Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. I forgot to "Lock" one of the other boards, if they aren't locked then the pieces seem to "hover" above the board (maybe this is something that changed recently)?
2. The height note could maybe say "Adjusted via Weight lifter icon"?
3. Here is a pdf that you could put on the table for quick access: https://cdn.1j1ju.com/medias/dc/16/37-crokinole-rulebook.pdf
Over on BGG I added your mod to list of other games that don't have copyrights:
https://boardgamegeek.com/geeklist/289075/tabletop-simulator-modifications-out-print-unknown?itemid=8933943
Please keep up the great work on all your mods!
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Thanks !
I made some improvements for a better and more realistic gameplay:
- new custom models for the discs,
- changes to the physics of the boards (sliding and rebound)
- counters added
I hope you like it
I'll change the discs with custom tokens in the near future - pls be patient.
Thanks for your comment
Carrom is on my To-do list for next year. I hope that the flick-function will be implemented soon. That would improve playablility of most of my skill-games.