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Just the missing colour :-(
@The Saucy Submarine: Timing is really very tight
Brightness: 50%
Contrast: 60%
Gamma Correction: 80%
Saturation: 100%
After some experimentation, those settings look pretty good. It is still dark and dreary, but I can at least see the colors of the lasers and the barriers and the shadows are not pitch black.
Liking it enough to look for user levels, I noticed that most of the (admittedly thin) content available, requires me to spend another $5+ to get resources that had been removed from the initial version of the game. I'm left wondering "If they removed them, why are they charging me more money to get them back?" and "Why are the user level creators using it anyway?" Thus making me spend more money on an already overpriced game.
Just wondering.
There are only 2 endings,which you have already got. :)
Puzzles are fun and contain some interesting tricks (like mine-blowing )
I also had that fan in "Watch Dogs", only on first try, exactly like LostHopeFate . It disappeared after reset forever.
I tried split-second time the gap of removing the jammer from the fan and aiming it at the barrier to let the mine pass , like shadow . That was frustrating, because sometimes fan could blow mine to the corner of the room and I had to reset. In the end I managed to do it! Few seconds after that, when I cut the tree (just for no reason) and saw the broken fan I felt myself so stupid.
Yep, I've found all stars. STAR SPOILERS.
Star "puzzle" is quite creepy! Are there any other endings other than lying in the star "puzzle" and drowning on the bridge with the help of another robot? (Guy in the darkness told me to "drown him", but "he" drowned me actually).
I was getting really frustrated trying to split-second time the gap of removing the jammer from the fan and aiming it at the barrier to let the mine pass.
So it's actually a bug?
That explains why it was so damn hard...
Didn't show it in the video but here is a gif of what I'm talking about. http://i.imgur.com/V6cPCm7.gifv
I had no issues with lag or anything like that and overall it was a fun map! I found the puzzles to not be overly challenging but still quite clever and well done in a lot of ways. The variation was nice and was well paced out! A lot to do with 7 sigils and 4 stars, but nothing too time consuming or frustrating which is definitely a good thing. Took me about 1.5 hours in total.
The visual "Limbo" style made it hard to see sometimes but it wasn't too dark to the point of being unplayable. I could see what I needed to see and I adjusted to it really quickly.
Overall it was a nice map that's definitely worth playing if you have a couple hours spare. Not bad at all for something you created as a break from another project. Keep up the good work, noam!