America's Army: Proving Grounds

America's Army: Proving Grounds

CS_Dust2
30 Comments
picciotto.Just Monika 1 Nov, 2016 @ 10:32am 
How can i play on this map?
joey22895309262809 8 Jun, 2016 @ 5:52pm 
@Moxie

The map is big because you will have 24 people on the map. 24 people. That's alot.
Gadir 30 Jan, 2015 @ 1:58pm 
Demasiado grande para BDX (6v6) y el mapa prácticamente no tiene diferentes alturas.
Mael$trom  [author] 23 Jan, 2015 @ 6:05pm 
Thanks for the excellent advice DragonEyez.
drakonas 23 Jan, 2015 @ 9:57am 
Great map. The south New sniper perch is too strong. It allows attackers to pretty much take over that whole side of the map (Long A)and only leaves defenders a few spots to protect bomb site A. I was also able to exit the map by jumping on the fence off the south sniper perch. If you are trying achieve maximum fidelity to the original dust2, I would remove access to the sniper perches, and perhaps elevate the the CT ramp leading to bomb site A (or lower the walls).
VanillaBro 21 Jan, 2015 @ 2:25pm 
wow cool.thanks
1212345698 20 Jan, 2015 @ 11:16pm 
good
Shotgun 10 Jan, 2015 @ 6:46pm 
Can't you all people get that an exacto port of the map would requiere to port the De_Dust2 from one engine to another? If you all like to complain so much, then try by yourselves...
Moxie 8 Jan, 2015 @ 3:49pm 
why did you make it so big
ZomPaul 8 Jan, 2015 @ 8:11am 
seriously think this needs to be revisited or put some more thought into. Hopefully this is still a work in progress.

If you cant make it the same make it better and call it something else.
Lil ♥♥♥ 6 Jan, 2015 @ 3:18pm 
When u go thru lower tunnels imo that box that sits upright is pretty important
Mael$trom  [author] 3 Jan, 2015 @ 6:55pm 
Just subscribe to the map. It will automatically download to your game folder. Once download you can spawn a local server to test locally.
Dont Join in My Squad Pls 3 Jan, 2015 @ 9:55am 
how can i download?
reizai 3 Jan, 2015 @ 9:25am 
@Ironfish it really isn't it just doesnt have the models and textures as CS
Awesome! 2 Jan, 2015 @ 8:13pm 
Well done.
[IJWTB] IronFist201455 2 Jan, 2015 @ 10:37am 
Wow dude the map is completly wrong from the original De_Dust_2 Map...
Mael$trom  [author] 1 Jan, 2015 @ 11:07pm 
I have uploaded a side by side comparison of the original dust II map vs my updated version for clarification for some people who misunderstood what this map represents. You can see the scale differences, additions and changes. Based on feedback that I have already received I will be making some changes to this map to make it's play more like the original. Keep the feedback coming, I appreciate it.
Mael$trom  [author] 1 Jan, 2015 @ 8:23pm 
Guys, this is not an exact port of Dust II. This is a map with the same basic layout/choke points as Dust II. I am working on an exact port of Dust now and after that will tackle an exact port of Dust II. The paths in this map are pretty close to the original with some differences in scale from place to place. As stated in the description it is a Refreshed and Updated map replicating the layout of Dust II. Not an exact port to AA.
Rejected Galaxy 1 Jan, 2015 @ 4:19pm 
Do you even know what Dust II looks like?
Casshern 1 Jan, 2015 @ 9:15am 
nice looking remake...good job
brondo 31 Dec, 2014 @ 7:15am 
AMAZING MAP !
-FGH-rjcastillo 30 Dec, 2014 @ 12:01pm 
thanks for the reply Mael$trom. let me know when u wanna test dust out ill put it on our server -FGH-Gaming-INDIANA I think its more suited for AA then dust2 as well. keep up the good work.
Mael$trom  [author] 30 Dec, 2014 @ 11:57am 
RJCastillo, I'm planning on make dust. I already have a lot of it done. I actually think it might be more suited to AA than Dust2.
Mael$trom  [author] 30 Dec, 2014 @ 11:55am 
Thanks for the feedback. I need players to play it to provide feedback to make adjustments. Player movement/speed is different in AA from CS so scale is something that will need to be tweaked based on feedback. Also, different weapons, number of players, etc changes things. Are you running this on a server somewhere? The V2 Indiana server has it installed but you have to vote to change to it. I added two sniper perches that aren't in the original as well but am thinking of removing those. Wanted to see how they played first.
-FGH-rjcastillo 30 Dec, 2014 @ 6:57am 
good job. how about making CS_De_Dust?
RangeRns 29 Dec, 2014 @ 9:03pm 
Missing two barrels at A site, boxes at strange areas. Well done still. Catwalk too large...... double doors sarent as fun. Cant jump up mid boxes.
RangeRns 29 Dec, 2014 @ 9:01pm 
Very strange map changes B tunnels too large and u changed plant area. Gap between sandbags makes car unplayable. A is just strange.
Mael$trom  [author] 29 Dec, 2014 @ 12:57pm 
It's the same layout with a few changes. It is not the same textures obviously.
PowerHugger 29 Dec, 2014 @ 12:51pm 
this doesn't look like dust2 at all
no offence
Jamal Awad 29 Dec, 2014 @ 11:40am 
awesome