Sid Meier's Civilization V

Sid Meier's Civilization V

Sukritact's Chinookan Civilization
91 Comments
TY 6 Feb, 2019 @ 9:34pm 
For me it does get into the pacific group, but uses default era splash screens instead of pacific ones.
Silverfishv9 6 Feb, 2018 @ 5:19am 
Is this mod still supported? I know it's been a while but I noticed it doesn't have support for leader traits and that it's in the wrong cultural diversity group (Great plains as opposed to the pacific native group that was basically made for them).
Rabbit_511 11 Mar, 2017 @ 8:14pm 
Is there a reason the special units and the scout dont have any animations? and the special boat doesent have any people in it. Is it just bugged?
Grey 29 Nov, 2016 @ 11:22am 
I liked this!
Anon_2 30 Oct, 2016 @ 4:23am 
Absolutely love this mod. Thanks!
Norton 18 Aug, 2016 @ 6:10pm 
Washington
MaximusPlatypus 18 Aug, 2016 @ 7:23am 
Where do these guys spawn in YNAEMP?
Norton 14 Aug, 2016 @ 9:05pm 
Could be compatability issues
Rei'No Otoko 14 Aug, 2016 @ 9:02pm 
I'vw tried it several times and the boats are not consider fishing boats or they are not counting as them like they should hence the Festivals pantition is not working
Rei'No Otoko 14 Aug, 2016 @ 8:59pm 
Sorry its not workikng with the current ver of it 8-12 is the current version of it
Rei'No Otoko 14 Aug, 2016 @ 8:58pm 
Community Patch or CPP, the fishing boats provided by the mod don't trigger the Goddess of Festivals correctly. sorry the misspelling below has no way to edit it
Norton 14 Aug, 2016 @ 8:56pm 
It shows a screenshot with the CBP in use you troglodyte.
Rei'No Otoko 14 Aug, 2016 @ 8:54pm 
This mod in not compatible with the Comminity Balance Patch, Please make it so it works with CPP it really needs it.,
az19az 18 Jul, 2016 @ 5:18am 
This is a fantastic mod! Loads of Orca and Salmon resources over time (looks nice too)
trans rights 13 May, 2016 @ 2:26pm 
@jimanji: Read the trait again. The first line- "Coastal Resources are automatically improved"
Jimangi 13 May, 2016 @ 4:58am 
I think it might be a bug, unless I'm misremembering the way the game works. As soon as a coastal resource like clams or fish is in my cultural influence it has fishing boats on it, which I seem to remember we always had to build like an improvement before. Is this an intended feature, that the Chinook automatically improve coastal resources or is it a bug because of the way salmon and orca work?
LibtardMafia 9 Jan, 2016 @ 5:48pm 
Fantastic mod, my favorite civ, mod or otherwise! 10/10
Zany_One_Pip 6 Dec, 2015 @ 6:12am 
I've been making a Let's Play series of this mod, would you mind posting some links to it on your workshop page. I want to be a famed let's play personality specializing in mods and having more completist runs than many of the famed let's play personalitites you see and raising awareness of mods or good internet games that don't cost money while players get into out-waste contests in freemium games buying more stuff with in-game currency, exchanged from real currency to beat players that are doing the same
Infininigo 28 Oct, 2015 @ 12:44pm 
Kanentokon?!?
jimmyyang3000 20 Oct, 2015 @ 6:05pm 
@kylag I think he/she did.
Cruza;Complex 15 Oct, 2015 @ 9:50pm 
Just as a heads-up, the unique work boat unit can't improve oil tiles after they've been pillaged.
Rei'No Otoko 13 Sep, 2015 @ 12:33pm 
Recetnly, this game was removed from my mods. I did not remove it, but something made several of my mods reinstall and a few were removed, after the event took place. While playing, I did a restart and mods folder had a message in it saying transferring, I closed the game and restarted upon restart mods were removed and some reinstalled, this one did not reinstall, does steam no longer support this mod, I still show subscribed?
Xeoxed 5 Aug, 2015 @ 7:03pm 
Had a blast playing as this civ!
gamestorage 26 Jun, 2015 @ 12:40pm 
I really like this mod its good to you know be around fish
Venusaisha 5 Jun, 2015 @ 5:21pm 
plenty fish, useful trade 8)
少林 mord 20 May, 2015 @ 9:02am 
Same thing for the Phoenicians.
少林 mord 20 May, 2015 @ 2:31am 
Enabling Greater Europe's Slavs causes this civ to not appear in the selection screen for me. Any idea why?
snackerfork 14 May, 2015 @ 1:41pm 
Was testing for crashes by watching an AI game and noticed that the Chinook spam the *hell* out of Esquiah-ahs - every possible tile was covered in them and they were losing 100 GPT!

