Space Engineers

Space Engineers

Klaxons and Other Sounds for Sound Block
57 Comments
Washtracks 14 Jun, 2024 @ 4:23am 
Not working, needs update.
MoonMoon 24 May, 2024 @ 6:21am 
This mod hasnt been updated for over 8 years. I wouldnt get your hopes up.
Veratisu 24 May, 2024 @ 6:19am 
Mod is having a critical error on initialisation. I think it needs to be updated to the latest version.
Solid Snack 3 Feb, 2024 @ 1:52am 
Would you take requests to do a mod that turns off all wheels on dirt sounds? It's frustrating to get the bug where you keep hearing it in space on a ship without wheels, just because you have a suspension for your landing gear and keen has refused to fix that bug for over a decade :(
Ribbons0121R121 12 Sep, 2023 @ 9:17am 
free bird?
TOM-TOM 20 Jul, 2023 @ 1:06pm 
hi, is not Klaxons and Other Sounds, is Alarme and other Sounds
rottielover 22 Feb, 2022 @ 12:01pm 
apparently no longer works, I tried one of the sounds and it crashed my game client RIP
Wilhelm 31 Aug, 2021 @ 10:21pm 
How do you control the xwm file volume? I am adding audio to the sound block myself - however the audio sounds very quiet compared to the games other SFX
Dark Wolf 15 Dec, 2020 @ 2:20pm 
Not sure if it's just me but these sounds aren't showing up in the soundblock any more. It's also throwing a critical error on world load (not crashing the game though)
Bloodsifter 27 Oct, 2020 @ 5:28am 
This mod is awesome! I'm building a replica of the pillar of autumn in singleplayer that is 1:2 scale with a full playable interior, and I set up the warning beep 1 from halo 1 which is the autumn's alert klaxon right from the game! I put a sound block in the ceiling above every rotating alert light, then setup two timer blocks, one to activate alert and the other to cancel alert. Then i made it so that when i press a button the interior lights go down, weapons power up, alert klaxon sounds, and rotating lights turn on red. So cool
MoonMoon 25 May, 2020 @ 3:27am 
im getting errors on this mod on game load saying
MOD_CRITICAL_ERROR: Klaxons and Other Sounds for Sound Block
2020-05-22 11:39:19.668 - Thread: 1 -> in file:
2020-05-22 11:39:19.668 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

not sure what to do with this. sound block does not list new sounds. ive tried moving mod up and down load order and unsub/resub but nothing seems to work.
🎀Priestess🎀 23 Feb, 2020 @ 11:38am 
Love this mod :) Any chance of the Razor Train horn from HL2?
Yung Drywall 12 Feb, 2020 @ 6:38pm 
As soon as i heard the Imperial Klaxon i instantly downloaded
BeanWard_xD 8 Jun, 2019 @ 4:26am 
could you add a stuka siren like this https://www.youtube.com/watch?v=ObJV_PITRjA
Daeron 13 Dec, 2018 @ 9:12am 
Warning Beep from Halo1 works on Timer Block just once, after that it is silent :(
Knu-Kni 24 Aug, 2018 @ 4:55am 
is this mod going to be updated anytime soon or is it an abandoned?
Koolerpure 1 Jul, 2016 @ 4:29pm 
how do i find this in game. it isnt listed with the sound block sounds
ж terzaerian ✌  [author] 14 Nov, 2015 @ 12:09pm 
Hopefully that worked.
ж terzaerian ✌  [author] 14 Nov, 2015 @ 12:05pm 
That seems to have fixed it. Thanks! Now to figure out how to update.
owring 14 Nov, 2015 @ 9:06am 
Ok i found it. File Audio.sbc. Delete line <Start>Audio\SB\ALARM.xwm</Start> In loopable files. And they will work
owring 13 Nov, 2015 @ 11:47pm 
If i will know how to fix it. I will tell you.
ж terzaerian ✌  [author] 13 Nov, 2015 @ 3:22pm 
I'll look into it. I've been out of SE for a while though so it may take a bit.
owring 13 Nov, 2015 @ 12:58pm 
after great update, sound doesn't looping =(
Phenomena 30 Oct, 2015 @ 2:07am 
Wow, I've been looking for that halo 1 beep forever. Now I have in SE! Perfect, thanks!
Fate (-{SoH}-) 23 Jul, 2015 @ 4:43am 
Darn you dont seem to have the air-raid alarm from movies or the incoming missle alarm.
Both from ww1-2 movies.
Thedutchjelle 9 Jul, 2015 @ 6:27am 
Hello Author,
I found a large library with sounds that you might find interesting:
{LINK REMOVED}
It includes all sorts of sounds, amongst which alarms and sirens.
[S7G] String 2 May, 2015 @ 8:08am 
I like 2 of them :) Both of the Halo's (IMO the best 2)
Hard to believe all this for under 3mb

