Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Try Modular Stations: Small Docking Ring Mk2.
Talking about the extra-large docking station I just cant seem to find it through this collection.
Also, excellent builds. Hoping I can get a full base together soon :D
Well these Modules were LAST updated 20. January 2015.
Air have been introduced to Space Engineers on 19. March 2015
Now I'm in no way related to Nostradamus or a clairvoyant, fortuneteller, scryer or augur.
So how should have known how to make something airtight two month before airtightness was introduced?
I would have to completely redesign and rebuild all modules. Sorry, but that is little bit too much work for fun.
I did start a new line of airtight modules.
But since KeenSWH broke SE shortly after starting it, that new project died, sadly.
Volgraza made a nice Video how to do it.
see here:
https://www.youtube.com/watch?v=JU9ct8bMThQ
Not sure if I should. Got enough negative response for the last pack.
Thanks for the very quick reply, apologies for not seeing the comments on this problem before.
The first module I was going to use was the Empty Module and the Port End with short Connector.
I also came across the endless loading bug but managed to get around it by spawning an asteroid.
Yes and no.
As I had said in other threads, the pivot points of many module are Way off.
This is because they were first build on a huge common frame with a single pivot point.
The modules have inherited this pivot point after they were separated.
I'm gradually fixing the modules one by one, by placing the pivot point into the top left module port. But the sheer number of modules and the latest eternal load bug doesn't make the work any easier.
So you have two choices:
A) wait until I have fixed all of them (which can take time)
B) tell me which ones you need first (which will be then prioritized)
Maybe you should watch this video . Volgraza had made a quite good guide how to attach the modules to each other.
Ok, you have used some of the old modules. But I have fixed some of them.
You have to replace the large reactor module in the center with the updated version.
Also you have exchange the xtra large docking ring module with it's Mk2 successor.
This should fix your conveyor problems.
oh, it's no trouble, i'm just trying to help in the refining process. i love these stations. great styling and function. you guys did a really great job!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=381602224
Sorry, but I have been busy with a troublesome Internet connection.
And even yet steam doesn't let me access my blueprints.
Could you please publish a world with the the modules that are troubling you.
It's kind of hard to rebuild the station through your description. So it's most likely I wouldn't encounter the same problems. I will have a look at it, if you would paste the link to the workshop world here.
i did a tall reactor hub with the long glass hallways leading to the different "pods," one of which was a rather large cargo pod with 3 layers (stairs connecting them). i couldn't access the inventory from a pod on the opposite side of the station. might want to look into it.
But that is just a guess.
I do wish, however, the designs weren't so glass heavy. I'd wager a guess that the glass is a large impact on the performance, since reflections and all are not very pleasant to process.
On some of my builds the game will go from chugging, to just a little bit slow when I cut power.
If the dock tube is as long as 2 launchers then it can have a set of quad doors at each end set up the same way the "launcher aiming system" is but minus the sensors. (this will allow a more realistic docking area as it could be pressurized.) there could even be a sensor/timer system in place to allow 3 sets of lights to work as well (1st set of lights is white with 2 green lights by each passenger platform for "safe to be outside ship", 2nd set of lights is yellow and flashing "caution depressurizing" or "doors moving", 3rd set is red inside the passenger area but green red flashing near big doors for "ready to luanch/ dock") then we attach the "luanch tubes" to each end to help speed up or slow down the ships as they come and go.
I could do that. But that would be quite a task.
How about a custom adapter to fit the accelerator sideways? Would be that ok?
So please be patient until I have released all of them.
I'm sorry, but I'm not sure what you are mean with that.
If you turn the solar panel into a ship or using the module from one of the separate packs, you can rotate them in every direction you want.
If I have misunderstood you, please elaborate request further.
So far I have 13 Parts. But I had to attend some RL business first.