Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

ATTILA Politics and Civil Wars
55 Comments
Working Joe  [author] 19 Nov, 2017 @ 3:21pm 
This mod is unsupported. Please check out the "community patch."
L.VII.C 19 Nov, 2017 @ 3:05pm 
I have installed this mod a long time ago. But will it be compatible with the beta "Power and politics"?
Working Joe  [author] 18 Sep, 2017 @ 7:44pm 
@Katharsis no, unfortunately.
✠SIgmaWolf✠999ACsoonMP 16 Sep, 2017 @ 2:35am 
Will the AI have civil war also
Super Shepherd 10 Jul, 2017 @ 1:52pm 
Does this mod include the family tree feature in Attila?
Hannibal 22 May, 2017 @ 6:53pm 
I'm not shure if it intended or not when i start a new game as a minor faction such as garamantes or caldones my imperium lvl 2.
cuzurfatlikethat 8 Apr, 2017 @ 3:31pm 
Save Game compaitbale?
NuGuNz 16 Feb, 2017 @ 7:06pm 
@callyera i'd like to know the answer to your question as well
callyera 18 Dec, 2016 @ 12:53pm 
So does this make multiple civil wars happen? If i remember right CA made it so that after one civil war the politics dissapeared. Is that fixed with this mod?
justinsane11 13 Dec, 2016 @ 7:36am 
why are so many of you guys interested in this save game compatible stuff?? like if your going to play with a mod that alters the game by a decent margin why wouldn't you start over a fresh campaign?
justinsane11 13 Dec, 2016 @ 7:35am 
how can the guy explain it any better? he says right what it does in the description, if you can't figure it out from that paragraph what is one more sentence gonna do?
Donald Trump (Hammer30) 11 Dec, 2016 @ 4:57am 
What does it exactly do ? I mean do it allow more than one civil war ? Does it affect occurence of political events ? Or do it add some events ?
Gens Cornelia 27 Oct, 2016 @ 2:11am 
Is it savegame compatible?
Olyrd 25 Oct, 2016 @ 10:55am 
for all campaigns (WOS, ...) ?
Working Joe  [author] 28 Aug, 2016 @ 6:38pm 
@Dom haven't tried it.
-Dom- 23 Aug, 2016 @ 11:00am 
Compatible with Radious?
Working Joe  [author] 1 Aug, 2016 @ 6:38pm 
ALSO, while this mod is perfectly playable on its own, it is recommended to be used in conjunction with my "Attila Campaign Features" mod for optimal results.
Working Joe  [author] 1 Aug, 2016 @ 6:37pm 
@Benjin since you asked! There was indeed a small update! I am committed to keeping my mods up to date for you guys!

PATCH NOTE: slightly adjusted diplomatic boost/penalty at high/low influence levels to be more gradual and less dramatic (-20/-10/-5/+5/+10/+20)

Feedback is appreciated as to whether further adjustment is needed/desired!

Love you guys!
Benjin 1 Aug, 2016 @ 6:00pm 
I smell an update.

Besides the thumbnail image on the workshop, what did you change?
Vahkitauti 18 Apr, 2016 @ 7:59am 
I wonder if there's a mod for making the AI have civil wars? Too lazy right now to scan the forums
Ash-Breasted Tit-Tyrant Terrible 15 Feb, 2016 @ 5:30am 
does this fix the issue with political actions (bribe, marry, adopt etc) being disabled after you win a civil war? it really messed me up when the second civil war came
Captain8aker 22 Jan, 2016 @ 12:18pm 
Can you please put up a mirror link?
Gens Cornelia 11 Oct, 2015 @ 5:22am 
Due to the name I assume that one can get rly. a few civil wars- even if u choose imperium as rome after the first1?

Greetings
Grand Admiral Thrawn 3 Oct, 2015 @ 2:12pm 
Could you make a mod like this (For example I want to know what a civil war is like) but add some families to factions like greece of succesor kingdoms because I like how Rome has 4 parties but spart, athens, macedon, etc. only have 2 parties. Thx either way!
Working Joe  [author] 18 Aug, 2015 @ 7:04pm 
@RonBurgundy absolutely. I look forward to seeing it!
Thunder Bagel 18 Aug, 2015 @ 6:27am 
HappyCompy, I'm putting together a mod that aims to fix the politics system, making it more engaging and challenging and I was wondering if I could use your mod. I'll give you full credit and add you as a co-author. Thank you
Urath 19 Jul, 2015 @ 7:26am 
@RonBurgundy: It seems to be an issue with the new patch doing something iffy to the launcher: it cannot handle Mitch's Mod Manager or mods with capital letters in the name; I cannot even download such mods!

