Banished

Banished

Busy Laborers [Version 2.0]
86 Comments
Sociedad 2 Aug, 2022 @ 1:10pm 
Incompatible with CC 1.76
Decoherence 22 Sep, 2019 @ 4:07am 
忙碌的劳动者模组允许您的公民直接在地图上收集野生食物(浆果、蘑菇、洋葱和根)和药材(就像他们已经收获木材、石头或铁一样)。

版本 2.0 中的新增功能:

- 添加新的工具/按钮,允许您要求您的公民在特定区域收集石头和铁。
- 您现在可以收集"古代蘑菇"和"古代根",生长在"美丽世界"和"老生长森林"模组下的"美丽世界"和"老生长森林"模组与"收集野生食物"工具/按钮。
Kremochek 26 Jun, 2019 @ 11:22am 
@Darkbibou: всё сделал)
Darkbibou  [author] 25 Jun, 2019 @ 12:32pm 
@Bogato: They should appear in their own menu on the left of the exit button.

@josh.m5: it's not designed for it.
Kremochek 19 Jun, 2019 @ 1:02am 
Где должны появится эти новые кнопки, у меня их нет
josh.m5 23 Dec, 2018 @ 10:36am 
does this mod also allows you to collect livestock found in game?
IsShowTime 19 Nov, 2018 @ 9:40pm 
这个mod就算没有采集屋村民也可以采集草菇了,多出了一个采集资源的按钮
UltimateTobi 19 Oct, 2018 @ 11:52am 
Do laborers also collect food farmers harvested on farms, and do farmer keep harvesting instead of wasting time bringing the food away (like in Better Harvesting)?
mj_designs1 25 Aug, 2018 @ 7:56pm 
is it Included in MegaMod 8 or conflict with MegaMod 8. can i install it while i'm in the middle of the city.
TailsScribe Mitch 26 Jul, 2018 @ 1:40pm 
Sooo basically this mod nullifies the Harverster building?
Darkbibou  [author] 11 May, 2018 @ 12:31pm 
@Colosses5: This mod has been used for years by thousands of people without any issue. My guess is that one of your other mod might be the cause of the issue you are describing.
Colosses5 11 May, 2018 @ 6:33am 
it is an awful mod It makes it so I can't open the resource tab
Darkbibou  [author] 27 May, 2017 @ 2:26am 
@xarek1986: Except if the Beautiful World mod has been update after the release of Busy Laborers it should work just fine.
xarek1986 27 May, 2017 @ 1:12am 
Don't work with "Beautiful World" mod :(
PeckerDeckerDigby 9 Dec, 2016 @ 10:36am 
I think @PotatoPig is the real hero here. :steamhappy:
Jojo Mojo 16 Oct, 2016 @ 11:32pm 
LOL @PotatoPig :steamhappy:
Keen 24 Aug, 2016 @ 10:36am 
Love it! It has already saved my citizens from starvation D:
Prinzessin Hackfee 1 Jul, 2016 @ 2:29pm 
ein toller mod
its_yellow_koala 22 Oct, 2015 @ 11:03am 
I thought it said busty laborers but this is alot more useful. :D
D3NTEOOMPH 15 Oct, 2015 @ 10:26am 
Очень полезный мод, теперь ресурсы не уходят в пустую
shadowborg 23 Sep, 2015 @ 4:46am 
ok awsome thanks
Darkbibou  [author] 23 Sep, 2015 @ 4:18am 
@Maltese warrior: I don't play Banished at the moment so I can't be entirely sure but I believe so :)
shadowborg 23 Sep, 2015 @ 3:22am 
is this still good for CC:NF??
ylij174 11 Sep, 2015 @ 3:58pm 
Спасибо!
Darkbibou  [author] 23 Jun, 2015 @ 9:29am 
@Morlark: I don't really plan to release a new version of my BusyLaborers mod since its content is fully included in my TreeOfLife mod. However, i'll keep your request in mind (either for BL or ToL) ;)
Morlark 22 Jun, 2015 @ 9:40pm 
Great mod! :tropicanstar:

I see that you have support for ancient mushrooms and roots. Would it be possible for you to add similar support for CC's ginger as well?
Darkbibou  [author] 29 May, 2015 @ 7:43am 
I'm pretty happy to see that my Busy Laborers mod has already been downloaded more than 20 000 times :D
Darkbibou  [author] 3 Apr, 2015 @ 3:49pm 
@All players that like Busy Laborers: I've just released a far more advanced mod called "Tree of Life" on Banished Info [banishedinfo.com]. This new mod allows all livestocks to live in the wild and all types of fruit trees to grow in small to medium clusters on the map. I hope that you will like it :D
Darkbibou  [author] 2 Apr, 2015 @ 3:53pm 
@All: I've published a new mod on Banished Info that is ready for testing. Its name is "Time Is Money" and it moves all the time control buttons to the root toolbar to make them always accessible ! Two alternative versions are available: TimeIsMoney [banishedinfo.com] and TimeIsMoneyAlt [banishedinfo.com]. Please, feel free to test it and to give me some feedbacks :)
Darkbibou  [author] 26 Mar, 2015 @ 1:28pm 
@Mythgaard: I'm not sure that Steam can manage a bajillion thumbs up on a mod :P. By the way, if you like my Busy Laborers mod you might love my next project ! ^^
Mythgaard 24 Mar, 2015 @ 9:41pm 
If I could give this mod a bajillion thumbs up I would.
:D:
Darkbibou  [author] 27 Feb, 2015 @ 3:36pm 
@All french players: The french version of this mod is now available on the Steam Workshop: abonnez-vous :D

