X Rebirth

X Rebirth

Terratech's Improved Loot (Beta)
48 Comments
rdouglass1 10 Jun, 2019 @ 10:03am 
I have No Clue what Version of the game I am Playing, I Presume that with Auto Up-Dates, it should be the newest...
But, I Load This Mod, and When I get my Inventory List Full, I have the First TWO Craft List Items are shown as "==Text Not Found" or words to that affect. Both The Item To Be Crafted, and the Items to do that with, and when My Inventory list is LONG, The Top 6 or So Items on the Common Goods are also shown as "==Text Not Found" as above...
Invisihole 16 May, 2017 @ 5:29am 
It works for 4.1, but PLEASE fix the text. Yes, people still play the game.
Med 1 Mar, 2016 @ 6:19pm 
Any chance this is working with version 4.0?
Newt 15 Feb, 2016 @ 1:48am 
I'm also having the same error with TextIDNotFound too=( , however am loving all your mods please keep up the good work.
Reddeq 23 Sep, 2015 @ 1:46pm 
I have error with TextIDNotFound too=(
ronniejw2002 28 Aug, 2015 @ 12:35am 
I'm having the same problem with items showing up as TextIDNotFound. I'm able to sell them but I have no idea what they are.
Alpha-methyl 20 Aug, 2015 @ 6:10am 
I believe I may have installed another mod that influences drop tables, and seems to have effect that some of the loot like the pirates garb items apppear as TextIDNotFound instead of what they were before I installed whatever it is I did. I can tell they're still the same items, though, as they sell for the same amounts. Have not noticed any other problems, but I also have not been able troubleshoot which mod is conflicting, I just assume that's the case. On a day I have more motivation perhaps I'll try and find which one also influences drop tables, because I must have missed it when I installed.

Thanks for this, though. At least it's not pointless to get ready to snatch the cargo t he titurels you destroy drop right before they explode =)
Alpha-methyl 14 Jun, 2015 @ 3:07pm 
I'll have to give this a try. X loot has always been poor... when a ship the size of a destroyer or a huge freighter goes up in smoke... there should be a buncha shit to rummage through right.
Jmattspartacus 26 May, 2015 @ 10:38am 
Before you blame him, you should consider what other mods you use, don't point the blame solely on one person, some of your other mods could be in conflict and causing that to happen, try uninstalling the last few mods you installed before this, I'm using well over 90 mods and I have no issues with this one, or any of the others. Also, a little less condescending of a tone would be nice, people who make mods do so for fun, and being rude only makes them less likely to help you. BTW Gtadam, your mod is good stuff
janda 2 Feb, 2015 @ 5:41am 
sounds really interesting! i hope you will continue your work
Gtadam  [author] 21 Jan, 2015 @ 11:38am 
Been busy with my shipmod but will attempt to give this mod some love during the weekend.
Gtadam  [author] 21 Jan, 2015 @ 8:54am 
thanks for the info. The game lists prices according to
min avg max. It's possible i've set the max or min price with an extra digit.
Valkerion™ 21 Jan, 2015 @ 6:36am 
By the way, black marketeers are offering over 1.1mil for scorched pirate hats even though the base price lists it for 141k.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=378908155
Gtadam  [author] 14 Jan, 2015 @ 8:20am 
Will do a balance pass and create balance packs hopefully during the weekend.
Gtadam  [author] 12 Jan, 2015 @ 12:24pm 
np
Fazer 12 Jan, 2015 @ 12:23pm 
Ups, I deleted it cause with ypur update I can read the english content in game :)
Thanx a lot for that!
Gtadam  [author] 12 Jan, 2015 @ 10:14am 
Hum did someone delete a comment :P
anyway thats the current locale files
Gtadam  [author] 12 Jan, 2015 @ 9:37am 
Added placeholder localization for other languages. Will still be in english but you wont see no text id found.
Gtadam  [author] 12 Jan, 2015 @ 8:52am 
will provide placeholder localization
Gtadam  [author] 12 Jan, 2015 @ 8:52am 
ok
HaxxorCat 12 Jan, 2015 @ 3:06am 
No crashes too. Requesting at least placeholder localisation. Promise to help with filling russian one. :split:
GKLemon 11 Jan, 2015 @ 7:55pm 
Thanks for the update Gtadam, seems to work now, thanks for the responsive update.
Fazer 11 Jan, 2015 @ 12:03pm 
Man you did it, no crashes anymore!
nobrien 11 Jan, 2015 @ 5:31am 
Sweet, i havnt had a chance to look fourther on my end yet, been cathing up on SPaZ :}

