Space Engineers

Space Engineers

[Old Version] Stargate (hardcore version)
362 Comments
Gwindalmir  [author] 18 Jul, 2020 @ 4:16pm 
I have marked this mod as Incompatible now. It will no longer appear in searches.

This is the replacement: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=754173702
[HARK] Mr. Viking 25 Aug, 2016 @ 5:34pm 
Is there any possibility to get a seperate version of this that does not include the cargoships? They always spam my world to much =/
SkyeRise 2 Aug, 2016 @ 9:34am 
Great mod! However, whenever an Asgard ship spawns it annihilates the server until it is manually removed by an admin. All other ships seem fine and this is a very powerful server. Please for the love of god (and not the Asgard apparently) let us remove that monster ;)
Mumberthrax 1 Aug, 2016 @ 8:34pm 
Is there any way to reduce the spawn frequency of cargo ships from this mod? I have a mod that reduces vanilla cargo ship spawn rates, but it does not seem to affect the SG cargo ships, regardless of mod load order.
• Frederic • ™ 22 Jul, 2016 @ 9:13am 
Daniel Jackson
HOLY SHIT :D ript my ship apart when i got close :) omgad srs and i had heavy blocks, and first i came under it and destroyd 4 turrents, but when i slowly went to top side all i saw whas Death, it eated throw everything, omgad
Iomega0318 16 Jul, 2016 @ 2:44am 
They are probably going to be listed inside the mod itself.. was just about to look at mine actually and uncompress the files haha.. I have up to 13 SG ships at once around me and like 9 of those are the same ship.. as for the lights you can always manually modify the ship prefabs to remove all the lights to help reduce lag, as for the spawning I am unsure as I said I am about to look into modifying my files because I would like other things to spawn in as well..
Dave 7 Jul, 2016 @ 6:46am 
I agree with Spatium, is there a way to turn off the NPC stargate ships,
some of them have WAY to many thrusters/lights and other things for use on a server.
i looked in the SpawnGroups.sbc but the stargate ships are not listed there?
Snøfler 28 Jun, 2016 @ 9:03am 
The randomly spawning cargo ships have a too high spawn rate. These ships make up 95% of the ones randomly spawning and the two asgard ships are large enough for me to lag.
This is in the stable branch.
Deimos 28 Jun, 2016 @ 6:33am 
почему наквадах реактор и МНТ такие слабенькие?
Why nakvadah reactor and ZPM module weak?
battlestar4312 20 May, 2016 @ 6:32am 
every time within the last two days when i load my map it says theres a error with the mod not sure how to show the bug dose anyone else haviing this issue
mr_trousers 2 May, 2016 @ 1:52am 
Well I'm completely baffled. Currently my script should really only manage the idle state and outgoing wormholes, but somehow, despite the fact I don't even refer to these LCD images or these events in any way, it's also somewhat reliably changing the screens for when the iris is closed and when there's incoming wormholes.

Any idea what would be causing this?
mr_trousers 2 May, 2016 @ 12:38am 
Hi there!

I'm trying to write a script right now to change the LCDs based on the gate status (since you supplied these great LCDs, but I haven't seen any scripts to automate it).

