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One thing I noticed though, and this was a problem that kinda is common in models as of late, her finger bones aren't angled right. Like, you'd have to bend the bone on two different axises just to make the fingers bend realistically, and that might be a problem, even if it's mostly on the developing of image level. if you can fix this, it would be much appreciated, and thank you in advance.
Though in my opinion it would probably look better had the fins been given hard edges. Right now they have some severe smoothing errors along the edges.
It won't even increase the vertex count since it's along a uv edge.