Banished

Banished

Tighter Roads
33 Comments
樱桃老丸子 5 Oct, 2021 @ 8:13pm 
这个模式调整了游戏中大多数建筑的地图,允许玩家在放置道路的位置上有更大的自由。
在大多数情况下,人们可以行走的任何地方现在都是可以使用道路的瓷砖。
这使得您的建筑可以更无缝地集成到周围的基础设施中。
它还取消了一些建筑前的强制路带。
不过,请注意,如果封锁入口点,建筑将无法正常工作。
在市场的情况下,已经到处都有道路,现在可以用石路取而代之。
警告:不兼容保存游戏!
如果你试图将这个模型加载到现有的保存中,然后尝试删除一座建筑,它将留下永久的、不可用的土地。
但是,如果您一定要使用此模式进行现有保存,则有一个繁琐的解决方法:
樱桃老丸子 5 Oct, 2021 @ 8:13pm 
1.暂时不要加载mod。
把你的城市装满就行了。
2.删除您要修改的建筑。
3.一旦它消失,加载mod。
4.重建大楼。
5.完成后,卸载MOD(道路将保持不变)。
或者,如果你不打算删除更多的旧建筑,你也可以让它开着。
5A.。
如果您要删除新建筑,则必须在加载mod的情况下将其删除。
这个模块应该与所有东西兼容。
我尝试了无限的矿场和采石场,还有殖民地宪章和几个杂物。
BlackRedDead 16 Apr, 2018 @ 10:06am 
(i just wonder if i should use this or the update with the no CC patch - thx for that btw, as some ppl don't want a total conversion but just some vanillafriendly fixes&improvements^^)
BlackRedDead 16 Apr, 2018 @ 10:04am 
stupid question incomming, take cover! ;-)
why this is still online and not in any way marked as "outdated" if there is a newer and propably better version?
(btw. there is a nice button calling "formatting help", wich keeps the holy secret of propper bb-tag formatting ;-) - tough steam treats them horrible at times, theire parser suc-ks! -.-#)
Owlchemist  [author] 18 Jun, 2015 @ 4:42pm 
It's a newer version and supported the newer CC content: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=356767767
MoonlitShade 18 Jun, 2015 @ 4:26pm 
(Sorry can't edit comments so sorry for double posting) What's this Extended Edition you speak of, and this is an older version? Where can I get the newest version of this mod?
Owlchemist  [author] 18 Jun, 2015 @ 4:26pm 
You should probably use the extended version of this mod if you plan on playing it with CC. It has a lot more content supported. Click my name on the right to see all of them :)
MoonlitShade 18 Jun, 2015 @ 4:22pm 
WAIT WAIT WAIT WHAT THIS WORKS WITH COLONIAL CHARTERS?!?!?!?! I LOVE YOU!
*Rapes subscribe button*

