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Thanks again!
I had a few other things I'd like to talk to you about with a couple of your other designs, mainly just some ideas to bounce off you, but a few troubleshooting things. I'd love to be able to talk to you in private. If you're interested, send me a friend request, please.
So, really, it's a matter or moving the grinder and, if aesthetics are an issue, the welders. Because of the welder's range, they will function as is with a relocated projector. But the grinder's limited range means that it must be moved to function properly. I don't know how the timer blocks are set up, and am kinda scared to mess with them, so I'm not comfortable moving the grinder myself, but at least I've determined the REAL problem here. Knowing the actual problem makes fixing it a whole lot easier, I'm sure.-
You're welcome! :D
Happy Engineering!
At the moment, though, I can't even seem to bring it up in the blueprints menu in-game. I've subscrbed, and all the other blueprints I've used work fine, but this version of the tethys, the enceladus, and the accompanying torpedo, don't seem to function.
If you are already on realistic settings for weld and grind, I would suggesting adjusting the displacement of the advanced rotor the grinder is connected to in order to move the grinder farther back from the body of the torpedo. We’ll get this working for you one way or another!
Thanks
Thanks!
As to the issue with the torpedo: I am guessing that you were firing at an undefended target. If that is the case, I would suggest that you edit the torpedo blueprint in your world by just deleting the armor block and maybe an artificial mass block from the front of the torpedo so that the warhead can hit directly, or maybe just have one block between it and the target. The way the torpedo is designed, it is intended to lose some of its forward facing protection from incoming enemy fire. Without losing that protection, it can strike a target and not detonate.
Please let me know if that isn’t what is going on and I’d be happy to take a look and fix whatever is going on.
Happy Engineering!