@All german players: A german translation patch for this mod is included in the Colonial Charter & mehr (DE) mod created by Acoustic-motors. If you want to, we could also release a full german version (ie. not a translation patch but the Busy Laborers mod recompiled with german dialogs).
Ardith Prime 18 Feb, 2015 @ 6:01am 
This is a fantastic mod and adds so much more use to labourers, especially as emergency food gathering. thank you.
Darkbibou  [author] 15 Feb, 2015 @ 2:28pm 
@Zairya: I have already published a translation patch of the basegame and fully translated and recompiled versions of 2 different CC versions. Check the list of my mods ;)
Zairya 15 Feb, 2015 @ 12:20pm 
Darkbibou,

are you planning a complete translation of Banished and CC:EA like acoustic-motors did?
I'm german but would be happy to have a french version :)
Darkbibou  [author] 15 Feb, 2015 @ 8:35am 
@All german players: A german version of this mod will soon be available on the Steam Workshop and the Banished Info website :). The translation will be made by Acoustic-motors :)

@All french players: Une version française intégrale de ce mod est d’ores et déjà disponible sur le site Banished Info [banishedinfo.com] et deviendra aussi disponible sur le Steam Workshop si les premiers retours sont positifs ! Merci à tous ceux qui voudront bien la tester et me donner leur avis :)
Zairya 3 Feb, 2015 @ 12:45am 
@Darkbibou

Not really, crashed after loading, returning to main menu, exiting the game... but i've got that problem a few times... mostly it was caused by out dated mods... don't worry, I don't mind crashes. I'm playing with around 8 mods enabled... stoped counting
Tone 2 Feb, 2015 @ 4:52pm 
Très bon mod ! Une petite version française serait chouette si tu as le temps de la publier. Même s'il n'y a pas grand chose à traduire, c'est vrai. Question d'harmonie. :P
Darkbibou  [author] 2 Feb, 2015 @ 3:44pm 
@Zairya: What was crashing exactly ? was it a specific savegame ?
Zairya 2 Feb, 2015 @ 11:22am 
It wasn't enabled both...

but deleting the v1 helped a lot with the crashes.
Darkbibou  [author] 2 Feb, 2015 @ 11:14am 
@Zairya: You can't have both Version 1 and Version 2 activated at the same time on the same game but it's ok to have both files in your mod folder. This way you can continue playing a savegame that was using Version 1 without error and/or start a new game with version 2. You can even switch the version used by a given savegame by using the mod menu after the savegame loading :)
Spacemensch 2 Feb, 2015 @ 12:38am 
@Zairya:
You have to manually delete the old files (under Steam/SteamApps/Common/Banished/WinData) of Version 1 before playing the game with Version 2. If you look at the file names, you will notice they are different (as they indicate which version they are in the file name), so having both in the game would cause a conflict, I believe.

The files you are looking for, to delete, from Version 1, are called BusyLaborersVersion1ByDarkbibou.sub and BusyLaborersVersion1ByDarkbibou.pkm, if my memory is right.
Zairya 1 Feb, 2015 @ 1:10pm 
Hello,

I've got a rather strange problem... I've subscribed your mod with version 1 and it was updated to the current one... but the ingame mod list still shows me version 1 and this one. the steam site for subscribed mods shows me only this version...

now my game is crashing... but i don't think it's your mod causing that.
Spacemensch 1 Feb, 2015 @ 2:44am 
I just wanted to say that this is probably the most useful (and nonOP) mod I have downloaded. Thanks a lot! It's finally made my extra laborers useful! No more just sitting around twiddling their thumbs when it's too cold for them to go get rocks and iron from far off: now the lazy bums can gather what herbs and food my regular workers missed!

I was wondering though, if you plan to update it again, do you plan to impliment a button to collect food and herbs at the same time, like you did iron and stone? I just thought it might be useful, but I can see where it might be reinventing the wheel well as well.

Anyway, thanks so much for this mod!
Darkbibou  [author] 26 Jan, 2015 @ 11:52am 
@harbingerv1: There is no problem at all ;)
(Calamity Bob) 26 Jan, 2015 @ 11:23am 
i didnt know.... forgive... am not all that up on info with mods working/not working... different things going wrong... my apologies
Darkbibou  [author] 26 Jan, 2015 @ 8:16am 
@Harbingerv1: Maybe you should read the "Known conflicts" section of the full mod description before posting ? ;)

This description section states that: yes the mods are displayed as in conflicts in the mod list because my mod overrides a small part of the Old Growth Forest mod BUT it's perfectly normal and expected (and there is no other choice). You just have to place my mod above the Old Growth Forest mod to use them both with all their functionnalities and without errors.

Please note that even if the mod list displays two mods in reds this doesn't systematically means that they are fully incompatible :)
(Calamity Bob) 26 Jan, 2015 @ 4:09am 
reloaded multiply times... about 3... to confirm... shows it red-out with Old Growth Forest mod...
(Calamity Bob) 26 Jan, 2015 @ 4:08am 
does not work with Old Growth forests mod.
Darkbibou  [author] 24 Jan, 2015 @ 2:32am 
Version 2.0 is now available on Steam too :)