Space Engineers

Space Engineers

NanoWeld (30X Weld) [WIP -Ver. 1.0 ]
17 Comments
aaron.rogers98 7 Jan, 2019 @ 4:36am 
as soon as i place this thing down it crashes my game
fix pz
TangerineSpaceRaptor 25 Mar, 2016 @ 11:20am 
Can you provide a image of the welder? I
Mystra4 3 Apr, 2015 @ 2:58pm 
Welder doesn't weld any better than a normal welder. Press F11 in game and check the "debug draw" option, then turn the welder on. The red sphere you will see if the build area of the welder.

Debug screen also reports a "missing resource" in your mod.
BioMech 12 Feb, 2015 @ 2:24am 
Indeed it varies, but i guess it's mostly when the damage % goes down enough to destroy a component (as in the build). For example, the light armor block will only need more steel plates when it goes below 99%, which corresponds to the destruction of 1 steel plate (although i dunno how it will affect the "scrap metal"), but for it to get below 99% corresponds to A LOT of deformation due to how the system works.
Spaceleviathan  [author] 11 Feb, 2015 @ 3:13pm 
Hmm. didn't know that, do you know at what point damage starts requiring actual components to build? I guess it would vary per block. I'm still trying to wrap my head around a way I could avoid killing the player in survival, I have an idea, but it's gonna require testing on my part, I'll try to work on it this weekend
BioMech 10 Feb, 2015 @ 4:01pm 
Indeed you can't BUILD in survival without components, but you can repair hull dents (deformations) without them. That is what i meant, so you would still need to put components in through some other method (player/ship welder) and this would just speed up the process of actually welding/repairing.
Spaceleviathan  [author] 10 Feb, 2015 @ 10:59am 
Hey @biomech, that was the direction I wanted to take. Not sure if I can weld in survival without components and therefore conveyors. Right now player damage is done through the hardcoded collision box that makes up the welder area. Not sure if I can mod that right now, I'm looking into it though.
BioMech 7 Feb, 2015 @ 2:19am 
If i may make a suggestion (and if it isn't too complicated for you current modding skills), i'd like to request a version of this as a simple 1x1x1 block (large or small, preferrably both) without conveyor ports, no player damage area and 30x weld radius, to be used as a ship auto-repair module, mainly to repair bumps in the hull (dented armour blocks). Maybe have another with conveyor ports and higher cost that is 1x1x1 large and 3x3x3 small (small ship large conveyor sized), when you do get those ports working. Looking forward to this.
Spaceleviathan  [author] 6 Feb, 2015 @ 9:38pm 
I am still working on the block. Having a bit of trouble with the conveyor ports. Thank you for your patience!
Spaceleviathan  [author] 26 Jan, 2015 @ 7:54pm 
No worries, I will work on that connector issue.

This is my first mod, your patience with me learning the ins and out of modding this game is appreciated greatly.
JoRx 26 Jan, 2015 @ 7:49am 
ok cool thanks for the speedy reply! Might have been one of the updates messing with it or something, was just sad to see my ship at 4am not working haha
Spaceleviathan  [author] 26 Jan, 2015 @ 1:17am 
sorry, its a work in progress, I am switching computer currently and need to reinstall all the nessecary software to finish the mod. please be patient, i will fix it.
JoRx 25 Jan, 2015 @ 7:01pm 
Ok I manually loaded it with steel plates... It's radius is the same as a default welder. The mod doesn't work at all did you even check this before uploading it. I wasted my time making a ship for this mod and now I have to redesign it :/
JoRx 25 Jan, 2015 @ 6:59pm 
It doesn't work. It can't pull any materials from any storages and refuses to accept any. Checked by replacing the nano welder with a normal welder and it worked straight away.
Nioreux 25 Jan, 2015 @ 3:22pm 
what does it look like and please dont use science terms or ill ask for you to use english
Spaceleviathan  [author] 21 Jan, 2015 @ 11:16am 
@tmarks11 and @raptorias I will be updating it in the next two days to fix the cost and icon.
Raptorias 21 Jan, 2015 @ 7:36am 
i agree, you should make it very unrealistic to build for the cost for simpler jobs