From The Depths

From The Depths

Triton Razor Mk II
8 Comments
Tiberiumkyle  [author] 3 Mar, 2018 @ 8:27pm 
It isn't. The missiles and *maybe* the laser system are the only bits that'd work without a rebuild, and the laser system only with a new engine.
Loebane (Robert)  [author] 3 Mar, 2018 @ 7:20pm 
Haha it's been a while since I looked at this thing. I'll have to check it out and see if it's still functional these days.
Tiberiumkyle  [author] 29 Nov, 2017 @ 6:49pm 
At this point, only keeping it up for archiving. Game has changed so much the design is, well. You can reuse the hull if you *really* wanted, but better off starting from scratch. Some of the blocks aren't even in the game anymore, I think.
Tiberiumkyle  [author] 2 Feb, 2015 @ 7:22pm 
One last update to this version before I move to Mk III. Fixed issue with lasers not wanting to fire at times, oddity with failsafe and a block that wasn't actually obstructing it, but was causing AI to not fire.
Tiberiumkyle  [author] 16 Jan, 2015 @ 5:12pm 
Major update, see change notes for details.
Tiberiumkyle  [author] 15 Jan, 2015 @ 5:08pm 
Update coming soon, possibly later tonight. Improved on the hydrofoil design, and doubled the ship speed. Yes, DOUBLED. If I give this thing more lift, I'll have an aircraft :D
Tiberiumkyle  [author] 3 Jan, 2015 @ 9:54am 
Another game update largely fixed the previous issue, I made a relatively small tweak to the design for added lift anyways. Ship is back up to speed. Considering further tweaks to make use of new blocks and features, nothing worked in just yet.
Tiberiumkyle  [author] 21 Dec, 2014 @ 6:14pm 
Recent update has resulted in the need to redesign propulsion, right now it'll get up to perhaps 7m/s in play as it can't properly lift itself out of the water any longer. Will have the update up whenever it's ready.