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I can use the lore you have already made but it would need some tweaking otherwise you are free to make new lore- I also can make new lore. I just need your permission and feel free to check out the site even if you are not interested!
Could you friend me? That way I can set it this file to friend-only, and maybe even try the multi-contributor feature of workshop.
I use a blueprint instead of a world, because blueprints can be easily pasted in any world, even pre-existing worlds filled with other ships, while merging worlds is more complex.
I like your fleet, because it strikes a fair compromise beween pretty and functional. However, because I like it so much, I couldn't help but fix a myriad tiny things:
- Reordered all blocks with inventory, so that in the inventory menu they appear nicely ordered.
- Renamed all renameable blocks with a consistent scheme. This way, when everything is docked to everything, you can still tell parts apart.
- Added groups with a consistent naming scheme to all ships. Because otherwise, when ships are docked, every group with same name get merged actions.
- Filled the action bar of every cockpit, remote, flight seat and control station, with consistent actions.
- Renamed beacons and antennas to tell apart identical small ships, and to limit GUI spam.
- Put 2 uranium in every small ship small reactors, 20 in large ship small reactors, and 200 in large ship large reactors.
...
- Added ammo for x1, x3, and x10 inventories in all guns, turrets, rocket tubes, and even in cargo linked to weapons. They're in such quantity and order that when the game stop loading item because inventory overfill, you're at max or near max, for every inventory size.
- Turned the battery of the tractor so we can see the charge indicator.
- Increased all interior light radius because it was so dark. (Apparently you fixed that too a couple days ago).
- Added a gravity generator to the destroyer.
- Turned the rear right rocket tube of destroyer so that it links with conveyor.
- Removed two blocks around the destroyer flight seat, because otherwise I'd get stuck when exiting the chair.
- Added a connector to the bottom of the refinery ship (so that I could dock it to a station without using the pipes on the deck).
...
- Added a medbay to the carrier, because carrier ought to be spawn points. Also added a second assembler because I found there was room for one.
- Changed the color of the block near the stair in the carrier, so that it's more obvious there's a downstair deck (I missed it for hours).
- Made a single blueprint with all ships. The carrier bears 8 fighters, 1 tractor, 1 builder. The refinery bears 4 tractors, 2 builders, 1 fighter. Small ships have their "Movement" group (thrusters+gyros) OFF for safe travel. Note that since it's a single blueprint containing many separate ships, you can't remake it by a mere Ctrl B.
- Probably some more that I forgot.
Mostly this make it so that by pasting a single blueprint you've got a ready to use fleet.
I'd like to give you this blueprint so you can upload it with your account, but I'm not sure how to contact you.
Here it is: http://zwzsg.luckz.de/stuff/space%20engineers/N.E.R.%20Fleet.zip
Please PM me if you are interested.