Project Zomboid

Project Zomboid

[B42] Pack Mule v2
41 Comments
Balance  [author] 3 hours ago 
@Andy Hat That is correct, this is a full replacement to the original, just note the warning listed in the description if you intend on switching over mid-playthrough to avoid vanishing Hunting Vests :spiffo:
Andy Hat 3 hours ago 
Do I understand correctly that this is an upgraded version of Pack Mule v1, as in I can remove the first mod and just use this one?
Balance  [author] 7 hours ago 
@SiTWulf No problem at all :spiffo:
SiTWulf 7 hours ago 
@Balance sorry is a problem in my side
Balance  [author] 13 hours ago 
@SiTWulf maybe another mod is causing the problem, It has been working for me in B42.11 :spiffo:
Balance  [author] 13 hours ago 
@Redamancy unfortunately it is not available for B41 at this time :steamsad:
moonracer 17 hours ago 
Thanks for taking a look at Authentic Z. Just upgrading to this version from version 1 and really enjoyed that. Splitting this into multiple parts makes sense. Thanks!
FlareFluffsune 18 hours ago 
Of course, they left out the B41 tag for the fun of it. :steamhappy:
Redamancy 18 hours ago 
does it work with B41 ?
Courier 6 4 Aug @ 9:30pm 
@Balance I see, well eitherway definitely adding this mod in my next playhrough. Cheers! :falloutcute:
FTW golden fish 4 Aug @ 8:55pm 
I love hoarding :spiffo:
Balance  [author] 4 Aug @ 7:44pm 
@Courier 6 I also think the webbing slots won't carry over to the upgraded bags provided by Authentic Z. Once I get my mods updated to the new patch I'll take a closer look into how they interact :spiffo:
Balance  [author] 4 Aug @ 7:40pm 
@Courier 6 I haven't tried with Authentiz Z, I imagine it's lightly compatible as in there 'probably' isn't any major issues. Should run with the main mod, but the Bags and Vests add-ons likely need to updating, I'll take a look when I have time and try to get them fully compatible! :spiffo:
Balance  [author] 4 Aug @ 7:34pm 
@Krizzy I will do my best to add compatibility, I will download and test when I have some free time :spiffo:
Balance  [author] 4 Aug @ 7:33pm 
@Depraved Arachnophile this is a combo I did not think of, I'd be happy to add this feature :spiffo:
Balance  [author] 4 Aug @ 7:32pm 
@A Dogwork Orange It does not, but this is something I am open to adding! I would likely make only the individual shoulders pieces wearable with Bags and the larger football pad type armor still mutually exclusive with backpacks :spiffo:
Balance  [author] 4 Aug @ 7:30pm 
@FlareFluffsune I have not tested with that mod but based on what I see there should be no conflicts. You shouldn't lose any bags, the only issues that might arise would be new bags that behave as Duffels, Satchels, Slings, or Rifle cases will still equip to the back slot like in the Vanilla game until I am able to patch in compatibility. Bags that use the standard backpack slot will behave as normal.
Even bags affected by the new slots shouldn't disappear either, the main reason Hunting Vests can go missing in an on-going save is due to them changing from a 'clothing' item into a 'container' item (if using the vest add-on). I will do my best to add compatibility upon request. I hope this helps answer your questions! :spiffo:
Courier 6 4 Aug @ 5:46pm 
Is this compatible with Authentic Z? Mostly the backpack addon and upgrades
Krizzy 4 Aug @ 1:34pm 
Could you make it compatible with Vanilla Gear Expanded please?
Depraved Arachnophile 4 Aug @ 1:00pm 
Praying for the ability to wear eyeglasses with facemasks
FlareFluffsune 4 Aug @ 2:18am 
Does this happen to work with Legendary Backpack? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3538353228&searchtext= By which I mean would it get in the way of using other bags and stuff, and would it remove any bags already found in a current game which hasn't had this mod before?
A Dogwork Orange 4 Aug @ 1:23am 
Does this make stuff like the football shoulder armour usable with a backpack btw?
Balance  [author] 4 Aug @ 12:27am 
@A Dogwork Orange I will take a look at this and update with a fix if I can soon, thank you :spiffo:
Balance  [author] 4 Aug @ 12:25am 
@흉내쟁이 Looks like the Camo Green Vest variant hasn't been added to Spongie's yet, I will patch in a quick fix which will replace the open version (of that vest only) with the closed version which should fix the errors until they update their mod. Thanks for the heads up, should have time tomorrow to update this :spiffo:
Balance  [author] 4 Aug @ 12:16am 
@Nerd Cat Thank you, I will check these out and see if I can discern the problem :spiffo:
A Dogwork Orange 3 Aug @ 11:41pm 
I think this mods keeping the magazine limb armour research from working

