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Even bags affected by the new slots shouldn't disappear either, the main reason Hunting Vests can go missing in an on-going save is due to them changing from a 'clothing' item into a 'container' item (if using the vest add-on). I will do my best to add compatibility upon request. I hope this helps answer your questions!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881764317
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120702374
The source of the bag I used was here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3387110070
I would try checking any other mods you have installed that change Satchel body locations, as it is likely a soft conflict somewhere. Hope this helps!
Some textures on the Satchel bag are transparent. Did I do something wrong?
And thanks for the mod! I really liked the old version, and v2 looks awesome with all the new additions.
Take some SP as fuel for future modding and inspiration
Anyone with this mod already in-use will likely have to re-activate the mod and new users will be unaffected!
In addition to the warning you already mentioned, I’ve run into another potential issue.
When using the [B42] Pack Mule (Old Version) , and then installing the current v2 mod (without enabling it manually right away - I planned to use it later), I noticed that my vest suddenly stopped working as a container and all items stored inside it disappeared. Just like you described in the warning.
The issue seems to be that both versions of the mod use the same id=B42PackMule in mod.info. So even without manual activation, the game auto-enables the new one due to the shared mod ID. This can easily catch people off guard.
To avoid this kind of conflict, I’d strongly suggest using a unique mod ID like B42PackMuleV2 for the newer version. It would prevent unexpected auto-activation and help players manage their setups more safely.