The turret aiming performance issue is something I've noticed, I'll confirm it's caused by this mod - maybe I'll pin it down.
For explosions, I did put in some code that's supposed to allow vertical distance as well as horizontal distance to attenuate, but unfortunately I haven't had time to validate that - I've been focused on fixing the LoS/projectile impact discrepancy.
On that note - new update! I think I've finally figured out projectiles hitting walls prematurely, and it wasn't quite fixed by implementing higher platforms (yay); there might still be buggy behavior, but turrets (and pawns) should no longer try to shoot places they can't hit quite so often.
Apologies to the translators for the baked-in labels of some of the new features, I'll figure something.
"
Note - if you notice any bugs or performance issues, let me know! I definitely don't feel like I've taken the safest approach to coding this."
My mod list is about 150 long, so I can't point the finger definitively at this mod, just curious if anyone else was experiencing this.
Really cool mod idea though, hope to add this to my gravship down the line if I can get it running smoothly.
I tried suggesting this back in the beta days at the forum and was basically told I was a delusional tosser. This looks awesom!!
I'll see about adding a correction of some kind in the next update; I'd change it to 0.75, but I know of at least one embrasure mod with a fill percentage of 0.8, hence my overly-permissive setting. Maybe I'll try and make it a mod setting, actually.
As for the current platforms only elevating 1 level, I did plan for higher platforms! Yet another thing for the next update, but hopefully some of the wonky sightlines will be fixed with the first bit.
-enemy pawn can hit it with precise accuracy to turret on platform
-the platform can shoot enemy on solid mountain rock even through cave
-ghost shell graphic on both turret and enemy pawn
-installing rocket launcher on platform will wreck gravship
tbh i have no use using this, its better to use embrassure but its only my opinion. for other just have fun use these
Turret | Pawn
No chance to hit. wall in the way
Turret
Platform | Pawn
Turret is on platform. Is above the wall. Can hit pawn.