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I recommend changing the collision of all the "hidden" objects to this. We found it to be a good solution in the 3D Anime Cafe background mod.
v 0.0000 0.0000 0.0000
v 0.0000 0.0000 0.0000
v 0.0000 0.0000 0.0000
v 0.0000 0.0000 0.0000
g default
f 4 3 2 1
Consider also the antigravity property, which I *think* should allow people to spawn the objects into an existing game without having them fall and ruin the background:
"Rigidbody" : {
"Mass" : 0.0,
"Drag" : 100.0,
"AngularDrag" : 100.0,
"UseGravity" : false
},
Also this is the model version, the background is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=382181030
The save file name will be TS_Save_#.json, where # is the save slot you have your mod saved to in Tabletop Simulator. Open the json save file in any text editor and search for "holodeck_collide2.obj" and remove any game objects that use that collider ( They will be surrounded by { } )
I know this might be a bit complicated, but I'll try to explain more should you need it.
By all means, feel free to use it as you need. I wish your project the best!
I'm working on making the Star Trek TNG VCR game a reality on here, and was hoping you'd be happy with making your background the one used when the mod goes live!
(Can always say no, just let me know!)
Oh and this isn't half arsed competition with the existing mod, this is taking every little item from the REAL game and making it work in TTS as well as possible! LOTS of work so far!
Using the new custom shaders (which are still limited in function) I've adjusted the models shader values.
I've scaled down the collider quite a bit, if it has any issues phasing through the table let me know.
@JASiN Thank you for the feedback. I hope a smaller collider will make it less likely it will interfere with the rolls.
Kappa
well time to make a savegame to copy the used model, edit the savegame to any other model...
I'll be making a nicer render after I tweak the settings for a while.