Nice work and thanks for taking the time to put all these in
Burstnok 1 May, 2015 @ 3:14am 
Would like some sort of oil rig gas alert like here at 7:25 https://youtu.be/jFAlX7ynYQE?t=7m25s :)
zhast 14 Apr, 2015 @ 5:42am 
https://www.youtube.com/watch?v=xnIBFAYtmQ0
It would be quite great to have the Fel Reaver sound added.
Sauce_Boss 3 Apr, 2015 @ 6:39pm 
does this mod work in survival?
A Scytherian Wanker 2 Mar, 2015 @ 12:23pm 
I got an alarm for you! It's a reactor overloard alarm from Fallout: New Vegas. It shouldn't need much cleaning up if any at all as for a few seconds it's just the alarm with no sounds in the background.

http://youtu.be/supvrCNrp8g?t=6m22s
Benouyt 12 Jan, 2015 @ 2:07am 
Convert sounds in MONO for we can get it localized in game
ж terzaerian ✌  [author] 1 Jan, 2015 @ 6:31am 
Out of town until the sixth, but I'll be looking to update the mod again after I get back.
Romeo Delta 1 Jan, 2015 @ 3:33am 
If you're still taking requests, I'd love to have this particular air raid siren, just the first 13-14 seconds before it loops: https://www.youtube.com/watch?v=rIos0ya-yss

I'll link it to a motion sensor which detects meteors passing by
Nogar 27 Dec, 2014 @ 2:58pm 
could you add a horn, like a K5H or something like it?
Huskier 23 Dec, 2014 @ 6:55am 
Could you add the Alarm sound from Stargate SG-1 when they dail the gate or get an incoming wormhole ?
ж terzaerian ✌  [author] 19 Dec, 2014 @ 3:38pm 
Here is a video of some of the alarms in action: https://www.youtube.com/watch?v=-H4pSq-xo5I
Fez 19 Dec, 2014 @ 1:16pm 
thanks for the info, im kind of lost since the update and i have not played space engineers in a while
Thedutchjelle 19 Dec, 2014 @ 9:02am 
Hi there,

Thank you so much for adding all these in on such a short notice. I really like the work you've been doing so far.

As for the naming, I think it's best to include maybe a short tag so we know it's from your mod and to keep the naming descriptive to what it is.
For instance,
[Klaxton] Slow Whoop Fulll
[Klaxton] Reactor Alarm 2
[Klaxton] Reactor Alarm 1
I don't know if the game allows it. In general, I would appreciate it if you could list it in alphabetical order and without underscores for spacebars to make it follow the vanilla formatting.
As for the clipping, I went through most of them and these are the things i Found.
Nostromo: After 6 times, I can hear the sound pause for a split second before it goes on another 6 alarms - it's not constant
Hackbuzzer: Personally I think the increase between each alarm could be just a tad longer.
True_Klaxton: Same as Hackbuzzer.

Overall though, most of them are really well done (even new things you added, such as the ambulance).
ж terzaerian ✌  [author] 18 Dec, 2014 @ 9:11pm 
And final thoughts for the night: if you hear clipping, point it out!
ж terzaerian ✌  [author] 18 Dec, 2014 @ 7:20pm 
Also, @everyone: do you prefer the "nondenominational" descriptive naming and categorization I've used so far, or would you prefer names that name and categorize sounds by their source (i.e, all Half-Life 2 sounds would be grouped together)?
ж terzaerian ✌  [author] 18 Dec, 2014 @ 7:17pm 
@Burstnok: that source has got some kind of interference at the beginning of the effect. Is there anything better out there for Ecto-1?
ж terzaerian ✌  [author] 18 Dec, 2014 @ 5:23pm 
This mod doesn't add sound blocks, it adds sounds to the sound blocks, which are in the base game now. You should be able to find them just searching "sound" in-game.
Fez 18 Dec, 2014 @ 2:40pm 
i cant find the sound blocks. can someone help?
Spooky 18 Dec, 2014 @ 8:55am 
I do love me som klaxons. Especially from Half Life. Nice.
YANKEE GO HOME 18 Dec, 2014 @ 2:31am 
Jelle: K-19 siren was suggested by me, I've always been rather partial to it and already had a 12-second loop I'd recorded for a personal project that never panned out. Curious if that's what the actual real thing sounded like, it's a pretty cool sounding alarm.
Burstnok 18 Dec, 2014 @ 12:00am 
@Ж terzaerian Ж Found one http://youtu.be/13BUA5Pwe4U
ж terzaerian ✌  [author] 17 Dec, 2014 @ 4:43pm 
Thanks everyone for the suggestions! Re: Half-Life 2, I've acquired a raft of noises from that game and hope to get them added over the next couple weeks. Re: Ecto-1, if you can find me a good source, I'll include it.

@|LZ|Jelle, those are great, I'll add them. I think another mod might have the Nostromo already.
Thedutchjelle 17 Dec, 2014 @ 2:17pm 
You could also add the Overwatch Dispatcher voices from Half Life 2 - The wiki has some that could perhaps be used as a warning/alert sort of thing as well
(Especially the HL2:E1 ones) : http://half-life.wikia.com/wiki/Overwatch_Voice