I'm playing with the CP/CBP - possible cause?
bluechirri6 19 Apr, 2015 @ 5:26pm 
I was playing this mod with the border expanse mod, I load it, and then all the units have the upgrade screen on them,and I cant get out of it, which makes them all unusable and the save file unplayabe! Please can somewone help me?!
tadhag 13 Apr, 2015 @ 1:16pm 
Looks so awesome!
I've just downloaded the mod, but can't find it anywhere to open and play it. Any suggestions?
Heageth 4 Apr, 2015 @ 4:19pm 
This looks great! I'm exciting to play this civilization!
Kaboom 22 Mar, 2015 @ 11:48pm 
I actually live on a Chinook coastal tribe location, that eventually become a town. The salmoon and orcas still pass by during summer months. Thanks for making this mod.
76561198039529617 7 Feb, 2015 @ 11:01pm 
which prize?
Walker 3 Feb, 2015 @ 6:32am 
@ I am so awesome

Yes this is a mod. Click the green subscrube button if you are on windows. If you ar eon mac, go to the direct download, download it there and put the file in the mods folder.
conman 2 Feb, 2015 @ 7:24pm 
is this a mod or something how do i get this
TheCouchGamer 2 Feb, 2015 @ 6:17pm 
Awesome
Techne 2 Feb, 2015 @ 1:04pm 
@sukritact Thanks and yes I am using really advanced setup. My bad. I am also using IGE, so I just gave myself some salmon and orca for this round through that (also to ensure that the resources worked once they made their way to the map, which they do).
chrisg 2 Feb, 2015 @ 8:41am 
This looks utterly fantastic. Can't wait to try it. Finally a fresh, UNIQUE Civ with lots of potential. Thank you for your hard work!
Kelvin Gates III 2 Feb, 2015 @ 4:17am 
Great work

Wujusonyeo 1 Feb, 2015 @ 4:17am 
very interesting... i'll give a shot
sukritact  [author] 31 Jan, 2015 @ 10:48pm 
@D&G Undies, released an update that should fix this issue.
D&G Undies 31 Jan, 2015 @ 11:33am 
Well, I was having fun until an enemy destroyed my sea reasources. Now I cant produce work boats to replace them, and the UU doesnt repair them... so no sea resources anymore?
Михаил Грозный 31 Jan, 2015 @ 1:13am 
I don't have the ui mod you have in the pictures showing the mod, is it a part of the problem?
Михаил Грозный 31 Jan, 2015 @ 1:11am 
Very interesting mod but I noticed a big problem, each time i tried to found my first city, the game crashed and i went back to desktop, I don't understand why.
I can play normally with other modded civs with the same mods compatibilities
sukritact  [author] 31 Jan, 2015 @ 12:23am 
@Techne: If you haven't encountered a Salmon at all, the chances are you have a mod conflict preventing salmon from being placed.

Are you using Really Advanced Setup?
DrakenX999 30 Jan, 2015 @ 10:19pm 
The description of the UU says it can repair any pillaged sea improvement.
cd 30 Jan, 2015 @ 10:10pm 
What happens when an enemy razes one of the "free" fishing boats? Are you just screwed?
Techne 30 Jan, 2015 @ 7:29pm 
Oh, I should mention I have 4 coastal cities, 2 of which are on rivers
Techne 30 Jan, 2015 @ 7:28pm 
I am about 300 turns into an epic speed game and yet to see any salmon or orca. If I may humbly suggest, increasing to odds to say, once every 45 turns or so (the length of a trade deal on epic speed) might work better.
Juni 30 Jan, 2015 @ 5:15pm 
You realize Tucsan is pronounced Two-sawn right @Hiram