However, if you already have the mods in your data folder, try renaming the mod so that it only has lower case letters.
Thunder Bagel 16 Jul, 2015 @ 12:49pm 
Has anyone encountered a problem with the new update? This mod causes my game to crash now
Working Joe  [author] 26 Jun, 2015 @ 2:15am 
The popularity system was modeled after Attila's, so the ideal is equilibrium.
mokkymouse 27 May, 2015 @ 4:11am 
nice mod man ..can i ask what is the imperium level now where civil war triggers ? just one quip, why does public order decrease when you get more popular? i understand that your enemies hate you more, but the public still adores you, seems a bit counter-intuitive
Hunter 7 Apr, 2015 @ 8:40am 
the generals can rebel agains my faction with out a civil war? what are the indicators that we have to see if the general can rebel?
Working Joe  [author] 29 Mar, 2015 @ 10:30pm 
Sounds good!
Thunder Bagel 29 Mar, 2015 @ 7:31pm 
@HappyCompy, First off, I love your mod. Secondly, I'm making an overhaul mod for the WoS campaign and would like to include this mod. I will, of course, give you full credit.
JaxxTheRipper 27 Mar, 2015 @ 2:43am 
good i was getting a little irritated because ever since the emporer edition i literally have never had a civil war no matter how powerful i take over half of europe and there is still no civil wars even talked about lol
Kingfisher 21 Mar, 2015 @ 11:51am 
There's a problem with this. I had a civil war start before I had unlocked legionaries etc. and the oponents garrisons had evocarti and legionaries. Could you make it so that the garrisons are accurate to the tech level?
tombox2000 19 Mar, 2015 @ 2:38pm 
funziona?
Thunder Bagel 19 Mar, 2015 @ 10:30am 
Great mod! Thanks!
bearfieldlee 1 Mar, 2015 @ 6:09pm 
It does indeed! Thanks...
Working Joe  [author] 1 Mar, 2015 @ 1:37pm 
So the bar is a static representation, and it only has about 3 types: quarter full, half full, and three quarters full. The first tier you will have between a 1-3% chance of having a civil war. Next is about 3-6%, and last is about 4-12%. Hope this answers your question!
bearfieldlee 1 Mar, 2015 @ 11:47am 
One question...I assume that the civil war bar is actually a type of graph which represents your chance per turn as a percentage of getting a war? I ask this because my bar was only about a quarter full, so that would mean I have about a 25% chance every turn of a war triggering?
bearfieldlee 1 Mar, 2015 @ 11:44am 
Just tried your mod. Nice! I played deliberately badly to see if i could instigate a civil war and within about 10 turns there it was....first time Ive seen one in 100 hours or so of gameplay. it really changes the dynamic of the game in a good way!
Nice one!
Working Joe  [author] 28 Feb, 2015 @ 10:30pm 
Just wait, it will happen ;)
Animu Lady 28 Feb, 2015 @ 1:21pm 
75%+ popularity for 30 turns in WOS campaign with Sparta - not a single civil war
handelspartner85 22 Feb, 2015 @ 10:03am 
is this mod campatible with DeI ?
Alucard Van Hellsing 17 Feb, 2015 @ 2:52pm 
sir junjie it also depends on how many territories you have
Working Joe  [author] 15 Feb, 2015 @ 9:28pm 
Weird. Still happens for me.
Hydronicus 14 Feb, 2015 @ 5:00pm 
No matter how popular i am, 75% of Senate or Council, the chance for a civil war is always at 0%, any advice...
Alucard Van Hellsing 14 Feb, 2015 @ 8:30am 
cool gamer tag @Sup3rNOVa
Working Joe  [author] 13 Feb, 2015 @ 12:40pm 
@Badger BrownCoat Absolutely!
Badger BrownCoat 12 Feb, 2015 @ 10:42pm 
supernova, this sound slike what the doctor ordered...
i'm working on my https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=386604042
german gameplay mod, and - since it revolves around gathering authority, i was looking at how to do this.. and rather than re-invent the wheel, i thouhg ti might ask you if i may include it, creditted, in the mod -
germans without murdering anyone who tried to make 'king' what it menas to non-germans, just isn't right!