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881764317
흉내쟁이 3 Aug @ 10:21pm 
When Vest_Hunting_CamoGreen clothes are transformed into Open using Spongie Open Jacket mode, errors occur when the context menu is called and cannot be worn.
Balance  [author] 3 Aug @ 9:13pm 
@Nerd Cat If you find any other mods that do affect Satchels you can link it to me and I can try to make them more compatible :spiffo:
Balance  [author] 3 Aug @ 9:09pm 
@A Dogwork Orange no problem, happy it is working now :spiffo:
Balance  [author] 3 Aug @ 9:08pm 
@Nerd Cat You may have multiple mods affecting Satchel body locations, this tends to happen when more than one bag shares a body location.
I would try checking any other mods you have installed that change Satchel body locations, as it is likely a soft conflict somewhere. Hope this helps! :spiffo:
Nerd Cat 3 Aug @ 8:54pm 
First, I used Google Translate.
Some textures on the Satchel bag are transparent. Did I do something wrong?
A Dogwork Orange 3 Aug @ 8:54pm 
Ah shit my bad i had the main mod disabled without realizing
Balance  [author] 3 Aug @ 8:44pm 
@A Dogwork Orange this was not removed and is also included in the main mod :spiffo:
Balance  [author] 3 Aug @ 8:43pm 
@TheNuclearDoggo it indeed does keep this change, it's in the main mod :spiffo:
A Dogwork Orange 3 Aug @ 8:41pm 
why was that removed??
A Dogwork Orange 3 Aug @ 8:40pm 
Didnt the old version add a slot for satchels and the sheet bag seperate from the back???
TheNuclearDoggo 3 Aug @ 7:26pm 
does this still keep the watch/arm armor change too? I liked having a wristwatch with limb armor
ivmakk 3 Aug @ 2:42am 
@Balance , no worries at all - I had a backup just in case :)
And thanks for the mod! I really liked the old version, and v2 looks awesome with all the new additions.
Take some SP as fuel for future modding and inspiration :cherrypie:
Balance  [author] 3 Aug @ 2:34am 
@ivmakk Thank you for pointing this out, mod ID has been changed to B42PackMulev2 to avoid this issue for future users and sorry for the loss of your items :steamsad:
Anyone with this mod already in-use will likely have to re-activate the mod and new users will be unaffected! :spiffo:
ivmakk 3 Aug @ 1:33am 
Hey @Balance ,
In addition to the warning you already mentioned, I’ve run into another potential issue.

When using the [B42] Pack Mule (Old Version) , and then installing the current v2 mod (without enabling it manually right away - I planned to use it later), I noticed that my vest suddenly stopped working as a container and all items stored inside it disappeared. Just like you described in the warning.

The issue seems to be that both versions of the mod use the same id=B42PackMule in mod.info. So even without manual activation, the game auto-enables the new one due to the shared mod ID. This can easily catch people off guard.

To avoid this kind of conflict, I’d strongly suggest using a unique mod ID like B42PackMuleV2 for the newer version. It would prevent unexpected auto-activation and help players manage their setups more safely.