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Was a good mod. One of the best.
Thank you as always Digi.
"I am the more advanced model, It's time for you... to retire."
*equips plasma gun*
Farewell friend!
Sbc edit rotor i made have only issue that the rotor head spawn at stator block space (vanilla) as there is no property for head to spawn in offset. Only property i found is max offset of rotor head in stator block. I can change "extend offset" of head even 1KM but it will always spawn at stator block.
This sbc edit rotor is fully mergeable as gif shows.
Perfect for doors that use merge block as lock. No need to use piston rotor combo.
I use merge block as SE have microshake bug on Piston/Rotor/Wheel subgrids.
Merged doors eat 0% CPU
Vanilla Rotor doors without lock move at 0.00158m/s == microshake == Eat CPU.
I seen dual head rotors and many tweaked ones so i ask..
Cheers
I see what you mean with the displacement now, and the solution isn't just an elongated top as it will poke the other side when "retracted".
I don't think I'll work on this more to be fair xD Since you know how to mod sbc you could make a mod with the displacement edits on the vanilla non-conveyors rotors.
I also feel keen did this on purpose to prevent merging when looking at the 2-tall rotor, the grid systems (electricity, conveyor, etc) being connected with rotors are probably not expecting both the body and the top to be the same grid, so keep an eye out for weird issues =)
It could also self-spin from the constraint trying to push/pull on itself.
I did try to use Piston base 3D mesh (1x1x1.8) as stator (1.80 block space) but Collision mesh is way too big to fit rotor part 0.30 block space. Piston base as stator spawn but unable to place rotor part. Using rotor attach script only result in explosion.
Yes Gif i posted show that. I have that as (sbc edit) mod only lack propper 3D mesh for bigger stator (whole block space) and rotor part (also whole block space) so the (gap) is not visible.
I do not see in workshop 1x1x2 rotor that is mergeable.
Keen want to have single block rotor but that is not good with the way how game handle block space.
For huge sealable doors you need another rotor/piston/hinge inbetween and placed in a way that they don't physically interfere.
I have simple mod but lack propper 3D mesh...
Maybe idea for new block mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2483032918
You can do this mod yourself if you really want to, but I imagine there's one on workshop too, maybe even a script one that can do it on modded items too automatically.
have fun https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2309905694
Sounds possible and you can do it too :P
Just copy the <SE>/Content/Data/CubeBlocks/CubeBlocks_Mechanical.sbc to %appdata%/SpaceEngineers/Mods/<YourMod>/Data/ and then edit it there, remove other blocks you don't want to edit. Change the SubtypeId and BlockPairName to make it a new block and you're pretty much done. Change DisplayName too to find it easier.
If you need more help just ask in SE's (keen software house) discord at #modding-art-sbc :P
My build info mod adds a little asterisk and tooltip to those items if you wanna be able to tell ingame.
Mods in SE need to be added to the world for them to work.
Subscribing doesn't enable mods, it only makes it easier to add them to worlds.
Thanks for filling this need Digi!
Keen is too busy making DLC content to make useful things like this.