Ahem, no but seriously I can't thank you nearly enough as I should be able to if this actually works with Colonial Charters, because almost nothing works with it and it's an essential mod for me. xD
cakethulu 28 Mar, 2015 @ 9:25pm 
that exists? *checks* oh, that's a thing. well then... TO THE SUBSCRIBE BUTTON!!
Owlchemist  [author] 28 Mar, 2015 @ 9:07pm 
Yes, I agree. I reverted that change to the marketplace in the newer version (this is an old version). Extended Edition is quite a bit newer. The extra mods it supports are optional.
cakethulu 28 Mar, 2015 @ 8:58pm 
okay. I ask because I prefer the old market (surrounding road circle meshes perfectly with dirt texture of the market itself) to the modded version, but every other building is much better with your mod up and running. thanks for answering my stupid questions!
Owlchemist  [author] 28 Mar, 2015 @ 8:47pm 
Yeah. The changes get committed to the map, so it doesn't need to always be running. I just wouldn't recommend trying to delete a building that you constructed with the most disabled, while the most is re-enabled because it won't know how to properly reverse the process.
cakethulu 28 Mar, 2015 @ 8:18pm 
quick question- can a person disable the mod, construct a building with the old roads, then re-load the mod and continue playing as normal, without any of the other buildings getting all messed up?
anon_omis 21 Feb, 2015 @ 1:28pm 
A little bit dissapointed in this mod. While yes it does do what it says on the package, I hate that it actual buildings don't fit on their footprints like they used to. For example, the Storage Barn that you get at the beginning of a medium start will no longer line up with the stock pile like it does in vanilla.
pothocboots 29 Dec, 2014 @ 8:29am 
This does seem to be a great mod, I can't wait to tr it out.
Ripper 27 Dec, 2014 @ 7:31am 
This mod is great!. It helped me with the space problems I had in every town I've built , and I just love seeing the roadsgoing inside the buildings.
Foodoman 20 Dec, 2014 @ 9:05pm 
This mod doesn't seem to work for me.
Space Cowboy 18 Dec, 2014 @ 11:33pm 
i must inform the other ladies from my bible study about this mod
ShoutsWillEcho 17 Dec, 2014 @ 4:56pm 
@Owlchemist I did not know that you could do that, I will certainly try it out. I know that the Colonial mod Im using have some decorative "buildings" in it but I always overlooked those hehe
Owlchemist  [author] 17 Dec, 2014 @ 4:48pm 
I've used mods to build decorative walls around my tunnels to block off the adjacent hills, forcing people to use the tunnel :P
ShoutsWillEcho 17 Dec, 2014 @ 3:51pm 
@Bose Audio I know what you mean, if you play on a Large map and try to build several communities a bit further away the villagers will just ignore the roads (stone) completely and instead walk over the closet mountain.
Makes it almost pointless to construct straight and pretty roads to connect the settlements unless you make ugly ones that go around the foot of mountain.
sneaky_zombie 17 Dec, 2014 @ 1:45pm 
Ah that's too bad.
fyreswordgames 16 Dec, 2014 @ 7:21pm 
This mod is awesome. Thanks, and keep up the good work!
Owlchemist  [author] 16 Dec, 2014 @ 6:27pm 
Actually, the mine doesn't anymore. It was, in fact, shrunken down 2 tiles.

Any other building that I haven't done was skipped because the building becomes uncentered and falls outside of its bounding space when the road strip is removed.
sneaky_zombie 16 Dec, 2014 @ 6:10pm 
Do you know if this mod will support removing the mandatory road for All buildings in the future?
My hunter, mine, quarry, and a few others still have their mandatory roads. :/
Owlchemist  [author] 16 Dec, 2014 @ 12:28pm 
@Bose Audio - this mod is only a modification to buildings, not roads. Roads over hills, however, is something some others modders are investigating.
Bose Audio 16 Dec, 2014 @ 9:45am 
@Owlchemist "In most cases, anywhere where people could walk is now a road enabled tile."

Does this include over hills? I'm currently looking for a mod that allows greater freedom in putting roads over hills. It's crazy, I have people walking over parts of small hills all the time, yet I can't put a road over it, and it's too small for a tunnel. Grrr...
tightTannic 15 Dec, 2014 @ 11:23am 
ty
Badzin 15 Dec, 2014 @ 11:11am 
@put1996 It does actually move the road requirement to INSIDE the building. Reduces the total surfice area that would be otherwise required. He/she did actually 'delete the 'attracted road in the building and put them inside'. Yeah, just like in the picture.
Geekio 14 Dec, 2014 @ 8:21pm 
This is a case of "I didn't notice it was broken until you fixed it."
Now I won't be able to play the game without this. Like all those realism mods for Skyrim.
Hexy: Sexy 14 Dec, 2014 @ 12:46am 
THIS IS THE MOD I WAS WAITING FOR SO LONG! Thank you so much, sincere like from me ! This solves so many problems of an original game!
Owlchemist  [author] 13 Dec, 2014 @ 10:46am 
@put1996 I'm sorry, I'm having trouble understanding what you wrote. Though, if you're having space problems on your map, then wouldn't this mod be ideal for you since it essentially reduces a building's footprint?
Yoko Taro >= GOD 13 Dec, 2014 @ 12:52am 
Great idea, althought I may not use it personally cause I have space problem in most map. (unless you totally delete the 'attracted road' in the building and put them inside like in the picture, which I believe you just change those road to 'solid building')