Will try to chk it later on thx for the updates.
Gtadam  [author] 11 Jan, 2015 @ 5:07am 
I manage to reproduce the crash when loading savegame and it should be fixed now.
Gtadam  [author] 11 Jan, 2015 @ 4:42am 
for me that is, it should work much better now.
Gtadam  [author] 11 Jan, 2015 @ 4:41am 
I have found one cause to the crashes, it refered to a wrong path. I renamed the mod a while back and forgot to change it. The older mod that was named diffrently was still in the path so it worked.
Gtadam  [author] 11 Jan, 2015 @ 3:23am 
I added extra safety checks to the update process of existing ships to new loot.
Gtadam  [author] 11 Jan, 2015 @ 2:42am 
(without the "")
Gtadam  [author] 11 Jan, 2015 @ 2:37am 
Would be helpful if those that are having problems put "-debug all -logfile debug_rebirth.log" in the launch configuration of rebirth. Check the log in the folder below the savegames. I do not have any problems in my game.
Gtadam  [author] 11 Jan, 2015 @ 2:22am 
Ok, thanks for the reports. Could be some incompability issue with some other Mod Tao. I will check try to see if i can reproduce it.
GKLemon 11 Jan, 2015 @ 12:08am 
This crashes my game whenever I click on a drone
Fazer 10 Jan, 2015 @ 2:34pm 
I don't know why, but after activating your mod my game ctd a few seconds after loading the savegame.
nobrien 10 Jan, 2015 @ 2:25pm 
unfortunatly its not compatable with one or some of my mods, ill have to go over what i use and see if i can tell which one, i might be able to do without it. still good stuff tho, also diff options in packs for players is always a goodidea. keep em comming.
Gtadam  [author] 10 Jan, 2015 @ 1:01pm 
I think that killing things should bring in less than actually capping something.
The exception would of course be the Xenon I should at least be on par in terms of loot with capping something a small destroyer.
Gtadam  [author] 10 Jan, 2015 @ 12:55pm 
Also hotfixed the 'xenon enhanced' drone reagents that you got for free when you loaded a game.
Gtadam  [author] 10 Jan, 2015 @ 12:49pm 
Will look into making a few diffrent balance packs so people can pick what they feel is appropriate.
Gtadam  [author] 10 Jan, 2015 @ 12:48pm 
But there's no great support for it as the game was designed to have poor loot all the time.
Gtadam  [author] 10 Jan, 2015 @ 12:46pm 
Excellent feedback. I would have wanted to be able to increase the loot as time goes on so thats theres little in the beginning and then when the user has more wealth/experience/age increase it so that there's that X-feel at the start.
Fazer 10 Jan, 2015 @ 11:36am 
Only to remember:
capping and selling a titurel brings round about 10 M + good and lossless marinetraining, capping a K with "Xenon Hunt" grings more than 20 M, a Balor or Xenon I is equal at a little more than 3 M, cause I'm not in war I don't shoot on other frighters than titurel, Selling a Teladi Phoenix is a goldmine with 45 to 50 M.
nobrien 10 Jan, 2015 @ 11:33am 
This is agood idea, esp for those who want to avoid building with this lame system and really have few options, esp as stations/def fleets can come along and pop what you were trying to cap and you would end up getting squat but some wreckage and maybe some fuel cells lol.
Gtadam  [author] 10 Jan, 2015 @ 11:22am 
I'm thinking of providing different balance points if there's demand for it. low/medium/high i.e.
Gtadam  [author] 10 Jan, 2015 @ 11:15am 
You should think the loot part of the ships and release upon explosion.
Gtadam  [author] 10 Jan, 2015 @ 11:13am 
this is just loot from killing ships at the moment. but thats an interesting spin you are suggesting
Fazer 10 Jan, 2015 @ 10:53am 
Nice idea!
Is this only loot or all or some of this items in cargospace if you capture the ships?
Can you see the items in cargospace by scanning?
Gtadam  [author] 10 Jan, 2015 @ 10:49am 
Would welcome feedback regarding balancing. It is possible i went a bit low in some cases. But problem is that stations kill evil ships all the time, if a player took down a ship it perhaps have been more rewarding.
Gtadam  [author] 10 Jan, 2015 @ 5:20am 
Made public. I have only tested on my local comp. Please make me aware if it doesnt work.