Barotrauma

Barotrauma

USS Wahoo
12 Comments
Migger Migger Mii~♡  [author] 9 Aug @ 9:04am 
There should be an "update" button shaped like an upward arrow next to the "Mod" button in main menu. After pressing that button, the submarine file should be automatically updated and replace your downloaded one. You can open a new save from there.
Пулемётчики 9 Aug @ 7:16am 
Should I delete it and download it again?
Migger Migger Mii~♡  [author] 9 Aug @ 7:12am 
Friendly NPCs cannot open doors because only crews can access the doors. This is to keep the friendly NPCs from roaming around in the ship outside the crew quarter.

It seems you might have an older version of the submarine, an overhaul was made yesterday, all doors are changed to door with buttons, allowing you to click on the door to open them.

You can see this link on how to change your submarine mid-campaign:
https://www.reddit.com/r/Barotrauma/comments/11zssag/edit_sub_midcampaign/
Пулемётчики 9 Aug @ 7:01am 
Also, bots can't open the door, and pressing the button is quite inconvenient, I remember I just pressed the door and it opened itself
Migger Migger Mii~♡  [author] 9 Aug @ 2:02am 
The airlock would spawned in attached to the bottom of the submarine when you buy / switch to the newly updated submarine.

You can optionally detach it at the navigation terminal via the "Ventral Port Undock" button to free up the firing arc of the ventral turret.

After detaching it, you can always install it back on at any outpost with a submarine upgrade merchant to "replace the lost shuttle".


If you're using the submarine in an existing save, I'm sorry but the game doesn't allow the submarine in any save to be updated.
T'erissk 8 Aug @ 6:51pm 
I just took a look at the "Conformal Airlock", and its just showing the airlock in the picture. Are you supposed to attach this in the subeditor? How do we use this?
Пулемётчики 7 Aug @ 7:04am 
Bro make dis submarine balanced
Bloxn 6 Aug @ 11:20pm 
Wahoo!!
GFRL 6 Aug @ 6:24am 
Чудова субмарина
Migger Migger Mii~♡  [author] 5 Aug @ 12:43pm 
The airlock-less design is as intended. Lore-wise, the submarine is built based on the Gato-class construction plan, a WW2 design due to its low-requirement for high-strength material and ease of maintenance without designing a whole new submarine. While game-wise, it has a large cargo space (20 crates) with high base speed (31.0 km/h), it is intended to be used as a transport, and at a low cost (5,500 mk). So for all balance reason, beside its fragility, something needs to be cut off to make it perform closer to the Dugong (sitting at 4,500 mk), an airlock was in place of the oxygen room in the early design, but removing the airlock make more sense to the lore and also better for game balance.
XCola 5 Aug @ 12:21pm 
anime girl for clickbait
Пулемётчики 5 Aug @ 10:09am 
Dude, this submarine is useless in singleplayer. Making sorties from the submarine very unpleasant due to the lack of a normal airlock