Garry's Mod

Garry's Mod

(OUTDATED) Improved Weapon Sounds
97 Comments
John the Tester 19 May @ 7:02am 
i rlly like this mod
m0uthful  [author] 5 Feb @ 3:44pm 
We may never know!

It is outdated, but maybe I should change the name lol
Saati The Hottie 4 Feb @ 7:45pm 
So is this updated or not?...
fresh plumage 22 Jun, 2024 @ 4:03am 
best hl2 sound replacement
Lodac77 16 Aug, 2017 @ 1:11pm 
ohh! That makes sence! :steamhappy: I already copied the sounds so why would i want two copies! :steamfacepalm:
Thanks! now i can do this with other addons too. :steamhappy:
m0uthful  [author] 16 Aug, 2017 @ 12:27pm 
and if that doesn't work i'm afraid you're SOL as i don't know what the cause would be otherwise
m0uthful  [author] 16 Aug, 2017 @ 12:27pm 
unsubscribe from this addon if you haven't already
Lodac77 16 Aug, 2017 @ 11:41am 
I did what i was suposed to and it all almost worked out! But the ar2 sounds from this pack are still there
exactly what i didnt want
m0uthful  [author] 16 Aug, 2017 @ 11:26am 
pretty much, yea
Lodac77 16 Aug, 2017 @ 11:07am 
So i just delete the sounds i dont want?
Lodac77 16 Aug, 2017 @ 10:58am 
Oh you helped to make my icon? Thats cool!
(what are the odds?)
m0uthful  [author] 16 Aug, 2017 @ 10:23am 
lodac77's icon

either way i should've linked the GMAD extractor so here
http://gamebanana.com/tools/5868
couldnt find the one i wanted so you'll have to use this weird command prompt lookin thing
m0uthful  [author] 16 Aug, 2017 @ 10:09am 
oh hey coolio, your icon is a picture i helped out on
m0uthful  [author] 16 Aug, 2017 @ 10:08am 
use the GMAD extractor on the .gma file in your addons folder
Lodac77 16 Aug, 2017 @ 9:22am 
I really like these weapon sounds alot, even more than the newer one!
Is there a way i can have them individualy so i can keep some of the origanal ones too?
(per se the origanal ar2?)
m0uthful  [author] 8 Jun, 2017 @ 11:06am 
@Nascu
Thanks a bunch :D

@Mister GT
This pack is outdated - the new version is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=638146322
[ 8 Jun, 2017 @ 11:03am 
So is this updated or outdated?
Nascu 8 Jun, 2017 @ 7:47am 
what the fuck how do i keep finding stuff that landy makes, good pack btw.
m0uthful  [author] 1 Jan, 2017 @ 9:59am 
Should probably check out the updated pack if you'd like. It's got a lot of improvements I wanted to make.
Djokaire 1 Jan, 2017 @ 8:00am 
I was getting sick of the old unrealistic weapon sound effects, thanks a lot
leaf 24 Oct, 2016 @ 4:22pm 
But its kinda earrapey x)
m0uthful  [author] 24 Oct, 2016 @ 4:08pm 
sure, i'd suggest using the updated pack though
leaf 24 Oct, 2016 @ 3:35pm 
Can I use these for my gamemode pls? :D
m0uthful  [author] 25 Feb, 2016 @ 12:11pm 
There's a GMA file extractor somewhere. GMA files are like little archives that addon files sit in, and can be found in garrysmod/addons
chan 20 Feb, 2016 @ 10:39am 
Any way I can decompile these and put them in my HL2 directory?

Or are they already available anywhere?
Nonhuman 22 Nov, 2015 @ 8:05am 
the explosions feel a bit like rifle sounds, but good pack nonetheless
Jay! 4 Aug, 2015 @ 6:03am 
@Foxie Pretty sure that "gmad.exe" makes the GMod 13 addon files, and "gmpublish.exe" is... Well, obviously, a tool for publishing the addon files.
Jay! 4 Aug, 2015 @ 6:02am 
@ruppfive The Source SDK is free, you just need Half-Life 2 bought for it to work. And, the Source SDK dosen't have an option to upload addons to the workshop i think. I THINK. The videos you are talking about are probably for the "Ultimate Source SDK", and that's just an unofficial a little bit more advanced version of it. @Foxie Also, i saw some tools that can be used to upload workshop addons in the "GarrysMod/bin" folder. I think they are called "gmad.exe" and "gmpublish.exe". Don't really know how to use them, but there are tutorials on the internet.
~xXMaster SashimiXx~ 22 Jul, 2015 @ 1:27pm 
Not bad at all, but the explosions sound is eh.
m0uthful  [author] 17 Jul, 2015 @ 11:26am 
Blender is a modelling tool, yeah. Not useful for making audio files as far as I know.
lotions 17 Jul, 2015 @ 5:34am 
or blender(i think thats for making models, meshes, textures, etc.)
ADos 16 Jul, 2015 @ 10:30pm 
Would be massively appreciated <3
m0uthful  [author] 16 Jul, 2015 @ 9:59pm 
Not sure how the default sounds did it, though I'll see if i can figure it out
ADos 16 Jul, 2015 @ 9:20pm 
I'm not sure if it's just me, but I've noticed the weapon sounds don't appear to occlude at a distance like they do normally. Explosions specifically have this issue; in vanilla, if a grenade detonated at a distance, it'd sound like a soft thud in the foreground. Is it possibe to add occluded explosion/weapon sounds for distance fire or no?
lotions 11 Apr, 2015 @ 8:39am 
actually you can use hammer(just buy the source sdk) i believe you can. i recommend watching a tutorial on how to set it up
lakupupu 18 Mar, 2015 @ 5:58am 
And how do I find the "workshopper" tool?
lakupupu 18 Mar, 2015 @ 5:58am 
Finally someone said it, without my question!
m0uthful  [author] 18 Mar, 2015 @ 2:17am 
You need a tool called the workshopper, which I'm not sure how to get anymore sadly
pugsley 18 Mar, 2015 @ 2:05am 
how do u make addons?
lakupupu 4 Mar, 2015 @ 7:41am 
The "photo" is maded on de_dust II.
Tekky☺ 2 Mar, 2015 @ 12:31pm 
NICE!
Turbo Soggy 11 Feb, 2015 @ 2:04pm 
The crowbar swinging sound is really low quality, did you change it? Also, some parts of the weapon sounds only play through one speaker
Turbo Soggy 11 Feb, 2015 @ 1:17pm 
Nevermind, I guess you did. Bravo my good sir.
m0uthful  [author] 9 Feb, 2015 @ 3:56pm 
they're actually not though
m0uthful  [author] 4 Feb, 2015 @ 3:17pm 
@JailBreakMKTP, i tried making a variant with no explosion sounds, but it didn't upload no matter what i tried.

@G4M3_4DD1CT, there's been some stuff going on and i haven't been able to fix the RPG sound, i'll get to it as soon as i can!
Turbo Soggy 3 Feb, 2015 @ 2:15pm 
Uh did you fix the issue with the rocket sounds yet? Please do
m0uthful  [author] 30 Jan, 2015 @ 9:50pm 
i'll see what i can do
Gollycon 30 Jan, 2015 @ 9:01pm 
I like all the sounds, but I actually prefer the original explosion sound. Think you could make a version without the explosions?
HeadcrabPL 25 Jan, 2015 @ 11:58pm 
I know what you mean. Sad realy, but still awesome sounds.
m0uthful  [author] 25 Jan, 2015 @ 11:02am 
i tried that, and if i made it any louder it'd just be really bad-sounding