Space Engineers

Space Engineers

[NER] Exploration Fleet
29 Comments
Naudir 4 Mar, 2019 @ 3:49pm 
I was not made aware the Discordians possess an actual space force. Good to know - ><-
Coggernaut 15 May, 2018 @ 11:32am 
Okie! They look great!
DoctorDiscord  [author] 15 May, 2018 @ 9:29am 
@Coggernaut - Feel free, haven't touched them in a few years. Not sure what the updates have done.
Coggernaut 15 May, 2018 @ 4:22am 
These look great, I wanna add them as a faction to a mod :D
Shudderfly 25 Sep, 2017 @ 9:33pm 
Also if you make a station, the docking part should totally be designed like a port, to keep with the whole boat thing :P
Shudderfly 24 Sep, 2017 @ 8:31pm 
I really do like your builds! And thanks for sharing the EA stuff, never even saw it. Should make integrating new factions in the Republic a fair bit easier.
DoctorDiscord  [author] 24 Sep, 2017 @ 8:23pm 
@Shudderfly - Haven't touched SE in a while. Maybe its time to build some new stuff... A station eh? Hmmm. Glad you like this collection. This is the latest that was added to this universe https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=567314615
Shudderfly 24 Sep, 2017 @ 4:02pm 
Are there any more Erisian ships in the works? Or a station, even? I'd love to see any other blueprints that you haven't uploaded yet
Grand King Eldrin 6 Aug, 2016 @ 10:21am 
Awesome Thanks!
DoctorDiscord  [author] 6 Aug, 2016 @ 8:39am 
@Grand King - You are welcome to use my workshop Items as you wish and are free to create new lore if you would like.
Grand King Eldrin 6 Aug, 2016 @ 6:24am 
Hey I'd like to use the ships you created (Images only!) in a science fiction wiki I have been putting together. http://galtrax-galaxy.wikia.com/wiki/Galtrax_Galaxy_Wiki
I can use the lore you have already made but it would need some tweaking otherwise you are free to make new lore- I also can make new lore. I just need your permission and feel free to check out the site even if you are not interested!
Soop 19 Feb, 2016 @ 8:51pm 
what do your enemys say when you come to battle? Oh Neeerrrr. get it! cuz ner is like no but not. its funny!
Imote Khan 9 Feb, 2016 @ 9:07am 
doode! how did you get George Tekai to narrate! that was awesome!
Grand King Eldrin 6 May, 2015 @ 1:42pm 
awesome thanks
DoctorDiscord  [author] 6 May, 2015 @ 10:13am 
@Grand King- Feel free to do what ever you want with any of my workshop items.
Grand King Eldrin 2 May, 2015 @ 5:26pm 
Hey man (or woman??), I'm making a little sci-fi universe (it is very small at the moment) and well apart from me not having the time to make a line of space ships i do not have the creative capacity. I was hoping i could add your collection to the universe. You could create the story behind it if you'd like otherwise i was going to make a new species for your collection.
zwzsg 9 Mar, 2015 @ 3:04pm 
There: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=405506824

Could you friend me? That way I can set it this file to friend-only, and maybe even try the multi-contributor feature of workshop.
zwzsg 9 Mar, 2015 @ 2:47pm 
I'd publish, but it'd be better if you then republish under your name, so that it properly shows you as author.

I use a blueprint instead of a world, because blueprints can be easily pasted in any world, even pre-existing worlds filled with other ships, while merging worlds is more complex.
DoctorDiscord  [author] 9 Mar, 2015 @ 12:40pm 
@zwzsg- If you could publish this as a world. That would be the best way for me to view it.
DoctorDiscord  [author] 9 Mar, 2015 @ 11:46am 
@zwzsg- Thnak you so much for this list of minor issues. I will be going through and up dating all ships as I have time. I was unaware that you could fill invintory in such a way it works will all invintory settings. Thanks for the tip on that. Reporting the missle launcher not following symmetry rules bug to keen. Again thanks for this!
zwzsg 9 Mar, 2015 @ 1:49am 
Hello,

I like your fleet, because it strikes a fair compromise beween pretty and functional. However, because I like it so much, I couldn't help but fix a myriad tiny things:
- Reordered all blocks with inventory, so that in the inventory menu they appear nicely ordered.
- Renamed all renameable blocks with a consistent scheme. This way, when everything is docked to everything, you can still tell parts apart.
- Added groups with a consistent naming scheme to all ships. Because otherwise, when ships are docked, every group with same name get merged actions.
- Filled the action bar of every cockpit, remote, flight seat and control station, with consistent actions.
- Renamed beacons and antennas to tell apart identical small ships, and to limit GUI spam.
- Put 2 uranium in every small ship small reactors, 20 in large ship small reactors, and 200 in large ship large reactors.
...
zwzsg 9 Mar, 2015 @ 1:49am 
...
- Added ammo for x1, x3, and x10 inventories in all guns, turrets, rocket tubes, and even in cargo linked to weapons. They're in such quantity and order that when the game stop loading item because inventory overfill, you're at max or near max, for every inventory size.
- Turned the battery of the tractor so we can see the charge indicator.
- Increased all interior light radius because it was so dark. (Apparently you fixed that too a couple days ago).
- Added a gravity generator to the destroyer.
- Turned the rear right rocket tube of destroyer so that it links with conveyor.
- Removed two blocks around the destroyer flight seat, because otherwise I'd get stuck when exiting the chair.
- Added a connector to the bottom of the refinery ship (so that I could dock it to a station without using the pipes on the deck).
...
zwzsg 9 Mar, 2015 @ 1:49am 
...
- Added a medbay to the carrier, because carrier ought to be spawn points. Also added a second assembler because I found there was room for one.
- Changed the color of the block near the stair in the carrier, so that it's more obvious there's a downstair deck (I missed it for hours).
- Made a single blueprint with all ships. The carrier bears 8 fighters, 1 tractor, 1 builder. The refinery bears 4 tractors, 2 builders, 1 fighter. Small ships have their "Movement" group (thrusters+gyros) OFF for safe travel. Note that since it's a single blueprint containing many separate ships, you can't remake it by a mere Ctrl B.
- Probably some more that I forgot.

Mostly this make it so that by pasting a single blueprint you've got a ready to use fleet.


I'd like to give you this blueprint so you can upload it with your account, but I'm not sure how to contact you.
Here it is: http://zwzsg.luckz.de/stuff/space%20engineers/N.E.R.%20Fleet.zip
Ekuah 4 Mar, 2015 @ 5:29pm 
Ok. You are in and the mod update is up.
DoctorDiscord  [author] 4 Mar, 2015 @ 12:18pm 
@Ekuah- I would be honered to be a part of this!
Ekuah 4 Mar, 2015 @ 11:59am 
Hi there, I would like to include your fleet in my mod Endless Factions Exploration Mode
Please PM me if you are interested.
i... AM! CUMM!!!! 10 Jan, 2015 @ 5:59pm 
Very good designs!
DoctorDiscord  [author] 7 Jan, 2015 @ 2:26pm 
Thank you
Dibble 7 Jan, 2015 @ 6:24am 
Liked and Rated. . . nice work.