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It's been a while, but I'm pretty sure it only requires BNW. Does the Cradles of Civilization Pack version (linked at the top of the description) also not work for you? I'm wondering if something changed with an update or patch since I last uploaded the mod.
Thanks! I'm glad to hear people are still enjoying my mods after all these years and relieved that they are all still working well!
Checking the files, the code to build Trading Posts looks correct. Are you using any other mods that alter Trading Posts or Workers in some way? My first guess would be that another mod in your list removes or alters the base Trading Post from the game and then updates all UNIT workers with a new or altered one, and it doesn't catch the mod's Fisher for the update because it's a different UNIT entry.
@PlumHoodlum
One of your other mods likely alters the civ Selection menu user interface which is potentially causing a conflict with Caral's unique which replaces two units instead of one. There's no way to really fix that conflict on your end. Unfortunately, I no longer have my original Civ V mods folders to update my mods to address the conflict.
Hey, thanks for the info. I was unaware of that mod incompatibility. Your fix should be all that's needed. The method in the mod is also used by the game's barbarian "civilization", but I'm guessing RAS only populates it's UI by checking the playable civilizations. Unfortunately, I'm no longer able to update my Civ V mods due to no longer having the core mod files. Otherwise, I would implement a compatibility check to ensure it always works. I'll make a note of your solution in the description, though, in case other people also encounter this issue.
Caral - Norte Chico (Brave New World) (v 37)\XML\Civilizations
in Norte Chico Civilization Mod XML
the line
under <Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_NORTE_CHICO_MOD</CivilizationType>
<UnitClassType>UNITCLASS_WORKBOAT</UnitClassType>
</UnitType>
</Row>
needs to be changed to
<Row>
<CivilizationType>CIVILIZATION_NORTE_CHICO_MOD</CivilizationType>
<UnitClassType>UNITCLASS_WORKBOAT</UnitClassType>
<UnitType>UNIT_NORTE_CHICO_MOD</UnitType>
</Row>
this will allow it to display and not break things in RAS however it will display 2 icons now for the fisher unit this is by far perferable to beeing outright broken r
-CiD and RtP compatbility
Previous version available at the bottom of the description.
I'm not sure what you mean; this mod does not use a custom DLL and all the XML, SQL, and lua used to create it is easily viewable in the mod's folders.
You might be interested in checking out Leugi's new Olmec civilization for BNW!
- Fixed a minor typo in the lua.
Should still work with the previous version saves.
I don't understand your comment. If you are asking about a Chinese translation, I only have one in my Xia and Shang mods because those are the only mods poeple have provided them for. I am unable to translate the mods myself and rely on interested fans to help.
I’ve just updated my Benin (BNW) mod with new art by the amazing Janboruta! Please check it out!
Shang (Brave New World)
The Kuikuro (BNW)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=616830495
-General bug fixes
-UA now provides slightly more production
-UB now only allows production trade
If you need the previous version, 31, to continue a save, a download link is at the bottom of the description.
-Hotfix to a lua error. No changed to gameplay. Still compatbile with v.30 saves.
- Misc. minor bug fixes and support update. No changes to gameplay.
If you need the previous version, 28, to continue a save, a download link is at the bototm of the description.
Fixed an issue with huge YnAEMP maps. Update should have no impact on existing games.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=102329706
-Mod compatibility update (EE; Cul Div; Cul Inf; Sovereignty; Mercenaries; Garamantes update overlap)
If you need the previous version (24) to continue a save, a download link is at the bottom of the description.
-Had to fix an issue with saving plots
-Reverted the UB to also allow food trade (didn't realize I had removed it in the last update)
A link to the previous version is at the bottom of the description if you need it for a save.
No mods work in MP. Blaime Firaxis not the mod maker.
Fixed an issue with HR compatability. Added references for the Community Patch. Added compatability for Wish for the World.
Xia - Erlitou (Brave New World)
-The UA is no longer limited to domestic routes (can trigger from foriegn coastal cities exporting to one of your inland cities).
-The UB now allows production trade routes before building the workshop.
If you need the previous version to continue a save, a download link is at the bottom of the description.