Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Better Sieges
28 Comments
Yews 26 Dec, 2023 @ 2:47am 
Also the last picture on this page, with the two onagers and legend ‘onager’ next to one and ‘catapult’ next to the other, is incorrect because a ‘catapult’ was what the game calls a ‘polybolos’ as far as Ancient Romans were concerned.
Hori 26 Dec, 2023 @ 2:46am 
What’s really irritating about this game is that in this game onagers are pretty much the standard siege weapon that’s even shown on the campaign map regardless if the besieging army actually has them, whereas in real life they are not even attested in the entire timespan of all the time the game covers – their first ever appearance in real life is in the 4th century AD. When they became a thing, they still couldn’t move like in the game. Their very presence in Rome II is a gargantuan historicity issue.

What’s also unfortunate is the fact that every army apparently keeps giant ladders somewhere at any given moment and deploys them whenever there’s a city to be captured. They shouldn’t be a thing. I wonder if it’s possible to get rid of the out-of-thin-air ladders somehow.
Yews 26 Dec, 2023 @ 2:42am 
It’s not 200 years after Grand Campaign though. Just like Caesar in Gaul and Hannibal at the Gates, Imperator Augustus is more of a sub-chapter of Grand Campaign. Grand Campaign starts in the 3rd century BC and has faction tech and unit progression roughly until the 2nd century AD, whereas Imperator Augustus is limited to about a third of the first century BC. It starts way after Grand Campaign does but it also ends way before Grand Campaign does; it’s more or less the central episode of all the history Grand Campaign covers.
skilur 17 Apr, 2021 @ 2:26am 
Hello. Can you make sure that if I attack an enemy army that is in the camp and I have siege engines, the enemy army tries to defend the camp, and does not run out (even in a smaller number than my army) from the camp trying to attack me?
Ryan_Kerensky 17 Aug, 2020 @ 6:46am 
Would love to see this updated. This is the perfect mod for siege warfare.
Byzantine 31 May, 2019 @ 11:05pm 
can you please make a mod that removes the starting ladders and make you make them after waiting 1 turn like in rome 1 that would be awesome thanks
Hannibal911 28 Mar, 2019 @ 12:34am 
adding defensive deployebles to both the attacker and defender would be nice, also ajust the deployment zone to give a abit more room to the defender just outside the city,
Wolves of Fenris 2 Sep, 2018 @ 8:12pm 
update please
brmstk 28 Dec, 2017 @ 11:17pm 
will it only work for romans? i tried another campain and it wasnt working. wasnt sure if its just broken or what. please help
KRT™Alexander 24 Apr, 2017 @ 4:08am 
Any chance you could make it so after you unlock medium siege towers, and batteringrams you automatically start with it?
Maybe make it so the last siege research gives you multiple siege towers, and if the army has the ability to make heavy siege they start with that instead?

The siege weapons are useless atm, no point to them since you have to wait to build them, makes sense since they do take time, but depending on who is sieging, it takes no more than a few weeks / months, not a year or two.
(know the issue is not with your mod, just requesting that someone makes a fix for this, and your mod already changes things with siege..)
Anyone know a mod that does anything like what I wrote, please respond, I have been unable to find any.
Lucius Confucius 3 Apr, 2016 @ 12:34pm 
It also seems like this mod is somewhat broken. AI slaves attacked me and they couldn't climb their siege towers. (Their initial units onboard the siege tower made it to the wall fine, the rest of the army couldn't climb them.)

Defender siege weapons seem broken as well, I had selected my ballista to use flaming stones, but they didn't fire a single shot, tried to select different types of shots, still nothing.

I reloaded a save and replicated the siege and everything I did, but without this mod and everything worked fine.

Any thoughts?
Lucius Confucius 3 Apr, 2016 @ 11:02am 
Just did some testing. Could you perhaps give the player and the AI, both 4x ladders, 3x light siege towers and 1x light ram as initial equipment during a siege?
Lucius Confucius 3 Apr, 2016 @ 7:07am 
Savegame compatible?
Neowolf 17 Jan, 2016 @ 11:39am 
hi MrMassacre, ive been enjoying this mod! thank you for that! but im doing a bit of modding myself and i cant seem to fix a few things. I like the AI to have a light ram, a light tower, medium tower and 2 ladders at the beginning of a siege. But sadly i cant seem to find the correct values to change in your mod. Would you care to enlighten me?

Thanks in advance
georgekornelis 3 Nov, 2015 @ 8:18am 
excellend man
Animu Lady 15 Feb, 2015 @ 12:59am 
update soon after taking the feadback? :(
Fortune 5 Feb, 2015 @ 9:04pm 
I noticed a bug. While playing with this mod as the romans, the abilites part of a unit card has a skull and crossbones symbol that when i hover over it just says 'placeholde'.
havent tested with other countries, but i thought i'd bring it to your attention
Animu Lady 7 Jan, 2015 @ 7:42pm 
update soon after taking the feadback? :(
Paasitie 30 Dec, 2014 @ 11:21am 
Awesome mod! Can you change or make another version that removes the besieging attrition from all factions and besieging doesn't increase upkeep of the army. How Can i get Heavy siege towers?
MrMassacre  [author] 29 Dec, 2014 @ 9:57pm 
Glad to see people are enjoying the mod! Keep the feedback coming, I'll probably work on an update this week before I'm back to school.

Also should be save game compatible, although not if any of your forces are in siege stance.
MrMassacre  [author] 29 Dec, 2014 @ 9:42pm 
Sorry just back from vacation.

Galley is used to shield troops from missile fire, it is useful but the AI doesn't use them properly (at all).

I'll look into making it not affect WOS next update, in the meantime just don't load it playing that campaign. Also I plan to find a workaround for Barbarians; have a solution, just need time to test/implement.
Animu Lady 23 Dec, 2014 @ 2:21am 
also the Barbarians got siege towers at turn 1
Animu Lady 23 Dec, 2014 @ 2:02am 
This Affects the Wrath of Sparta Campaign - there were no siegfe towers at that time - btw Fantastic mod
Duncan 22 Dec, 2014 @ 4:32am 
What is the use of a galley anyway?
VictusActual 18 Dec, 2014 @ 5:34am 
Update Please!
RECKLE$$ 17 Dec, 2014 @ 3:01pm 
save game compatible?
CuhzItsCooper 17 Dec, 2014 @ 3:43am 
Now I look forward to attacking cities
Emperor Richard 16 Dec, 2014 @ 7:41pm 
Thanks. Looking forward to striking enemy's wall with towers. But the Spatan update crashed all my saves which are heavily modded. I will be back when other mods update as well.