Tabletop Simulator

Tabletop Simulator

Holodeck - Model
25 Comments
Stormbeard 6 Nov, 2020 @ 9:38am 
Sorry if this is a very noob question, but how do I remove the holodeck walls? (to review the backgrown - being where the holodeck has loaded(!)) I cant select it
Bonehed 30 Apr, 2017 @ 3:41pm 
oh okay, thanks
Psyrek  [author] 30 Apr, 2017 @ 3:37pm 
The problem is that this is a model not an image. I have a Holodeck background already uploaded if you want: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=382181030
Bonehed 30 Apr, 2017 @ 12:48pm 
Where would i find this background in my game files so i can upload it as a custom background?
Psyrek  [author] 2 Feb, 2017 @ 1:56am 
I haven't touched this in a long time. I will probably give it an overhaul at some point
Corrodias 1 Feb, 2017 @ 10:37pm 
Confirmed. Making those 2 changes makes it so I can load the custom objects into an existing game, and it works flawlessly.
Corrodias 1 Feb, 2017 @ 10:33pm 
It appears that the objects the background pieces are anchored to have non-zero-volume collision models, so if you spawn them into an existing game, they tend to mess with the table, or the background just spins around instead of sitting there like it should.

I recommend changing the collision of all the "hidden" objects to this. We found it to be a good solution in the 3D Anime Cafe background mod.

v 0.0000 0.0000 0.0000
v 0.0000 0.0000 0.0000
v 0.0000 0.0000 0.0000
v 0.0000 0.0000 0.0000
g default
f 4 3 2 1

Consider also the antigravity property, which I *think* should allow people to spawn the objects into an existing game without having them fall and ruin the background:

"Rigidbody" : {
"Mass" : 0.0,
"Drag" : 100.0,
"AngularDrag" : 100.0,
"UseGravity" : false
},
Psyrek  [author] 9 May, 2016 @ 8:56am 
Looking at my most recent backed-up files, I've noticed that they are not up to date, it would take far too much work to make that adjustment. I had a hardrive failure a while back and lost most of my most recent data. I won't make this a priority, but if I find I have some time and willpower, I'll see what I can do.

Also this is the model version, the background is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=382181030
Psyrek  [author] 9 May, 2016 @ 7:31am 
I'll see what I can do, it might take me a bit
STUART 9 May, 2016 @ 4:26am 
Could you do another render with the camera at the floor (so the walls end at the horizon line) and upload it as a SteamVR wallpaper as an alternative to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=651353163 ?
TSINISTAR 22 Apr, 2015 @ 2:26pm 
Worked out just fine, thanks brahbrah.
Psyrek  [author] 22 Apr, 2015 @ 8:33am 
@tsinistar I made the collision object very small at the center of the table, so that it does not interfere with players games. You can remove the object by editing the save file. If you use windows, it will be located in %UserProfile%\Documents\My Games\Tabletop Simulator\Saves\

The save file name will be TS_Save_#.json, where # is the save slot you have your mod saved to in Tabletop Simulator. Open the json save file in any text editor and search for "holodeck_collide2.obj" and remove any game objects that use that collider ( They will be surrounded by { } )

I know this might be a bit complicated, but I'll try to explain more should you need it.
TSINISTAR 22 Apr, 2015 @ 1:51am 
I accidentally added the item in while using a holodeck background, and just now noticed that it is around and blocking shadows. I can't find the part of it I need to select to remove it, is there a way to do this without completely rebuilding the game I was working on?
Certifiable 13 Apr, 2015 @ 11:17pm 
Cheers Psyrek! I've been loving using it for normal TTS games, will be awesome to use for the mod! (And of course, you'll be credited in the notes! Although not sure if you have a higher res image than the one up on Steam for me to use! If you have one, will make the mod background look better! :D )
Psyrek  [author] 13 Apr, 2015 @ 4:41pm 
@Certifiable
By all means, feel free to use it as you need. I wish your project the best!
Certifiable 13 Apr, 2015 @ 12:32pm 
Hi there Psyrek!
I'm working on making the Star Trek TNG VCR game a reality on here, and was hoping you'd be happy with making your background the one used when the mod goes live!
(Can always say no, just let me know!)
Oh and this isn't half arsed competition with the existing mod, this is taking every little item from the REAL game and making it work in TTS as well as possible! LOTS of work so far!
Psyrek  [author] 27 Feb, 2015 @ 8:06am 
[Update]
Using the new custom shaders (which are still limited in function) I've adjusted the models shader values.
Psyrek  [author] 30 Jan, 2015 @ 2:36pm 
[Update]
I've scaled down the collider quite a bit, if it has any issues phasing through the table let me know.

@JASiN Thank you for the feedback. I hope a smaller collider will make it less likely it will interfere with the rolls.
JASiN 30 Jan, 2015 @ 1:53pm 
We tried this a while ago. While I like the holodeck Model. There is invisible small square in the center of the table that was in the way of dice rolls. Is there a way to fix that?
Flop 29 Jan, 2015 @ 7:01pm 
Is it from Star Trek?I thought it was from Community.

Kappa
Psyrek  [author] 27 Jan, 2015 @ 9:14am 
@ollj I made a model in Blender using some reference images. Scaled it up. Used a small object as the collider. Finally edited the save file to move the origin of the collider to inside the table and lock it in place.
ollj 27 Jan, 2015 @ 4:14am 
oh great. how did you manage this?

well time to make a savegame to copy the used model, edit the savegame to any other model...
Psyrek  [author] 27 Jan, 2015 @ 12:40am 
@Emfu Thank you for the feedback. I've rendered out an HDRI version as an alternative and uploaded it to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=382181030
I'll be making a nicer render after I tweak the settings for a while.
Emtu 27 Jan, 2015 @ 12:00am 
Also, I just thought to check, and this has the same problem that the other "custom background" that came before official support did - as a huge model, it blocks light sources, causing shadows to not be visible.
Emtu 26 Jan, 2015 @ 8:55pm 
That is awesome, it's just a shame that it had to be a custom model and not an actual background. (It's easy enough to use with other tables anyway, just copy the workshop save into your chest and spawn it from there.)