Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sebidee's Missile Knockdown
136 Comments
Vurcingetorix 5 Jun, 2024 @ 11:52pm 
Thank you for this mod much appreciated!
SenC 10 Jul, 2021 @ 3:37pm 
Does overkill happen with this mod?
If i'm playing Kush, the archers shooting faster and harder than other civils and I found enemies always get knocked down before they die. So they might get aimed again after they are actually dead since the delay?
Omeganism 18 Apr, 2021 @ 12:52pm 
Is the knockback chance consistent regardless of units being attacked? For example, will an elite, well armored and disciplined unit like the royal spartans be "knocked back" as often as a weak fodder unit?
I-I-Eclipse-I-I 14 Mar, 2021 @ 11:56am 
thank you for the mod, thumbs up sent
Cold Stoned Steven 4 Feb, 2021 @ 4:44am 
is this applied to scorpions?
JesusDugGuys 6 Aug, 2020 @ 11:39am 
TUNÇU SİKERİM
ARIY@9 11 Jun, 2020 @ 5:32am 
good job ^ ^
KieranThen00b 24 Feb, 2020 @ 3:44am 
Can't wait to use this mod in a few cinematic replays.
The ranged "knockback" is something CA massively overlooked.
makes for a MUCH more realistic view
dwolf 22 Jan, 2020 @ 5:29am 
Not only a great modder, but a mind reader. Such talents : ) Thank you much for all the great mods you have made. Modders like you make this game worth thousands of hrs vs a few hundered at best with vanilla.
lordraven 15 Sep, 2019 @ 10:17am 
thx for update:steammocking:
Sebidee  [author] 19 Aug, 2019 @ 4:58am 
You are welcome :)
Iolaus 17 Aug, 2019 @ 6:48pm 
awesome, thansk for the update
Sebidee  [author] 14 Aug, 2019 @ 4:09pm 
Hi all, this is updated
Morales (ESP) 3 Sep, 2018 @ 3:56am 
update please :-)
Wolves of Fenris 2 Sep, 2018 @ 8:12pm 
update please
Mr_G_Amber 27 Aug, 2018 @ 7:06am 
op...
Yabgu Nizam Pasha 23 Aug, 2018 @ 10:58am 
UPDATE
andypuk 30 Jul, 2018 @ 11:05am 
Is there a version of this for Attila ?
FloryDream 18 Mar, 2018 @ 8:16am 
This mod improves the gaming experience so greatly, thank you Sebidee!
Sebidee  [author] 31 Jan, 2018 @ 11:08am 
If they have shields they will be less likely to be knocked down.
Kalciový Ježíš 31 Jan, 2018 @ 5:42am 
Hey there, does it affect men even if they get their shields hit or just body itself?
Sebidee  [author] 30 Nov, 2017 @ 1:55pm 
UPDATED
Sebidee  [author] 4 Oct, 2017 @ 7:49am 
They do not always die when they get knocked down
FatAlic 3 Mar, 2016 @ 7:22pm 
Can you make this for Attila?
Sebidee  [author] 12 Feb, 2016 @ 8:37am 
I don't know, I don't use DeI.
lemg1995 12 Feb, 2016 @ 8:36am 
Is this compatible with Divide et Impera?
allennguyen93 10 Feb, 2016 @ 9:39pm 
@sebidee, can you help? i read you tutorial on how to create new unit? i got stuck on unit variant. The variant name for my new unit does not appear in the dropdown list in the variant column of the unit variant
Sebidee  [author] 23 Jan, 2016 @ 11:40am 
Don't use it for when you are playing Rome then.
Gaffer100 23 Jan, 2016 @ 11:04am 
This is a nice idea, and it would be a really good Mod. But when this is enabled and you're playing as Rome it makes the Testudo formation absolutely redundant.
Hunter 19 Oct, 2015 @ 7:37am 
A question, this mod does a knock back or pushes the unit back with slightly chance of knock down? or turns every missile into a Bazzuca?!
Venator Vicain 11 Aug, 2015 @ 7:22am 
@Sebidee, Actually, your mod works perfectly fine with the Radious components.

I haven't tested it with the all-in-one pack that Radious offers, however.
Sebidee  [author] 26 May, 2015 @ 6:39am 
No, I don't think so.
Sebidee  [author] 18 Apr, 2015 @ 10:31am 
Glad you got it sorted out.
Emperor Richard 18 Apr, 2015 @ 4:59am 
I know what happened. It is because the archers I use come from mods from other modders who created a serpated projectiles_tables with new types of arrows which of course not included in your projectiles_tables. With reference to your mod, I changed my archers' shockwave at my will. Thanks again for your mod.
Emperor Richard 17 Apr, 2015 @ 7:36pm 
Sorry I can't tell exactly. I just compared mine and yours that in the video and found no enemy troops was knocked down by arrows. I tried barbarian and roman troops as my shooting targets.
I may forget to mention.
Is the other mod """No men running shields up""" has something affecting your knockdown effects? When I used "Mod Manager" to check, there is nothing conflicting with your mod.
Thanks for helping
Sebidee  [author] 17 Apr, 2015 @ 1:06pm 
Is there absolutely no effect from the arrows or is it just weaker than the javelins?
Emperor Richard 17 Apr, 2015 @ 10:00am 
I indeed saw the knockdown effects when my legionaries fire pila, but I can't obtain the knockdown like the one in your video when using my archers. Is arrows now not being included for knockdown effect? Thanks for your mods. :)
Sebidee  [author] 23 Mar, 2015 @ 2:24am 
I think shields negate some of the effect.
dheitlan 22 Mar, 2015 @ 9:37pm 
looks cool, but im curious to see how formations specifically designed to defeat arrows, such as the testudo would work, as in theory it should nullify this effect, hence its conception.
Sebidee  [author] 10 Mar, 2015 @ 9:42am 
Thanks 9k
Truen 9 Mar, 2015 @ 11:20pm 
awesome idea, nice job
Nero 6 Mar, 2015 @ 10:35am 
tried it out and really like it. seems well balanced against cavalry and elephants too.
Sebidee  [author] 6 Mar, 2015 @ 7:21am 
Yeah basically but not that strong
EffriT 6 Mar, 2015 @ 12:57am 
So this mod gives archers and javelin men's missiles a better impact. Just like the scorpion. U know what I mean.
Nero 4 Mar, 2015 @ 1:02pm 
looks great gonna try
Sebidee  [author] 29 Jan, 2015 @ 3:50pm 
Anyone who wants to use it can try :)
Jesus Loves You^_^ 29 Jan, 2015 @ 8:13am 
Any attempt to include this great mod into a larger mod compilation ?
Kim Jong Fun 24 Jan, 2015 @ 12:35pm 
yeah that sounds like the case, thanks
Sebidee  [author] 24 Jan, 2015 @ 11:20am 
Depends on whether or not those units use vanilla missile weapons. 99% of modded units will so I doubt if that's your problem. You may have an overhaul overwriting the files.
Kim Jong Fun 23 Jan, 2015 @ 9:39pm 
does this work for modded units? It is not working for me.