Checking if the gate is active so far has been easy (see if the DHD, which is of IMyDoor class, is open or not). But I'm having trouble checking if the iris is open or not, because I can't figure out what class the stargate itself is. It inherits from IMyFunctionalBlock, but the UseConveyorSystem property isn't part of that class; it must be part of whatever deeper class the stargate belongs to, whose name I can't find. Could you help me out?
Gwindalmir  [author] 8 Apr, 2016 @ 10:33am 
To those experiencing crashes, try disabling the vortex to workaround the issue until a fix is posted.
/stargate vortex off
DiabetiMark 21 Mar, 2016 @ 7:42am 
This is so epic!! Thanks people!!!:steamhappy:
CTMMephisto 16 Mar, 2016 @ 12:47pm 
hi im running a privat server by a company called plugpayplay and i would realy like to but your mod in to my server and use it with your pormission and the config file needs the steamID64 wich i cant find only the id=643820962 and not the 17 numbers i need so i can add it to my game server can you help as i realy like your mod
淫神 Nafryti 3 Mar, 2016 @ 12:18pm 
Anyone else looking for just the Goa'uld Transporter Rings? My ship could REALLY use them.
TheWonderer 26 Feb, 2016 @ 8:07pm 
M.V.P Yes its broken every time i active it the game crashes.. Im sure they will fix it as soon as they can just give them time
A Random Cogboy 23 Feb, 2016 @ 3:31pm 
I think the mod is broken. Instead of teleporting like theyre supposed to, the gates kill me upon entering. Does anyone else have this problem?
Johnny B. 19 Feb, 2016 @ 2:23pm 
So, we finally found some naquadah on some manually spawned asteroids but no matter how we're trying to mine it it always turns into stone - what's the issue here?
NotATomato 18 Feb, 2016 @ 1:57pm 
Thank you, that was incredibly quick :) i shall try this now.
Quegga  [author] 18 Feb, 2016 @ 1:31pm 
hopefully fixed
NotATomato 18 Feb, 2016 @ 12:29pm 
survival puddle jumper wings fall off every time i try to move, this may be because i am within the atmosphere. thrusters seem to derp in the atmosphere (up goes down, down goes down, hover works fine, forward works fine even if you pitch up)
Zoidberg45 15 Feb, 2016 @ 12:04pm 
not operated since the last days of yesterday
Zoidberg45 15 Feb, 2016 @ 11:10am 
I am unable to open a vortex I try all
banther 14 Feb, 2016 @ 11:14am 
ok ive implemented this on my planets game but still on asteroids etc ive always got ships enabled and never seen 1
Quegga  [author] 14 Feb, 2016 @ 11:09am 
make sure to have npc ships enabled in your game settings
banther 14 Feb, 2016 @ 11:03am 
with planets? the only npc ships ive seen are spta pirates n stuff nothing else ive had this mod in 1 shape or another for a least a year ive never seen a gouaould ship of any shape or form
Quegga  [author] 13 Feb, 2016 @ 6:03am 
thanks :)
Denninosyos 13 Feb, 2016 @ 4:14am 
This is so good! As a hardcore Stargate fan I'm just out of myself of excitment!!! :D
Quegga  [author] 11 Feb, 2016 @ 9:37pm 
you need to find NPC Gouaould ships, some of them carry zpms
banther 11 Feb, 2016 @ 9:08pm 
how do u make the zpms ive no options any where to make them?
Quegga  [author] 11 Feb, 2016 @ 8:28pm 
it works
banther 11 Feb, 2016 @ 4:15pm 
awesome mod thanks..just curious does the zpm generator work or are u still to add zpms to the mod?
chalalaaaa 8 Feb, 2016 @ 2:33pm 
omg i used to watch it all the time love the small weapons
niereit 26 Jan, 2016 @ 8:57pm 
hey first off this is an amazing mod. and everything seems to be working as of 5 minutes ago. my question is how do u build or make zpm's. in creative i can place the zpm fixture and it has a charge but if i wanna switch over to survival i wanna know that i have the ability to make more
Quegga  [author] 23 Jan, 2016 @ 4:15am 
the mod is fixed now
TheWonderer 21 Jan, 2016 @ 11:23am 
LOL. Now both mods wont work sence this update im never going to get this done i guess ill just have to wait longer then try back again once they stop messing up these great mods you guys make.. But i do wanna say this mod rocks i love useing this mod the most
TheWonderer 20 Jan, 2016 @ 7:10am 
All right thanks.. I was just hopeing it was just not me that was messing up lol.. Its fixed when its but thanks for the reply so fast.
Quegga  [author] 19 Jan, 2016 @ 12:00pm 
the regular mod version is fixed (see link in the description)
but unfortionally I am unable to upload the fix to this version
I will try again tomorrow, hope the error does not show up again
Madness 19 Jan, 2016 @ 8:27am 
the last keen update broke the mod, and the dev has already fixed the "Stargate and nothing else" mod , just give them a little time to fix the remaining 2 stargate mods.
TheWonderer 19 Jan, 2016 @ 8:02am 
Just letting you know it looks like the stargates are not working i just got done trying every way i could think of and i have had them working the last time i play witch was 2 months ago so not sure what happened within that time.. But if you have any ideas let me know ill still try them out and hope i just messed up somwhere after all it would not be the first time iv done so.
TheWonderer 19 Jan, 2016 @ 7:41am 
Im having trouble with the gates not working any ideas iv done everything right i know that its just not working for some reason
McCloud Jr 18 Jan, 2016 @ 6:52pm 
@Madness I would rather have the actual mod fixed by its creators than trusting myself to do it.

Phoenix has already said that once he's back from where he is he'll look into it
Madness 17 Jan, 2016 @ 9:17pm 
Check the comments from Blacky [GER] in https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=307034320 or Yukizawa in https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=377773977 for a temp fix, till the dev gets backs and updates the mods.
Arezod 17 Jan, 2016 @ 1:31pm 
I love this mod but it does not seem to be working right now. Gates are open from placement but you cannot travel threw them and event horizon is missing. Also if they are in your ship they prevent the room from sealing in air. Please update I use this mod in all my worlds.
McCloud Jr 15 Jan, 2016 @ 6:07pm 
ok i must have tried doing this a dozen different ways, and i cant get the gate to work. I followed the instructions to the letter and cant get it to work.

I'm a little over 10,000m away.

I'm mainly trying to get the SuperGate to work for a that me and a few of my friends to play for quick transit between planets.

Please help!!
Jan5366x 14 Jan, 2016 @ 2:48pm 
Mod needs update ;-)
Ardesy 14 Jan, 2016 @ 1:44pm 
not hard enough for an hardcore Version but i love it :D hope there will be a fast update for current SE Version our Gate doesnt Work :(
Dampiir 6 Jan, 2016 @ 5:27pm 
We had to remove this a week or so ago because it making the server unstable, mainly because of the iris shields on the gates they spam an arror message in chat when activated and after I opened the world up in toolbox and there were like 100 iris entities in the world? Please have a look and fix asap as we REALLY love this mod and want to use it again! Thanks for all your hard work!
Brynjar 3 Jan, 2016 @ 11:05pm 
We are having major lag on our dedicated server. Had to delete the parts on both ends and restart the server. I was trying to teleport 1,000,000 m away onto a planet.. maybe that was the problem. anyone else still have issues?