Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sea Sickness
36 Comments
brmstk 18 Jan, 2018 @ 9:54am 
Is there a way of telling if it is in effect on the campaign map?
Chilliballs 17 Jan, 2017 @ 1:46pm 
does this also work in Auto resolve?
And sea invasions too?
Magnar  [author] 17 Sep, 2016 @ 11:28pm 
This version is for vanilla
kylo squarepants 17 Sep, 2016 @ 10:59pm 
does it work with vanilla rome 2? or do i have to get the vae victis mod?
Magnar  [author] 11 Sep, 2016 @ 1:04am 
Sure np mate
Working Joe 10 Sep, 2016 @ 8:23pm 
Hey mag! Would you mind if I integrated this excellent mod into the "ROME II Community Patch?" Full credit will be given with a link to your mod of course.
Dux 27 Oct, 2015 @ 4:35pm 
Excellent. Thanks!
Magnar  [author] 27 Oct, 2015 @ 2:16pm 
yes it should
Dux 27 Oct, 2015 @ 1:58pm 
Does this work with Patch 17 currently?
morfeasnikos 11 Jul, 2015 @ 5:09am 
Thank you!
Magnar  [author] 11 Jul, 2015 @ 5:08am 
when it is out of beta yes
morfeasnikos 11 Jul, 2015 @ 4:21am 
Hi there !
I have a question, will this mod updated for the latest patch 17?
Miraklum 27 Jun, 2015 @ 8:11pm 
Fleets will now matter!
Magnar  [author] 24 Feb, 2015 @ 11:39am 
no thats not possible sorry.
Drake22 24 Feb, 2015 @ 11:34am 
Is there any way to make the seasickness fade when a unit disembarks during a land/sea battle? I like them losing all ship to ship fights, but I also would like to have a invasion force be less gimped.
CMDR Herne 23 Feb, 2015 @ 2:32pm 
I can't play without this mod
Avidius Aurelius 18 Feb, 2015 @ 6:35am 
This should have been in the game from the start. Nice mod!
Holden Ennis 2 Feb, 2015 @ 7:11pm 
Landlubbers cannot stomach the salt spary.
Washington 2 Feb, 2015 @ 9:30am 
lol
Magnar  [author] 2 Feb, 2015 @ 8:43am 
THIS IS >>> SEA SICKNESS!!! ... its fully sick
Washington 2 Feb, 2015 @ 8:41am 
WTF is this ?????????????????'
Karnil Vark Khaitan 31 Jan, 2015 @ 1:22pm 
Nice =)
Wolfman (alive and kicking) 30 Jan, 2015 @ 2:11pm 
Cool :)
Orkfæller 30 Jan, 2015 @ 6:47am 
Thats great, cant wait to give this a go. Might turn out to be a must have.
Magnar  [author] 30 Jan, 2015 @ 4:38am 
If units start on a ship then they will be affected even once landed.

It will work with every unit mod even if it changes unit sizes.
Orkfæller 30 Jan, 2015 @ 4:25am 
Does this affect units once they landed? Or only as long as they are on their ships?

Does it work with mods that add new units or change up unit sizes?
Itchian Scratchi 30 Jan, 2015 @ 12:23am 
Great mod. The transport debuff by CA was great, but once you got locked into melee, you were stuffed.
CMDR Herne 29 Jan, 2015 @ 3:07pm 
Nice one ;)
DramaBelli 29 Jan, 2015 @ 11:54am 
Magnar you always have an idea more than the Devil himself :) nice mod, and great tutorials you made in the past year +rep
Magnar  [author] 29 Jan, 2015 @ 6:54am 
normal fleets shouldnt have the debuff. When I tested it only the transport fleets had the debuff. Im not sure about garrison fleets though.
Animu Lady 29 Jan, 2015 @ 6:40am 
Why the normal Fleets and the Garnison Fleets have the Debuff also? It dont make sence.Both transport ships and navies to be debuffed the same way.
the rest is working fine.
Magnar  [author] 29 Jan, 2015 @ 1:27am 
@dchern, in Vae Victis fire arcs are put to 0 to stop transports from firing. This mod is just to put the 'new' feature into Rome 2.
Sebidee 29 Jan, 2015 @ 12:35am 
Haha, the mod is called sea sickness and that's what it adds dchern!
Савромат 29 Jan, 2015 @ 12:18am 
Magnar, all this nonsense. Why is the sea triarii worse fight? But the main thing you never did. Not removed the monstrous fire slingers and archers with transports. Look fire_arc_close and fire_arc_loose - there put on zero - is quite another matter. Easily and gracefully))
CGO of Goblin Corp 28 Jan, 2015 @ 8:21pm 
Found this like 3 mins after watching CA's lets play, you never fail to impress.
Sebidee 28 Jan, 2015 @ 5:37pm 
Hot damn! I'll have to download this just to see how you did it. Really impressive :)