Left 4 Dead 2

Left 4 Dead 2

Super Horde - No Bonus - Ultra Lite
29 Comments
Blackcat12951  [author] 25 Dec, 2024 @ 11:31pm 
uploaded a fix, think you for catching that
FinnWolf 23 Dec, 2024 @ 6:11pm 
I figured out the issue. Tanks are removed from the finale scripts in this mod. You can open the .vpk, go into the files, and add them back manually.
FinnWolf 22 Dec, 2024 @ 10:44pm 
I'm having an issue where all holdout finales end fast and without tanks. Is that something that can be fixed?
Shun 10 Mar, 2024 @ 10:07am 
The best super horde mode. Not too little like vanilla and not too much until causing slowdowns/unbearable hordes. The realism mode still glowing on items and survivors tho, but I modified it and added few lines on realism cvars:

sv_disable_glow_survivors 1
sv_disable_glow_faritems 1
sv_rescue_disabled 1
z_witch_always_kills 1
霓虹甜心 10 May, 2023 @ 9:43pm 
Hello, author, can you make a MOD that refreshes the corpse tide in the original game? The corpse tide of your MOD is refreshed too frequently. It's really torture for survivors to brush the corpse tide only after a few steps. Because I don't have any friends, it's hard for me to play alone. If possible, I hope to have a MOD to meet two requirements: 1. Can you make the corpse tide refresh less frequently? 2. Make the map full of zombies
blazeblue 16 Mar, 2023 @ 3:43am 
I see. Thanks.
Blackcat12951  [author] 16 Mar, 2023 @ 3:04am 
z_mob_spawn_max_interval_easy : 240
z_mob_spawn_max_interval_expert : 180
z_mob_spawn_max_interval_hard : 180
z_mob_spawn_max_interval_normal : 180
z_mob_spawn_min_interval_easy : 120
z_mob_spawn_min_interval_expert : 90
z_mob_spawn_min_interval_hard : 90
z_mob_spawn_min_interval_normal : 90

z_mega_mob_spawn_max_interval : 900
z_mega_mob_spawn_min_interval : 420

https://developer.valvesoftware.com/wiki/List_of_L4D2_Cvars i've found this is the best place for finding nearly all default values out of anywhere
blazeblue 16 Mar, 2023 @ 1:07am 
What is the default value of ‘"z_mob_spawn_min(max)_interval "” in easy/normal/advanced/expert difficulty ? And the z_mega_mob_spawn_min(max)_interval ?
Blackcat12951  [author] 10 Feb, 2023 @ 5:57pm 
sorry about that. while most of them were set to have the default ammo counts a couple werent, like the hunting rifle, so i've cleared them all out and uploaded a fixed version.
Sodacooky 10 Feb, 2023 @ 12:50am 
This version makes a good balance between experience and difficulty, it would not cause client crash like other version you made. But checking with tool "GCFScape", I can actually find there is ammo modification in "/scripts/gamemodes.txt", like "ammo_assaultrifle_max 360".
My server loves this version, so we hope you can do some fix.
Thanks for your effort.
KERBINENGINEER 4 Aug, 2022 @ 12:39am 
I've tried that super lite version as well but I didn't found much difference between lite and super lite. There are still too much zombies for my sever. This ultra lite version is suitable for my own sever. Great job anyway. However the SMG/Silence SMG has only 360 bullets instead of 650. Is there a ultra lite version with extended ammo?
Blackcat12951  [author] 14 Oct, 2021 @ 12:25am 
你可以这样做。玩得开心!
韦子能 13 Oct, 2021 @ 11:01pm 
对不起作者。我的电脑是老古董,这个版本还是有点卡,能否再制作一个以这个模组为基础,消减一半数量的版本。如果没时间的话我借用你的修改下,重新上传吧可以吗
Blackcat12951  [author] 16 Nov, 2020 @ 9:51pm 
alright this is odd. i got the same issue you did when i tried the mod. so i quit the game, checked what i downloaded because i though i might have uploaded the wrong file. nope, everything as it should be, all vanilla values.

so i try testing it again, making sure i had absolutely that could conflict. weirdly that fixed SOME of the ammo counts, but not all.

I honestly can't see what is causing the issue, because everything is as it should be. the only thing i can think of is that the last update has been playing oddly with my addons sometimes. i'm going to have to look more in depth
Dr.Gaming98 16 Nov, 2020 @ 8:55pm 
thanks. im sorry if i came off as rude or aggressive
Blackcat12951  [author] 16 Nov, 2020 @ 7:55pm 
that is odd behavior because any mod that i put no bonuses in the title should not touch stuff like ammo. i'm going to have a look at if i missed something. thanks for bringing it to my attention
Dr.Gaming98 16 Nov, 2020 @ 6:17pm 
if this is supposed to be part of the mod, at least put it in the description. and if you can, make a variant the doesn't affect the ammo supply
Dr.Gaming98 16 Nov, 2020 @ 6:07pm 
this is changing the maximum ammo i can have for all weapons. my add-on menu doesn't say the mod is conflicting with anything.
dizzy 24 Feb, 2018 @ 7:04pm 
Thank you!
Tvångi 22 Feb, 2018 @ 8:59am 
thanks
dizzy 21 Feb, 2018 @ 5:46am 
I noticed you dont have a version of this that is also slow. My daughter and I play and we would love a version of 'Super Horde - No Bonus - Ultra Lite - Slow'. Thanks! Love all your mod choices!
MARCHESCHI 12 Aug, 2017 @ 5:18am 
super!
Tvångi 12 Mar, 2016 @ 5:49am 
can you make this but with no special infected
Blackcat12951  [author] 12 Mar, 2016 @ 5:40am 
yes there are special, i would have stated if there were changes to them.
RICH 2 Apr, 2015 @ 5:38pm 
Oh and there should be about 150 zombies-50 mudmen-10 hunters!
RICH 2 Apr, 2015 @ 5:34pm 
Blackcat12951,would you do a super horde with no infinite ammo,aton of mudmen,and some hunters plz?
Tura-Kenz 22 Feb, 2015 @ 8:59am 
@DumBoCow

The Common for the default is 30.
Soo unless you have a problem taking the original amount of Common Infected, then this is the least most that you can get.
ExPR 13 Feb, 2015 @ 8:30am 
This is a great mod but the finale is so choppy/laggy because they kept coming, Can you make it a common limit of 20 but it last 20/30 minutes at the finale? Oh and it spawns 3 tanks every ten minutes?